Add HUD map mode flag, "chest key" totals table, and seen-counter flags
for tracking
This commit is contained in:
@@ -42,11 +42,16 @@ DungeonItemMasks: ; these are dungeon correlations to $7EF364 - $7EF369 so it kn
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dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
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dw $0080, $0040, $0020, $0010, $0008, $0004
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;--------------------------------------------------------------------------------
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InitCompassTotalsRAM:
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LDX.b #$00
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InitDungeonCounts:
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LDX.b #$0F
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-
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LDA.l CompassTotalsROM, X : STA.l CompassTotalsWRAM, X
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INX
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CPX.b #$0F : !BLT -
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DEX
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BPL -
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LDX.b #$0F
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-
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LDA.l ChestKeys, X : STA.l MapTotalsWRAM, X
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DEX
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BPL -
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RTL
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@@ -16,7 +16,7 @@ JML.l ReturnFromOnDrawHud
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;--------------------------------------------------------------------------------
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OnDungeonEntrance:
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STA.l PegColor ; thing we wrote over
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JSL MaybeFlagCompassTotalEntrance
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JSL MaybeFlagDungeonTotalsEntrance
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RTL
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;--------------------------------------------------------------------------------
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OnPlayerDead:
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2
init.asm
2
init.asm
@@ -67,6 +67,6 @@ Init_PostRAMClear:
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JSL MSUInit
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JSL InitRNGPointerTable
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JSL InitCompassTotalsRAM
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JSL InitDungeonCounts
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JML $00D463 ; The original target of the jump table that we hijacked
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@@ -408,6 +408,7 @@ AddInventory:
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JSR .incrementBigKey
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JMP .done
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+ CPY.b #$33 : BNE + ; Map
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JSL MaybeFlagMapTotalPickup
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JSR .incrementMap
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JMP .done
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+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
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@@ -492,6 +493,7 @@ AddInventory:
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JMP .done
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+ CPY.b #$70 : !BLT + ; Items $70 - $7F - Free Maps
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CPY.b #$80 : !BGE +
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JSL MaybeFlagMapTotalPickup
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JSR .incrementMap
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JMP .done
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+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
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62
newitems.asm
62
newitems.asm
@@ -1087,14 +1087,23 @@ MaybeFlagCompassTotalPickup:
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.done
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RTL
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;--------------------------------------------------------------------------------
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; Set the compass count display flag if we're entering a dungeon and alerady have
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; that compass
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MaybeFlagCompassTotalEntrance:
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; Set the dungeon item count display flags if we're entering a dungeon and have the
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; corresponding dungeon item
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MaybeFlagDungeonTotalsEntrance:
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LDX.w DungeonID : CPX.b #$FF : BEQ .done ; Skip if we're not entering dungeon
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LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts
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CMP.w #$0002 : BEQ .countShown
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LDA.l CompassMode : AND.w #$000F : BEQ .maps ; Skip if we're not showing compass counts
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JSR.w FlagCompassCount
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.maps
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LDA.l MapHUDMode : AND.w #$000F : BEQ .done
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LDX.w DungeonID
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JSR.w FlagMapCount
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.done
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RTL
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;--------------------------------------------------------------------------------
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FlagCompassCount:
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CMP.w #$0002 : BEQ .compassShown
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LDA.l CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
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.countShown
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.compassShown
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SEP #$20
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TXA : LSR : STA.b Scrap04 : LDA.b #$0F : !SUB Scrap04 ; Compute flag index
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CMP.b #$08 : !BGE ++
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@@ -1109,5 +1118,46 @@ MaybeFlagCompassTotalEntrance:
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ORA.l CompassCountDisplay+1 : STA.l CompassCountDisplay+1
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REP #$20
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.done
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RTS
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;--------------------------------------------------------------------------------
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FlagMapCount:
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CMP.w #$0002 : BEQ .mapShown
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LDA.l MapField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have map
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.mapShown
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SEP #$20
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TXA : LSR : STA.b Scrap04 : LDA.b #$0F : !SUB Scrap04 ; Compute flag index
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CMP.b #$08 : !BGE ++
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%ValueShift()
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ORA.l MapCountDisplay : STA.l MapCountDisplay
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REP #$20
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BRA .done
