Merge pull request #174 from cassidoxa/hera_music
Fix check for Tower of Hera boss defeated
This commit is contained in:
@@ -287,6 +287,6 @@ Overworld_MosaicDarkWorldChecks:
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; Check if the boss in ToH has been defeated (16-bit accumulator)
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; Check if the boss in ToH has been defeated (16-bit accumulator)
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CheckHeraBossDefeated:
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CheckHeraBossDefeated:
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LDA $7EF00F : AND #$00FF
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LDA.l RoomDataWRAM[$07].l : AND #$FF00
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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8
sram.asm
8
sram.asm
@@ -22,8 +22,14 @@ SaveDataWRAM = $7EF000
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; 2 (southwest), and 1 (southeast), which is the same as they are laid out on the screen from
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; 2 (southwest), and 1 (southeast), which is the same as they are laid out on the screen from
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; left to right, top to bottom.
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; left to right, top to bottom.
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;
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;
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; The .l sub-label should be used when the accumulator is in 16-bit mode and we want to
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; load both bytes or store to both bytes at once. The .high and .low sub-labels should be used
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; when in 8-bit mode and we only want to load or store one byte
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;
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; Example: We can use RoomDataWRAM[$37].high to read or write the pot key in the first
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; Example: We can use RoomDataWRAM[$37].high to read or write the pot key in the first
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; floodable room in Swamp Palace ($04)
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; floodable room in Swamp Palace (bit $04). To check if a boss has been killed we can
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; take the room index for a boss room (e.g. $07 for Tower of Hera) and bitmask $FF00
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; like this: RoomDataWRAM[$07].l : AND #$FF00
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; .high Byte: d d d d b k u t
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; .high Byte: d d d d b k u t
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; .low Byte: s e h c q q q q
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; .low Byte: s e h c q q q q
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