Applied labels and byte designators
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@@ -1,11 +1,11 @@
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LoadUnderworldSprites:
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STA.b $00 ; part one of what we replaced
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LDA.w #$0028 : STA.b $02 ; set the bank to 28 for now
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STA.b Scrap00 ; part one of what we replaced
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LDA.w #UWSpritesData>>16 : STA.b Scrap02 ; set the bank to 28 for now
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LDA.w $048E
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RTL
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GetSpriteSlot16Bit:
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LDA.b $03 : AND #$00FF
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LDA.b Scrap03 : AND.w #$00FF
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ASL A
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TAY
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RTL
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