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++
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!SUB #$08
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%ValueShift()
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BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
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ORA.l MapCountDisplay+1 : STA.l MapCountDisplay+1
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REP #$20
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.done
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RTS
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;--------------------------------------------------------------------------------
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MaybeFlagMapTotalPickup:
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LDA.l MapMode : AND.b #$0F : BEQ .done
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LDA.w DungeonID : CMP.b #$FF : BEQ .done
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LSR : STA.b Scrap04 : LDA.b #$0F : !SUB Scrap04 ; Compute flag "index"
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CPY.b #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
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STA.b Scrap04
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TYA : AND.b #$0F : CMP.b Scrap04 : BNE .done ; Check if map is for this dungeon
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.setFlag
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CMP.b #$08 : !BGE ++
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%ValueShift()
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ORA.l MapCountDisplay : STA.l MapCountDisplay
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BRA .done
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++
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!SUB #$08
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%ValueShift()
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BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
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ORA.l MapCountDisplay+1 : STA.l MapCountDisplay+1
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.done
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RTL
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;--------------------------------------------------------------------------------
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6
ram.asm
6
ram.asm
@@ -544,8 +544,9 @@ RxStatus: skip 1 ;
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TxBuffer: skip $7F ;
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TxStatus: skip 1 ;
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skip $10 ; Unused
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CompassTotalsWRAM: skip $10 ; skip $10
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skip $40 ; Reserved for general dungeon tracking data. May have over
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CompassTotalsWRAM: skip $10 ; \ Compass and map dungeon HUD display totals. Placed in WRAM
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MapTotalsWRAM: skip $10 ; / on boot for tracking.
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skip $30 ; Reserved for general dungeon tracking data. May have over
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; allocated here. Feel free to reassign.
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skip $40 ; Unused
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skip $260 ; Unused
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@@ -913,6 +914,7 @@ endmacro
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%assertRAM(TxBuffer, $7F5380)
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%assertRAM(TxStatus, $7F53FF)
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%assertRAM(CompassTotalsWRAM, $7F5410)
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%assertRAM(MapTotalsWRAM, $7F5420)
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%assertRAM(DialogBuffer, $7F5700)
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%assertRAM(MiniGameTime, $7FFE00)
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%assertRAM(MiniGameTimeFinal, $7FFE04)
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4
sram.asm
4
sram.asm
@@ -317,7 +317,8 @@ HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer
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CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
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DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
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; This has the same shape as the dungeon item bitfields.
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skip 44 ; Unused
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MapCountDisplay: skip 2 ;
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skip 42 ; Unused
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ServiceSequence: ; See servicerequest.asm
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ServiceSequenceRx: skip 8 ; Service sequence receive
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ServiceSequenceTx: skip 8 ; Service sequence transmit
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@@ -602,6 +603,7 @@ endmacro
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%assertSRAM(HeartPieceCounter, $7EF470)
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%assertSRAM(CrystalCounter, $7EF471)
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%assertSRAM(DungeonsCompleted, $7EF472)
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%assertSRAM(MapCountDisplay, $7EF474)
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;--------------------------------------------------------------------------------
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%assertSRAM(ServiceSequence, $7EF4A0)
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%assertSRAM(ServiceSequenceRx, $7EF4A0)
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10
tables.asm
10
tables.asm
@@ -118,9 +118,11 @@ org $308038 ; PC 0x180038
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LampConeSewers:
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db #$01 ; #$00 = Off - #$01 = On (default)
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;--------------------------------------------------------------------------------
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; 0x180039 - 0x18003A (Unused)
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; 0x180039 - 0x180039 (Unused)
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;--------------------------------------------------------------------------------
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org $30803B ; PC 0x18003B - PC 0x18003C
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org $30803A ; PC 0x18003B - PC 0x18003C
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MapHUDMode:
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db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Map - #$02 = Display Dungeon Count Always
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MapMode:
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db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
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CompassMode:
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@@ -2544,6 +2546,10 @@ org $30F000 ; PC 0x187000-0x18700F
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CompassTotalsROM:
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db $08, $08, $06, $06, $02, $0A, $0E, $08, $08, $08, $06, $08, $0C, $1B, $00, $00
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org $30F010
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ChestKeys: ; PC 0x187010-0x18701F
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db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
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;--------------------------------------------------------------------------------
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; 0x187010 - 187FFF (unused)
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;--------------------------------------------------------------------------------
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