Applied labels and byte designators
This commit is contained in:
@@ -57,8 +57,8 @@ FreeUWGraphics:
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DrawPotItem:
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PHX
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JSL.l AttemptItemSubstitution
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JSL.l ResolveLootIDLong
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JSL AttemptItemSubstitution
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JSL ResolveLootIDLong
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TAX
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LDA.l BeeTrapDisguise : BEQ +
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TAX
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@@ -66,18 +66,18 @@ DrawPotItem:
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.full
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PLX
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LDA.b #$01 : STA $06
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LDA #$0C : JSL.l OAM_AllocateFromRegionC
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LDA #$02 : PHA
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LDA.b #$01 : STA.b Scrap06
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LDA.b #$0C : JSL OAM_AllocateFromRegionC
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LDA.b #$02 : PHA
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REP #$20
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LDA.w #DynamicOAMTile_full
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BRA .draw
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.narrow
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PLX
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LDA.b #$02 : STA $06
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LDA #$10 : JSL.l OAM_AllocateFromRegionC
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LDA #$03 : PHA
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LDA.b #$02 : STA.b Scrap06
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LDA.b #$10 : JSL OAM_AllocateFromRegionC
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LDA.b #$03 : PHA
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REP #$20
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LDA.w #DynamicOAMTile_thin
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.draw
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@@ -43,13 +43,11 @@ org $86d180
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org $86d18d ; <- 3518D - sprite_absorbable.asm : 274 (LDA $7EF36F : INC A : STA $7EF36F)
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JSL KeyGet
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org $86f9f3 ; bank06.asm : 6732 (JSL Sprite_LoadProperties)
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org $86f9f3 ; bank06.asm : 6732 (JSL SpritePrep_LoadProperties)
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JSL LoadProperties_PreserveCertainProps
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;org $808BAA ; NMI hook
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; JSL TransferPotGFX
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org $86828A
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Sprite_SpawnSecret_SpriteSpawnDynamically:
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JSL CheckSprite_Spawn
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org $87B169
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@@ -76,28 +74,20 @@ org $8681F4
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Sprite_SpawnSecret_pool_ID:
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org $868283
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Sprite_SpawnSecret_NotRandomBush:
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org $86828A
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Sprite_SpawnSecret_SpriteSpawnDynamically:
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org $86d23a
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Sprite_DrawAbsorbable:
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org $9eff81
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Sprite_DrawRippleIfInWater:
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org $8db818
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Sprite_LoadProperties:
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org $86D038
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KeyRoomFlagMasks:
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org $80FDEE
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InitializeMirrorHDMA:
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org $80E3C4
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LoadCommonSprites_long:
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org $09D62E
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org $89D62E
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UWSpritesPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
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org $09D87E
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org $89D87E
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UWPotsPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
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org $09DACE
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org $89DACE
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UWPotsData: ; variable number of bytes (max 0x11D1) for all pots data
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org $A88000
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@@ -184,48 +174,48 @@ UWSpecialFlag:
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org $A8B128
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RevealPotItem:
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STA.b $04 ; save tilemap coordinates
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STA.b Scrap04 ; save tilemap coordinates
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STZ.w SpawnedItemFlag
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STZ.w SpawnedItemMWPlayer
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LDA.w $0B9C : AND.w #$FF00 : STA.w $0B9C
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LDA.b $A0 : ASL : TAX
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LDA.b RoomIndex : ASL : TAX
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LDA.l UWPotsPointers,X : STA.b $00 ; we may move this
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LDA.w #UWPotsPointers>>16 : STA.b $02
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LDA.l UWPotsPointers,X : STA.b Scrap00 ; we may move this
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LDA.w #UWPotsPointers>>16 : STA.b Scrap02
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LDY.w #$FFFD : LDX.w #$FFFF
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.next_pot
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INY : INY : INY
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LDA.b [$00],Y
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LDA.b [Scrap00],Y
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CMP.w #$FFFF : BEQ .exit
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INX
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STA.w $08 ; remember the exact value
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STA.w Scrap08 ; remember the exact value
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AND.w #$3FFF
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CMP.b $04 : BNE .next_pot ; not the correct value
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CMP.b Scrap04 : BNE .next_pot ; not the correct value
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STZ.w SpawnedItemIsMultiWorld
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BIT.b $08
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BIT.b Scrap08
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BVS LoadMultiWorldPotItem
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BMI LoadMajorPotItem
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.normal_secret
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STA $08
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STA.b Scrap08
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PHX : PHY
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; set bit and count if first time lifting this pot
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TXA : ASL : TAX : LDA.l BitFieldMasks, X : STA $0A
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LDA.b $A0 : ASL : TAX
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TXA : ASL : TAX : LDA.l BitFieldMasks, X : STA.b Scrap0A
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LDA.b RoomIndex : ASL : TAX
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JSR ShouldCountNormalPot : BCC .obtained
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LDA.l RoomPotData, X : BIT $0A : BNE .obtained
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ORA $0A : STA RoomPotData, X
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LDA.l RoomPotData, X : BIT.b Scrap0A : BNE .obtained
