Applied labels and byte designators
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@@ -23,7 +23,7 @@ FlagFastCredits:
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TSB.b FastCreditsActive
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.slow
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LDA.b $11
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LDA.b GameSubMode
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ASL
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TAX
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@@ -79,10 +79,10 @@ FastCreditsCutsceneScrollY:
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FastCreditsCutsceneScroll:
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LDA.w $00E2,Y
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CMP.l $8EC308,X ; compare to target
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CMP.l Credits_ScrollScene_target_y,X ; compare to target
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ROL.b Scrap00 ; put carry in here
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LDA.l $8EC348,X ; get movement
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LDA.l Credits_ScrollScene_movement_y,X ; get movement
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BPL ++ ; if positive, leave saved carry alone
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INC.b Scrap00 ; otherwise, flip it
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++ ROR.b Scrap00 ; recover carry
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