Applied labels and byte designators
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@@ -2,7 +2,7 @@ pushpc
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org $9EC147
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JSL NewKodongoCollision
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JMP.w .continue : NOP #2
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JMP .continue : NOP #2
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.continue
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org $9EC152
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@@ -11,9 +11,9 @@ Kodongo_SetDirection:
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pullpc
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NewKodongoCollision:
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LDA $0DE0, X : INC A : AND.b #$03 : STA $0DE0, X
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LDA.w SpriteMoveDirection, X : INC A : AND.b #$03 : STA.w SpriteMoveDirection, X
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;If they collide more than 4 times just set direction
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LDA $0DA0, X : INC A : STA $0DA0, X : CMP #$04 : BCC .continue
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LDA.w SpriteAuxTable, X : INC A : STA.w SpriteAuxTable, X : CMP.b #$04 : BCC .continue
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PLA : PLA : PEA.w Kodongo_SetDirection-1
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.continue
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RTL
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