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ORA.b Scrap0A : STA.l RoomPotData, X
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; increment dungeon counts
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SEP #$10
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LDX.w $040C : CPX.b #$FF : BEQ +
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LDX.w DungeonID : CPX.b #$FF : BEQ +
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CPX.b #$00 : BNE ++
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INX #2 ; treat sewers as HC
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++ LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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@@ -237,14 +227,14 @@ RevealPotItem:
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PLY : PLX
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PLA ; remove the JSL return lower 16 bits
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LDA $08
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PEA.w $01E6E2-1 ; change return address to go back to the vanilla routine
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LDA.b Scrap08
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PEA.w RevealPotItem_found_match-1 ; return to vanilla routine
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.exit
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RTL
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LoadMultiWorldPotItem:
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INY : INY
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LDA.b [$00],Y : AND.w #$00FF
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LDA.b [Scrap00],Y : AND.w #$00FF
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INC.w SpawnedItemIsMultiWorld
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PHX
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@@ -263,7 +253,7 @@ RTL
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LoadMajorPotItem:
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INY : INY
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LDA.b [$00],Y : AND.w #$00FF
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LDA.b [Scrap00],Y : AND.w #$00FF
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SaveMajorItemDrop:
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; A currently holds the item receipt ID
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@@ -286,24 +276,24 @@ SaveMajorItemDrop:
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RTL
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.substitute
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PHA
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TXA : ASL : STA.b $00
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LDA.w #$001F : SBC $00
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TAX : LDA.l BitFieldMasks, X : STA $00
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LDA.b $A0 : ASL : TAX
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TXA : ASL : STA.b Scrap00
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LDA.w #$001F : SBC.b Scrap00
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TAX : LDA.l BitFieldMasks, X : STA.b Scrap00
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LDA.b RoomIndex : ASL : TAX
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LDA.l $7EF580, X
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AND.b $00
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AND.b Scrap00
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BNE .exit
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LDA.l $7EF580, X : ORA $00 : STA.l $7EF580, X
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PLA : STA $0B9C
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LDA.l $7EF580, X : ORA.b Scrap00 : STA.l $7EF580, X
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PLA : STA.w $0B9C
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RTL
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.exit
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PLA : STZ.w $0B9C
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RTL
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ShouldCountNormalPot:
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INY : INY : LDA [$00], Y : AND #$00FF : CMP #$0080 : BCS .clear
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INY : INY : LDA.b [Scrap00], Y : AND.w #$00FF : CMP.w #$0080 : BCS .clear
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LDA.l PotCountMode : BEQ .clear
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LDA.l PotCollectionRateTable, X : BIT $0A : BEQ .clear ; don't count if clear
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LDA.l PotCollectionRateTable, X : BIT.b Scrap0A : BEQ .clear ; don't count if clear
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.set
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SEC
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RTS
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@@ -313,12 +303,12 @@ RTS
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IncrementCountsForSubstitute:
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PHX : REP #$30
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LDA.w SpawnedItemIndex : ASL : TAX : LDA.l BitFieldMasks, X : STA $0A
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LDA.b $A0 : ASL : TAX
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LDA.l RoomPotData, X : BIT $0A : BNE .obtained
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ORA $0A : STA RoomPotData, X
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LDA.w SpawnedItemIndex : ASL : TAX : LDA.l BitFieldMasks, X : STA.b Scrap0A
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LDA.b RoomIndex : ASL : TAX
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LDA.l RoomPotData, X : BIT.b Scrap0A : BNE .obtained
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ORA.b Scrap0A : STA.l RoomPotData, X
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SEP #$10
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LDX.w $040C : CPX.b #$FF : BEQ +
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LDX.w DungeonID : CPX.b #$FF : BEQ +
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CPX.b #$00 : BNE ++
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INX #2 ; treat sewers as HC
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++ LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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@@ -331,15 +321,15 @@ IncrementCountsForSubstitute:
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RTS
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ClearSpriteData:
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STZ.b $03 ; what we overrode # we no longer need STZ $02 see underworld_sprite_hooks
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STZ.b Scrap03 ; what we overrode # we no longer need STZ $02 see underworld_sprite_hooks
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.shared:
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PHX
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LDA #$00 : LDX #$00
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LDA.b #$00 : LDX.b #$00
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.loop
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STA SprDropsItem, X : STA SprItemReceipt, X : STA SprItemIndex, X
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STA SprItemMWPlayer, X : STA SprItemFlags, X
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INX : CPX #$10 : BCC .loop
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STA.l SprDropsItem, X : STA.l SprItemReceipt, X : STA.l SprItemIndex, X
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STA.l SprItemMWPlayer, X : STA.l SprItemFlags, X
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INX : CPX.b #$10 : BCC .loop
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JSR SetupEnemyDropIndicator
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PLX
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RTL
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@@ -354,40 +344,40 @@ ClearSpriteData2:
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; uses X register, assumes flags are (MX) but (mX) is fine
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SetupEnemyDropIndicator:
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REP #$20
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LDA.w #!BlankTile : STA.w !EnemyDropIndicator
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LDX.b $1B : BEQ .done
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LDA.l DRFlags : BIT #$0800 : BEQ .done
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LDA.w #!BlankTile : STA.w EnemyDropIndicator
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LDX.b IndoorsFlag : BEQ .done
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LDA.l DRFlags : BIT.w #$0800 : BEQ .done
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; Skipping the compass checks, could make this a toggle later?
