Show shadow on hidden enemies if enemy drops enabled
This commit is contained in:
@@ -18,3 +18,10 @@ org $9DD88E
|
|||||||
;0EDBB2 0EDBB3
|
;0EDBB2 0EDBB3
|
||||||
; LDX.b #$01
|
; LDX.b #$01
|
||||||
;}
|
;}
|
||||||
|
|
||||||
|
org $85B8BA ; geldman
|
||||||
|
JSL Sprite_MaybeForceDrawShadow
|
||||||
|
org $9EAAAC ; stalfos knight
|
||||||
|
JSL Sprite_MaybeForceDrawShadow
|
||||||
|
org $9EB209 ; blob
|
||||||
|
JSL Sprite_MaybeForceDrawShadow
|
||||||
|
|||||||
@@ -25,3 +25,15 @@ NewFireBarDamage:
|
|||||||
RTL
|
RTL
|
||||||
.NotSameLayer
|
.NotSameLayer
|
||||||
RTL
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Sprite_MaybeForceDrawShadow:
|
||||||
|
JSL Sprite_PrepOAMCoordLong
|
||||||
|
LDA.l DRFlags+1 : AND.b #$08 : BEQ .return
|
||||||
|
LDA.b GameMode : CMP.b #$07 : BNE .return
|
||||||
|
JSL Sprite_DrawShadowLong
|
||||||
|
; LDA.w SpriteTypeTable,X : CMP.b #$91 : BNE .return ; stalfos knight
|
||||||
|
; ; move shadow down by 8 pixels
|
||||||
|
; + LDA.w SpriteOAMProperties,X : AND.b #$1F : ASL #2 : TAY : INY ; get OAM offset
|
||||||
|
; LDA.b (OAMPtr),Y : CLC : ADC.b #$08 : STA.b (OAMPtr),Y
|
||||||
|
.return
|
||||||
|
RTL
|
||||||
|
|||||||
Reference in New Issue
Block a user