Applied labels and byte designators
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@@ -11,7 +11,7 @@ GetAgahnimPalette:
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RTL
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;--------------------------------------------------------------------------------
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GetAgahnimDeath:
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STA.w $0BA0, X ; thing we wrote over
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STA.w SpriteAncillaInteract, X ; thing we wrote over
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LDA.b RoomIndex ; get room id
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CMP.b #13 : BNE + ; Agahnim 2 room
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LDA.l Bugfix_SetWorldOnAgahnimDeath : BEQ ++
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@@ -51,10 +51,10 @@ GetAgahnimSlot:
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LDA.b RoomIndex ; get room id
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CMP.b #13 : BNE + ; Agahnim 2 room
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LDA.b #$01 ; Use Agahnim 2
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JML.l GetAgahnimSlotReturn
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JML GetAgahnimSlotReturn
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+ ; Elsewhere
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LDA.b #$00 ; Use Agahnim 1
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JML.l GetAgahnimSlotReturn
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JML GetAgahnimSlotReturn
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;--------------------------------------------------------------------------------
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GetAgahnimLightning:
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INC.w SpriteAux, X ; thing we wrote over
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