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; do we have a flag for enemy drops on? could check it here
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; LDA.w $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .skipCompassChecks
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; LDA.w DungeonID : AND.w #$00FF : CMP.w #$00FF : BEQ .skipCompassChecks
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; compass checks
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; does compass for dungeon exist?
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; LSR : TAX : LDA.l ExistsTransfer, X : TAX : LDA.l CompassExists, X : BEQ .skipCompassChecks
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; do we have the compass
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; sewers? outstanding?
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; LDA.l CompassField : LDX.w $040C : AND.l DungeonMask, X : BEQ .done
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; LDA.l CompassField : LDX.w DungeonID : AND.l DungeonMask, X : BEQ .done
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;.skipCompassChecks
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; either we're in a cave ($040C: $FF), compass doesn't exist, or we have the compass
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; check if there are enemy drops
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LDA.b $02 : PHA : REP #$10 ; store 02/03 for later
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LDX.b $A0 : LDA.l UWSpecialFlagIndex, X : AND.w #$00FF ; determine if special case or not
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LDA.b Scrap02 : PHA : REP #$10 ; store 02/03 for later
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LDX.b RoomIndex : LDA.l UWSpecialFlagIndex, X : AND.w #$00FF ; determine if special case or not
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CMP.w #$00FF : BEQ .loadNormalFlags
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JSR FetchBitmaskForSpecialCase
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PHA : LDA $A0 : ASL : TAX : PLA
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PHA : LDA.b RoomIndex : ASL : TAX : PLA
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BRA .testAgainstMask
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.loadNormalFlags
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TXA : ASL : TAX : LDA.l UWEnemyItemFlags, X
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.testAgainstMask
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STA.b $02 : LDA.l SpriteDropData, X : AND.b $02 : EOR.b $02
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STA.b Scrap02 : LDA.l SpriteDropData, X : AND.b Scrap02 : EOR.b Scrap02
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BEQ .cleanup
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LDA.w #!BlueSquare : STA.w !EnemyDropIndicator
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LDA.w #!BlueSquare : STA.w EnemyDropIndicator
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.cleanup
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SEP #$10 : PLA : STA.b $02
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SEP #$10 : PLA : STA.b Scrap02
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.done
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SEP #$20
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@@ -397,20 +387,20 @@ RTS
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; Runs during sprite load of the room
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LoadSpriteData:
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INY : INY
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LDA.b [$00], Y
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CMP #$F3 : BCC .normal
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LDA.b [Scrap00], Y
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CMP.b #$F3 : BCC .normal
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PHA
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DEC.b $03 ; standing items shouldn't consume a sprite slot
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LDX.b $03 ; these were changed to $03, for moved sprites
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CMP #$F9 : BNE .not_multiworld
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DEY : LDA.b [$00], Y : STA.l SprItemMWPlayer, X
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DEC.b Scrap03 ; standing items shouldn't consume a sprite slot
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LDX.b Scrap03 ; these were changed to $03, for moved sprites
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CMP.b #$F9 : BNE .not_multiworld
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DEY : LDA.b [Scrap00], Y : STA.l SprItemMWPlayer, X
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LDA.b #$02 : STA.l SprDropsItem, X : BRA .common
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.not_multiworld
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LDA.b #$00 : STA.l SprItemMWPlayer, X
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LDA.b #$01 : STA.l SprDropsItem, X
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DEY
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.common
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DEY : LDA.b [$00], Y : STA.l SprItemReceipt, X
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DEY : LDA.b [Scrap00], Y : STA.l SprItemReceipt, X
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STA.b Scrap0E
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LDA.l SprItemMWPlayer, X : BNE + ; skip if multiworld
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PHX
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@@ -425,7 +415,7 @@ LoadSpriteData:
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INY : INY
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PLA
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PLA : PLA ; remove the JSL return lower 16 bits
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PEA.w $09C344-1 ; change return address to exit from Underworld_LoadSingleSprite
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PEA.w $89C344-1 ; change return address to exit from Underworld_LoadSingleSprite
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RTL
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.normal
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RTL
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@@ -440,10 +430,10 @@ CheckIfDropValid:
