Fix for Zelda despawning near maiden cell

This commit is contained in:
aerinon
2022-06-15 23:49:20 -06:00
parent 6f1eda9296
commit a36068fb04
2 changed files with 15 additions and 1 deletions

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@@ -2584,7 +2584,14 @@ JSL.l QuickSwap
org $0689AB ; <- 309AB - sprite_prep.asm: 647 (LDA $7EF3CC : CMP.b #$06 : BEQ .killSprite)
; Note: In JP 1.0 we have: (CMP.b #$00 : BNE .killSprite) appling US bugfix
; Prevent followers from causing blind/maiden to despawn:
CMP.b #$06 : db #$F0 ; BEQ
; Door rando: let zelda despawn the maiden.
JSL BlindZeldaDespawnFix
org $0689AF
SpritePrep_BlindMaiden_despawn_follower: ; this is the normal execution path
org $0689C9
SpritePrep_BlindMaiden_kill_the_girl: ; not the follower
;--------------------------------------------------------------------------------
; Fix old man purple chest issues using the same method as above
org $1EE906 ; <- F6906 - sprite_old_mountain_man.asm : 31 (LDA $7EF3CC : CMP.b #$00 : BNE .already_have_tagalong)