Moved ganon/agah rng rigging from contrib.asm to rngfixes.asm
GanonAgahRNG switch is only 0 or 1 now, static rng or no blue balls/warps Filled in some static rng in LTTP_RND_GeneralBugfixes.asm
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@@ -179,7 +179,7 @@ db #$80 ; #$80 - Full Refill (Default)
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;--------------------------------------------------------------------------------
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org $308086 ; PC 0x180086
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GanonAgahRNG:
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db #$01 ; $00 = vanilla behavior, $01 = no extra blue balls/warps, $02 = use the random table
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db #$00 ; $00 = static rng, $01 = no extra blue balls/warps
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;--------------------------------------------------------------------------------
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org $308090 ; PC 0x180090 (0x40 bytes)
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ShovelSpawnTable:
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