utilities: Progressive Bow overflow narrow sprites
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@@ -314,32 +314,44 @@ IsNarrowSprite:
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LDA.l BottleLimitReplacement
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JSL.l IsNarrowSprite
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JMP .done
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+ : BRA .continue
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+ : JMP .continue
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.notBottle
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CMP.b #$5E : BNE ++ ; Progressive Sword
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LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
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LDA.l ProgressiveSwordReplacement
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JSL.l IsNarrowSprite
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BRA .done
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+ : BRA .continue
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++ : CMP.b #$5F : BNE ++ ; Progressive Shield
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LDA !PROGRESSIVE_SHIELD : AND #$C0 : BNE + : SEC : BRA .done ; No Shield
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+ : LSR #6 : CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
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JMP .done
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+ : JMP .continue
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++ CMP.b #$5F : BNE ++ ; Progressive Shield
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LDA !PROGRESSIVE_SHIELD : AND #$C0 : BNE + : SEC : JMP .done ; No Shield
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+ : LSR #6 : CMP.l ProgressiveShieldLimit : !BLT .continue
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LDA.l ProgressiveShieldReplacement
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JSL.l IsNarrowSprite
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BRA .done
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JMP .done
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++ CMP.b #$60 : BNE ++ ; Progressive Armor
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LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
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LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT .continue
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LDA.l ProgressiveArmorReplacement
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JSL.l IsNarrowSprite
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BRA .done
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JMP .done
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+
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++ CMP.b #$62 : BNE ++ ; RNG Item (Single)
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JSL.l GetRNGItemSingle : BRA .continue
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JSL.l GetRNGItemSingle : JMP .continue
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++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
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JSL.l GetRNGItemMulti
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++
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++ CMP.b #$64 : BEQ .progressivebow ; Progressive Bow
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CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
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.progressivebow
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LDA $7EF38E : BIT #$A0 : BEQ .continue ; No Progressive Bows
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LDX.b #$0 ; Bow counter
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CMP #$80 : BEQ + ; We have only one of two
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CMP #$20 : BEQ + ; progressive bows
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INX
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+
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INX
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TXA : CMP.l ProgressiveBowLimit : !BLT .continue
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LDA.l ProgressiveBowReplacement
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JSL.l IsNarrowSprite
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JMP .done
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.continue
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;--------
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