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;This section sets up the drop
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LDA.b #$02 : STA.l SpawnedItemFlag
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STX.w SpawnedItemIndex
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LDA.l SprItemReceipt, X : STA SpawnedItemID
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LDA.l SprItemMWPlayer, X : STA SpawnedItemMWPlayer
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LDA.l SprItemReceipt, X : STA.l SpawnedItemID
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LDA.l SprItemMWPlayer, X : STA.l SpawnedItemMWPlayer
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LDY.b #$01 ; trigger the small key routines
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LDA.w SpawnedItemID : STA.b $00 : CMP #$32 : BNE +
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LDA.w SpawnedItemID : STA.b Scrap00 : CMP.b #$32 : BNE +
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LDA.l StandingItemsOn : BNE +
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INY ; big key routine
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+
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@@ -452,33 +442,33 @@ CheckIfDropValid:
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LDX.b #$00 ; see if the item should be replaced by an absorbable
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- CPX.b #$1A : BCS .done
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LDA.l MinorForcedDrops, X
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CMP.b $00 : BNE +
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INX : LDA.l MinorForcedDrops, X : STA.b $00
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CMP.b Scrap00 : BNE +
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INX : LDA.l MinorForcedDrops, X : STA.b Scrap00
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PLX : PLA : PLA : PEA.w PrepareEnemyDrop-1 ; change call stack for PrepareEnemyDrop
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JSR IncrementCountForMinor
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LDA.b $00 : RTL
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LDA.b Scrap00 : RTL
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+ INX #2 : BRA -
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.done PLX
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RTL ; unstun if stunned
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DoNormalDrop:
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SEP #$30
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LDY.w $0CBA, X : BEQ .no_forced_drop
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LDY.w SpriteForceDrop, X : BEQ .no_forced_drop
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RTL
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.no_forced_drop
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PLA : PLA ; remove the JSL reswamturn lower 16 bits
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PEA.w $06F996-1 ; change return address to .no_forced_drop of (Sprite_DoTheDeath)
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PLA : PLA ; remove the JSL return lower 16 bits
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PEA.w $86F996-1 ; change return address to .no_forced_drop of (Sprite_DoTheDeath)
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RTL
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RevealSpriteDrop2:
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LDY.w SprDropsItem, X : BEQ .normal
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BRA .no_forced_drop
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.normal
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LDY.w $0CBA, X : BEQ .no_forced_drop
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LDY.w SpriteForceDrop, X : BEQ .no_forced_drop
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RTL
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.no_forced_drop
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PLA : PLA ; remove the JSL return lower 16 bits
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PEA.w $06E3CE-1 ; change return address to .no_forced_drop of (Sprite_DoTheDeath)
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PEA.w $86E3CE-1 ; change return address to .no_forced_drop of (Sprite_DoTheDeath)
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RTL
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PikitOverride:
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@@ -497,17 +487,17 @@ RTL
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; output - carry clear if the enemy doesn't drop, set if it does
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CheckIfDropsInThisLocation:
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REP #$30 : PHX ; save it for later
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TXA : ASL : TAX : LDA.l BitFieldMasks, X : STA.b $00 ; stores the bitmask for the specific drop
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TXA : ASL : TAX : LDA.l BitFieldMasks, X : STA.b Scrap00 ; stores the bitmask for the specific drop
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; check sram, if gotten, run normal
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LDA.b $A0 : ASL : TAX : LDA.l SpriteDropData, X : PLX ; restore X in case we're done
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BIT.b $00 : BNE .normal_drop ; zero indicates the item has not been obtained
|
||||
LDA.b RoomIndex : ASL : TAX : LDA.l SpriteDropData, X : PLX ; restore X in case we're done
|
||||
BIT.b Scrap00 : BNE .normal_drop ; zero indicates the item has not been obtained
|
||||
PHX ; save it for later
|
||||
LDX.b $A0 : LDA.l UWSpecialFlagIndex, X : AND.w #$00FF
|
||||
LDX.b RoomIndex : LDA.l UWSpecialFlagIndex, X : AND.w #$00FF
|
||||
CMP.w #$00FF : BEQ + ; $FF indicates the EnemyItemFlags are sufficient
|
||||
JSR FetchBitmaskForSpecialCase
|
||||
BRA .test
|
||||
+ TXA : ASL : TAX : LDA.l UWEnemyItemFlags, X
|
||||
.test PLX : BIT.b $00 : BEQ .normal_drop ; zero indicates the enemy doesn't drop
|
||||
.test PLX : BIT.b Scrap00 : BEQ .normal_drop ; zero indicates the enemy doesn't drop
|
||||
.valid
|
||||
SEP #$30 : SEC
|
||||
RTS
|
||||
@@ -520,15 +510,15 @@ RTS
|
||||
; output - A the correct bitmask
|
||||
FetchBitmaskForSpecialCase:
|
||||
ASL : TAX
|
||||
LDA.w $040C : BNE + ; here and branch to different function?
|
||||
LDA.w DungeonID : BNE + ; here and branch to different function?
