Applied labels and byte designators
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@@ -6,7 +6,7 @@ SpawnHauntedGroveItem:
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LDA.b IndoorsFlag : BEQ + : RTL : + ; Skip if indoors
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; todo - how does this work now?
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LDA.l HauntedGroveItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.l HauntedGroveItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.b #$EB
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STA.l MiniGameTime
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@@ -54,10 +54,10 @@ RTL
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FluteBoy:
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LDA.b GameMode : CMP.b #$1A : BEQ +
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LDA.b #$01 : STA.w $0FDD
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JML.l FluteBoy_Abort
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JML FluteBoy_Abort
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+
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LDA.w SpriteActivity, X : CMP.b #$03 ; thing we wrote over
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JML.l FluteBoy_Continue
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JML FluteBoy_Continue
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;--------------------------------------------------------------------------------
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FreeDuckCheck:
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LDA.l InvertedMode : BEQ .done
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