Applied labels and byte designators

This commit is contained in:
codemann8
2024-04-05 20:50:04 -05:00
committed by aerinon
parent 2e2b493240
commit a70251d2b2
114 changed files with 2786 additions and 2970 deletions

View File

@@ -13,7 +13,7 @@ LampCheck:
RTL
;================================================================================
;--------------------------------------------------------------------------------
; Output: 0 locked, 1 openA
; Output: 0 locked, 1 open
;--------------------------------------------------------------------------------
CheckForZelda:
LDA.l ProgressIndicator : CMP.b #$02 : !BLT + ; Skip if rain is falling
@@ -24,7 +24,7 @@ CheckForZelda:
RTL
;================================================================================
SetOverlayIfLamp:
JSL.l LampCheck
JSL LampCheck
STA.b SUBDESQ ; write it directly to the overlay, this isn't a terrible idea at all
RTL
;================================================================================
@@ -46,7 +46,7 @@ MirrorScrollSpawnZelda:
LDA.l MirrorEquipment : CMP.b #$01 : BNE + ;mirror scroll
LDA.l StartingEntrance : CMP.b #$02 : BEQ ++ ; zelda's cell
CMP.b #$04 : BNE +
++ INC $04AA
++ INC.w RespawnFlag
; what we replaced
+ STZ.b $11 : STZ.b $14
+ STZ.b GameSubMode : STZ.b NMISTRIPES
RTL