|
||||
INC #2 ; move sewers to HC
|
||||
+ CMP.w #$00FF : BNE + ; check if we are in a cave
|
||||
LDA.l PreviousOverworldDoor : AND.w #$00FF ; use this instead of dungeon id
|
||||
+ STA.b $02
|
||||
+ STA.b Scrap02
|
||||
- LDA.l UWSpecialFlag, X : AND.w #$00FF
|
||||
CMP.w #$00FF : BNE + ; if the value is FF we are done, use 0 as bitmask
|
||||
LDA.w #$0000 : RTS
|
||||
+ CMP.b $02 : BNE + ; if the value matches the dungeon, use next 2 bytes as bitmask
|
||||
+ CMP.b Scrap02 : BNE + ; if the value matches the dungeon, use next 2 bytes as bitmask
|
||||
INX : LDA.l UWSpecialFlag, X : RTS
|
||||
+ INX #3 : BRA - ; else move to the next row
|
||||
|
||||
@@ -551,14 +541,14 @@ db $D5, $E1 ; ARROW REFILL 5 (x$D5)
|
||||
|
||||
IncrementCountForMinor:
|
||||
PHX : REP #$30
|
||||
LDA.w SpawnedItemIndex : ASL : TAX : LDA.l BitFieldMasks, X : STA $0A
|
||||
LDA.b $A0 : ASL : TAX
|
||||
LDA.l SpriteDropData, X : BIT $0A : BNE .obtained
|
||||
ORA $0A : STA SpriteDropData, X
|
||||
LDA.w SpawnedItemIndex : ASL : TAX : LDA.l BitFieldMasks, X : STA.b Scrap0A
|
||||
LDA.b RoomIndex : ASL : TAX
|
||||
LDA.l SpriteDropData, X : BIT.b Scrap0A : BNE .obtained
|
||||
ORA.b Scrap0A : STA.l SpriteDropData, X
|
||||
SEP #$10
|
||||
JSR SetupEnemyDropIndicator
|
||||
REP #$20
|
||||
LDX.w $040C : CPX.b #$FF : BEQ +
|
||||
LDX.w DungeonID : CPX.b #$FF : BEQ +
|
||||
CPX.b #$00 : BNE ++
|
||||
INX #2 ; treat sewers as HC
|
||||
++ LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
|
||||
@@ -574,73 +564,73 @@ BitFieldMasks:
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004, $0002, $0001
|
||||
|
||||
; Runs during Sprite_E4_SmallKey and duning Sprite_E5_BigKey spawns
|
||||
; Runs during Sprite_E4_SmallKey and during Sprite_E5_BigKey spawns
|
||||
ShouldSpawnItem:
|
||||
LDA $048E : CMP.b #$87 : BNE + ; check for hera basement cage
|
||||
CPX #$0A : BNE + ; the hera basement key is always sprite 0x0A
|
||||
LDA $A8 : AND.b #$03 : CMP.b #$02 : BNE + ; we're not in that quadrant
|
||||
LDA.w $0403 : AND.w KeyRoomFlagMasks,Y : RTL
|
||||
LDA.w RoomIndexMirror : CMP.b #$87 : BNE + ; check for hera basement cage
|
||||
CPX.b #$0A : BNE + ; the hera basement key is always sprite 0x0A
|
||||
LDA.b $A8 : AND.b #$03 : CMP.b #$02 : BNE + ; we're not in that quadrant
|
||||
LDA.w RoomItemsTaken : AND.w KeyRoomFlagMasks,Y : RTL
|
||||
+
|
||||
; checking our sram table
|
||||
PHX : PHY
|
||||
REP #$30
|
||||
LDA.b $A0 : ASL : TAY
|
||||
LDA.w SprItemIndex, X : AND #$00FF : ASL
|
||||
LDA.b RoomIndex : ASL : TAY
|
||||
LDA.w SprItemIndex, X : AND.w #$00FF : ASL
|
||||
PHX
|
||||
TAX : LDA.l BitFieldMasks, X : STA $00
|
||||
TAX : LDA.l BitFieldMasks, X : STA.b Scrap00
|
||||
PLX ; restore X again
|
||||
LDA.w SprItemFlags, X : BIT.w #$0001 : BNE +
|
||||
TYX : LDA.l SpriteDropData, X : BIT $00 : BEQ .notObtained
|
||||
TYX : LDA.l SpriteDropData, X : BIT.b Scrap00 : BEQ .notObtained
|
||||
BRA .obtained
|
||||
+ TYX : LDA.l RoomPotData, X : BIT $00 : BEQ .notObtained
|
||||
+ TYX : LDA.l RoomPotData, X : BIT.b Scrap00 : BEQ .notObtained
|
||||
.obtained
|
||||
SEP #$30 : PLY : PLX : LDA #$01 : RTL ; already obtained
|
||||
