Moved ganon/agah rng rigging from contrib.asm to rngfixes.asm

GanonAgahRNG switch is only 0 or 1 now, static rng or no blue balls/warps
Filled in some static rng in LTTP_RND_GeneralBugfixes.asm
This commit is contained in:
Myramong
2017-06-14 18:13:23 -03:00
parent cbdae959a4
commit 97c262eaaa
5 changed files with 49 additions and 78 deletions

View File

@@ -179,7 +179,7 @@ db #$80 ; #$80 - Full Refill (Default)
;--------------------------------------------------------------------------------
org $308086 ; PC 0x180086
GanonAgahRNG:
db #$01 ; $00 = vanilla behavior, $01 = no extra blue balls/warps, $02 = use the random table
db #$00 ; $00 = static rng, $01 = no extra blue balls/warps
;--------------------------------------------------------------------------------
org $308090 ; PC 0x180090 (0x40 bytes)
ShovelSpawnTable: