Applied labels and byte designators

This commit is contained in:
codemann8
2024-04-05 20:50:04 -05:00
committed by aerinon
parent 2e2b493240
commit a70251d2b2
114 changed files with 2786 additions and 2970 deletions

View File

@@ -6,7 +6,7 @@ SpawnHauntedGroveItem:
LDA.b IndoorsFlag : BEQ + : RTL : + ; Skip if indoors
; todo - how does this work now?
LDA.l HauntedGroveItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.l HauntedGroveItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.b #$EB
STA.l MiniGameTime
@@ -54,10 +54,10 @@ RTL
FluteBoy:
LDA.b GameMode : CMP.b #$1A : BEQ +
LDA.b #$01 : STA.w $0FDD
JML.l FluteBoy_Abort
JML FluteBoy_Abort
+
LDA.w SpriteActivity, X : CMP.b #$03 ; thing we wrote over
JML.l FluteBoy_Continue
JML FluteBoy_Continue
;--------------------------------------------------------------------------------
FreeDuckCheck:
LDA.l InvertedMode : BEQ .done