SEP #$30 : PLY : PLX : LDA.b #$01 : RTL ; already obtained
|
||||
.notObtained
|
||||
SEP #$30 : PLY : PLX
|
||||
LDA #$00
|
||||
LDA.b #$00
|
||||
RTL
|
||||
|
||||
MarkSRAMForItem:
|
||||
LDA.b RoomIndex : CMP.b #$87 : BNE + ; check for hera basement cage
|
||||
CPX #$0A : BNE + ; the hera basement key is always sprite 0x0A
|
||||
LDA $A8 : AND.b #$03 : CMP.b #$02 : BNE +
|
||||
LDA.w $0403 : ORA.w KeyRoomFlagMasks, Y : RTL
|
||||
CPX.b #$0A : BNE + ; the hera basement key is always sprite 0x0A
|
||||
LDA.b $A8 : AND.b #$03 : CMP.b #$02 : BNE +
|
||||
LDA.w RoomItemsTaken : ORA.w KeyRoomFlagMasks, Y : RTL
|
||||
+ PHX : PHY : REP #$30
|
||||
LDA.b $A0 : ASL : TAY
|
||||
LDA.b RoomIndex : ASL : TAY
|
||||
LDA.l SpawnedItemIndex : ASL
|
||||
TAX : LDA.l BitFieldMasks, X : STA $00
|
||||
TAX : LDA.l BitFieldMasks, X : STA.b Scrap00
|
||||
TYX
|
||||
LDA.w SpawnedItemFlag : CMP #$0001 : BEQ +
|
||||
LDA SpriteDropData, X : ORA $00 : STA SpriteDropData, X
|
||||
LDA.w SpawnedItemFlag : CMP.w #$0001 : BEQ +
|
||||
LDA.l SpriteDropData, X : ORA.b Scrap00 : STA.l SpriteDropData, X
|
||||
SEP #$10 : JSR SetupEnemyDropIndicator
|
||||
BRA .end
|
||||
+ LDA RoomPotData, X : ORA $00 : STA RoomPotData, X
|
||||
+ LDA.l RoomPotData, X : ORA.b Scrap00 : STA.l RoomPotData, X
|
||||
.end
|
||||
SEP #$30 : PLY : PLX
|
||||
LDA.w $0403
|
||||
LDA.w RoomItemsTaken
|
||||
RTL
|
||||
|
||||
SpriteKeyPrep:
|
||||
LDA.w $0B9B : STA.w $0CBA, X ; what we wrote over
|
||||
LDA.w $0B9B : STA.w SpriteForceDrop, X ; what we wrote over
|
||||
PHA
|
||||
LDA $A0 : CMP #$87 : BNE .continue
|
||||
CPX #$0A : BNE .continue ; the hera basement key is always sprite 0x0A
|
||||
LDA $A9 : ORA $AA : AND #$03 : CMP #$02 : BNE .continue
|
||||
LDA #$00 : STA.w SpawnedItemFlag : STA SprItemFlags, X
|
||||
LDA #$24 : STA $0E80, X
|
||||
LDA.b RoomIndex : CMP.b #$87 : BNE .continue
|
||||
CPX.b #$0A : BNE .continue ; the hera basement key is always sprite 0x0A
|
||||
LDA.b LinkQuadrantH : ORA.b LinkQuadrantV : AND.b #$03 : CMP.b #$02 : BNE .continue
|
||||
LDA.b #$00 : STA.w SpawnedItemFlag : STA.l SprItemFlags, X
|
||||
LDA.b #$24 : STA.w $0E80, X
|
||||
BRA +
|
||||
.continue
|
||||
LDA.w SpawnedItemIndex : STA SprItemIndex, X
|
||||
LDA.w SpawnedItemMWPlayer : STA SprItemMWPlayer, X : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.w SpawnedItemFlag : STA SprItemFlags, X : BEQ +
|
||||
LDA.l SpawnedItemID : STA $0E80, X
|
||||
LDA.w SpawnedItemIndex : STA.l SprItemIndex, X
|
||||
LDA.w SpawnedItemMWPlayer : STA.l SprItemMWPlayer, X : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.w SpawnedItemFlag : STA.l SprItemFlags, X : BEQ +
|
||||
LDA.l SpawnedItemID : STA.w $0E80, X
|
||||
PHA : PHY : PHX
|
||||
JSL.l GetSpritePalette : PLX : STA $0F50, X ; setup the palette
|
||||
JSL GetSpritePalette : PLX : STA.w SpriteOAMProp, X ; setup the palette
|
||||
PLY : PLA
|
||||
CMP #$24 : BNE ++ ;
|
||||
LDA $A0 : CMP.b #$80 : BNE +
|
||||
LDA SpawnedItemFlag : BNE +
|
||||
LDA #$24 ; it's the big key drop?
|
||||
CMP.b #$24 : BNE ++ ;
|
||||
LDA.b RoomIndex : CMP.b #$80 : BNE +
|
||||
LDA.l SpawnedItemFlag : BNE +
|
||||
LDA.b #$24 ; it's the big key drop?
