Moved some mirror code out to new function
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@@ -226,6 +226,11 @@ OWMirrorSpriteMove:
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{
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lda.l OWMode+1 : and.b #!FLAG_OW_CROSSED : beq +
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lda.w $1acf : ora.b #$40 : sta.w $1acf
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+ rts
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}
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OWMirrorSpriteBonk:
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{
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jsr.w OWMirrorSpriteMove
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lda.b #$2c : jml SetGameModeLikeMirror ; what we wrote over
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}
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OWMirrorSpriteRestore:
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