Fixed boss music when boss room entered thru Straight Stairs in DR
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@@ -1677,6 +1677,11 @@ org $028ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
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JSL.l Underworld_DoorDown_Entry : CPX #$10
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JSL.l Underworld_DoorDown_Entry : CPX #$10
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db $B0, $21 ; BCS $028B04
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db $B0, $21 ; BCS $028B04
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BRA + : NOP #6 : +
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BRA + : NOP #6 : +
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org $02C3F2 ; <- Bank02.asm:10521 Unused call
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Underworld_DoorDown_Call:
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org $02C3F3
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dw $8AD9 ; address of Bank02.asm:2085
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;================================================================================
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;================================================================================
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@@ -398,7 +398,7 @@ StraightStairsTrapDoor:
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.animateTraps
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.animateTraps
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lda #$05 : sta $11
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lda #$05 : sta $11
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inc $0468 : stz $068e : stz $0690
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inc $0468 : stz $068e : stz $0690
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++ rtl
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++ JSL Underworld_DoorDown_Call : rtl
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+ JML Dungeon_ApproachFixedColor ; what we wrote over
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+ JML Dungeon_ApproachFixedColor ; what we wrote over
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}
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}
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