|
||||
++ JSL RequestStandingItemVRAMSlot
|
||||
+ PLA
|
||||
RTL
|
||||
@@ -651,55 +641,55 @@ SpriteKeyDrawGFX:
|
||||
LDA.l SprItemMWPlayer, X : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.w $0E80, X
|
||||
CMP.b #$24 : BNE +
|
||||
LDA $A0 : CMP #$80 : BNE ++
|
||||
LDA SpawnedItemFlag : BNE ++
|
||||
LDA #$24 : BRA +
|
||||
LDA.b RoomIndex : CMP.b #$80 : BNE ++
|
||||
LDA.l SpawnedItemFlag : BNE ++
|
||||
LDA.b #$24 : BRA +
|
||||
++ PLA
|
||||
PHK : PEA.w .jslrtsreturn-1
|
||||
PEA.w $068014 ; an rtl address - 1 in Bank06
|
||||
PEA.w $868014 ; an rtl address - 1 in Bank06
|
||||
JML Sprite_DrawAbsorbable
|
||||
.jslrtsreturn
|
||||
RTL
|
||||
+ JSL DrawPotItem
|
||||
CMP #$03 : BNE +
|
||||
PHA : LDA $0E60, X : ORA.b #$20 : STA $0E60, X : PLA
|
||||
+ JSL.l Sprite_DrawShadowLong
|
||||
CMP.b #$03 : BNE +
|
||||
PHA : LDA.w SpriteControl, X : ORA.b #$20 : STA.w SpriteControl, X : PLA
|
||||
+ JSL Sprite_DrawShadowLong
|
||||
PLA : RTL
|
||||
|
||||
KeyGet:
|
||||
LDA CurrentSmallKeys ; what we wrote over
|
||||
LDA.l CurrentSmallKeys ; what we wrote over
|
||||
PHA
|
||||
LDA.l StandingItemsOn : BNE +
|
||||
PLA : RTL
|
||||
+ LDY $0E80, X
|
||||
LDA SprItemIndex, X : STA SpawnedItemIndex
|
||||
LDA SprItemFlags, X : STA SpawnedItemFlag
|
||||
LDA $A0 : CMP #$87 : BNE + ;check for hera cage
|
||||
LDA SpawnedItemFlag : BNE + ; if it came from a pot, it's fine
|
||||
+ LDY.w $0E80, X
|
||||
LDA.l SprItemIndex, X : STA.l SpawnedItemIndex
|
||||
LDA.l SprItemFlags, X : STA.l SpawnedItemFlag
|
||||
LDA.b RoomIndex : CMP.b #$87 : BNE + ;check for hera cage
|
||||
LDA.l SpawnedItemFlag : BNE + ; if it came from a pot, it's fine
|
||||
JSR ShouldKeyBeCountedForDungeon : BCC ++
|
||||
JSL CountChestKeyLong
|
||||
++ PLA : RTL
|
||||
+ STY $00
|
||||
LDA SprItemMWPlayer, X : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
STA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE .receive
|
||||
+ STY.b Scrap00
|
||||
LDA.l SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE .receive
|
||||
PHX
|
||||
LDA $040C : CMP #$FF : BNE +
|
||||
LDA $00 : CMP.b #$AF : BNE .skip
|
||||
LDA CurrentGenericKeys : INC : STA CurrentGenericKeys
|
||||
LDA $00 : BRA .countIt
|
||||
LDA.w DungeonID : CMP.b #$FF : BNE +
|
||||
LDA.b Scrap00 : CMP.b #$AF : BNE .skip
|
||||
LDA.l CurrentGenericKeys : INC : STA.l CurrentGenericKeys
|
||||
LDA.b Scrap00 : BRA .countIt
|
||||
+ LSR : TAX
|
||||
LDA $00 : CMP.l KeyTable, X : BNE +
|
||||
LDA.b Scrap00 : CMP.l KeyTable, X : BNE +
|
||||
.countIt
|
||||
LDA.l StandingItemCounterMask : AND SpawnedItemFlag : BEQ ++
|
||||
JSL.l AddInventory
|
||||
JSL AddInventory
|
||||
++ PLX : PLA : RTL
|
||||
+ CMP.b #$AF : beq .countIt ; universal key
|
||||
CMP.b #$24 : beq .countIt ; small key for this dungeon
|
||||
.skip PLX
|
||||
.receive
|
||||
JSL $0791b3 ; Player_HaltDashAttackLong
|
||||
TYA : JSL.l AttemptItemSubstitution : JSL.l ResolveLootIDLong : TAY
|
||||
JSL.l Link_ReceiveItem
|
||||
.skip PLX
|
||||
.receive
|
||||
JSL Player_HaltDashAttackLong
|
||||
TYA : JSL AttemptItemSubstitution : JSL ResolveLootIDLong : TAY
|
||||
JSL Link_ReceiveItem
|
||||
PLA : DEC : RTL
|
||||
|
||||
KeyTable:
|
||||
@@ -708,32 +698,32 @@ db $A0, $A0, $A2, $A3, $A4, $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC, $AD
|
||||
; Input Y - the item type
|
||||
ShouldKeyBeCountedForDungeon:
|
||||
PHX
|
||||
LDA $040C : CMP #$FF : BEQ .done
|
||||
LDA.w DungeonID : CMP.b #$FF : BEQ .done
|
||||
LSR : TAX
