Applied labels and byte designators
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@@ -2,7 +2,7 @@ NewElderCode:
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{
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LDA.b OverworldIndex : CMP.b #$1B : BEQ .newCodeContinue
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;Restore Jump we can keep the RTL so JML
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JML $85F0CD
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JML Sprite_16_Elder
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.newCodeContinue
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PHB : PHK : PLB
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LDA.b #$07 : STA.w SpriteOAMProp, X ; Palette
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@@ -12,11 +12,10 @@ JSR Elder_Code
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PLB
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RTL
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}
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Elder_Draw:
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{
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LDA.b #$02 : STA.b Scrap06 : STZ.b Scrap07 ;Number of Tiles
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LDA.w SpriteGFXControl, X : ASL #04
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@@ -60,7 +59,7 @@ RTL
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LDA.l GoalCounter
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CMP.l GoalItemRequirement : !BLT +
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SEP #$20
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JSL.l ActivateGoal
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JSL ActivateGoal
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+
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.dont_show
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