Applied labels and byte designators
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@@ -1,17 +1,17 @@
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; adjust oam position after drawing eyes
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;ED88E
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org $1DD88E
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org $9DD88E
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{
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; original: GiantMoldorm_Draw+5lines (sprite_giant_moldorm.asm)
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; lda $90 : add.w #$0008 : sta $90
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; INC $92 : INC $92
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; lda.b $90 : add.w #$0008 : sta.b $90
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; INC.b $92 : INC.b $92
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JSL Moldorm_UpdateOamPosition
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NOP #08
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}
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; set number of eyes
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;org $1DDBB2 ;$0EDBB2
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;org $9DDBB2 ;$0EDBB2
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;{
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; LDX.b #$01
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; number of eyes (-1)
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