|
||||
TYA : cmp KeyTable, X : BNE +
|
||||
TYA : CMP.w KeyTable, X : BNE +
|
||||
- PLX : SEC : RTS
|
||||
+ CMP.B #$24 : BEQ -
|
||||
+ CMP.b #$24 : BEQ -
|
||||
.done
|
||||
PLX : CLC : RTS
|
||||
|
||||
|
||||
BigKeyGet:
|
||||
LDY $0E80, X
|
||||
CPY #$32 : BNE +
|
||||
STZ $02E9 : LDY.b #$32 ; what we wrote over
|
||||
LDY.w $0E80, X
|
||||
CPY.b #$32 : BNE +
|
||||
STZ.w ItemReceiptMethod : LDY.b #$32 ; what we wrote over
|
||||
PHX : JSL Link_ReceiveItem : PLX ; what we wrote over
|
||||
CLC : RTL
|
||||
+ SEC : RTL
|
||||
|
||||
LoadProperties_PreserveCertainProps:
|
||||
LDA $0E20, X : CMP #$E4 : BEQ +
|
||||
CMP #$E5 : BEQ +
|
||||
JML Sprite_LoadProperties
|
||||
+ LDA $0F50, X : PHA
|
||||
LDA $0E80, X : PHA
|
||||
JSL Sprite_LoadProperties
|
||||
PLA : STA $0E80, X
|
||||
PLA : STA $0F50, X
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$E4 : BEQ +
|
||||
CMP.b #$E5 : BEQ +
|
||||
JML SpritePrep_LoadProperties
|
||||
+ LDA.w SpriteOAMProp, X : PHA
|
||||
LDA.w $0E80, X : PHA
|
||||
JSL SpritePrep_LoadProperties
|
||||
PLA : STA.w $0E80, X
|
||||
PLA : STA.w SpriteOAMProp, X
|
||||
RTL
|
||||
|
||||
SubstitionFlow:
|
||||
@@ -750,7 +740,7 @@ SubstitionTable:
|
||||
db $DB ; RED RUPEE - 0x16
|
||||
db $E2 ; ARROW REFILL 10 - 0x17
|
||||
db $DD ; BOMB REFILL 4 - 0x18
|
||||
db $DE ; BOMB REFILL 8 - 0x19
|
||||
db $DE ; BOMB REFILL 8 - 0x19
|
||||
|
||||
|
||||
SubstituteSpriteId:
|
||||
@@ -759,7 +749,7 @@ SubstituteSpriteId:
|
||||
+ LDA.b #$01
|
||||
CPY.b #$18 : BCC +
|
||||
LDA.b #$05
|
||||
+ STA.b $0D
|
||||
+ STA.b Scrap0D
|
||||
JSR IncrementCountsForSubstitute
|
||||
PHB : PHK : PLB
|
||||
LDA.w SubstitionTable-$16, Y ; Do substitute
|
||||
@@ -772,35 +762,35 @@ CheckSprite_Spawn:
|
||||
BMI .check
|
||||
RTL
|
||||
.check
|
||||
LDA $0D : CMP #$08 : BNE +
|
||||
LDA $0372 : BNE .error
|
||||
LDX #$0F
|
||||
LDA.b Scrap0D : CMP.b #$08 : BNE +
|
||||
LDA.w LinkDashing : BNE .error
|
||||
LDX.b #$0F
|
||||
|
||||
; loop looking for a Sprite with state 0A (carried by the player)
|
||||
- LDA $0DD0, X : CMP #$0A : BEQ .foundIt
|
||||
- LDA.w SpriteAITable, X : CMP.b #$0A : BEQ .foundIt
|
||||
DEX : BMI .error : BRA -
|
||||
|
||||
.foundIt
|
||||
LDA #$00 : STZ $0DD0, X
|
||||
LDA #$E4 : JSL Sprite_SpawnDynamically
|
||||
LDA.b #$00 : STZ.w SpriteAITable, X
|
||||
LDA.b #$E4 : JSL Sprite_SpawnDynamically
|
||||
BMI .error
|
||||
LDA #$40 : TSB $0308 : RTL
|
||||
LDA.b #$40 : TSB.w AButtonAct : RTL
|
||||
|
||||
.error
|
||||
LDA.b #$3C ; SFX2_3C - error beep
|
||||
STA.w $012E
|
||||
+ LDA #$FF
|
||||
STA.w SFX2
|
||||
+ LDA.b #$FF
|
||||
RTL
|
||||
|
||||
PreventPotSpawn:
|
||||
LDA #$40 : BIT $0308 : BEQ +
|
||||
STZ $0308 : RTL
|
||||
+ LDA.b #$80 : STA.w $0308 ; what we wrote over
|
||||
LDA.b #$40 : BIT.w AButtonAct : BEQ +
|
||||
STZ.w AButtonAct : RTL
|
||||
+ LDA.b #$80 : STA.w AButtonAct ; what we wrote over
|
||||
RTL
|
||||
|
||||
PreventPotSpawn2:
|
||||
LDA $0308 : BEQ +
|
||||
LDA.b #$01 : TSB.b $50 ; what we wrote over
|
||||
LDA.w AButtonAct : BEQ +
|
||||
LDA.b #$01 : TSB.b LinkStrafe ; what we wrote over
|
||||
+ RTL
|
||||
|
||||
CheckIfPotIsSpecial:
|
||||
@@ -809,7 +799,7 @@ CheckIfPotIsSpecial:
|
||||
BEQ .specialpot
|
||||
|
||||
; Normal pot, so run the vanilla code
|
||||
LDA.l $7EF3CA ; check for dark world
|
||||
LDA.l CurrentWorld ; check for dark world
|
||||
.specialpot ; zero flag already set, so gtg
|
||||
RTL
|
||||
|
||||
|
||||
Reference in New Issue
Block a user