Applied labels and byte designators

This commit is contained in:
codemann8
2024-04-05 20:50:04 -05:00
committed by aerinon
parent 2e2b493240
commit a70251d2b2
114 changed files with 2786 additions and 2970 deletions

View File

@@ -22,11 +22,11 @@ HUDRebuildIndoorHole:
.generic
PLA
LDA.l CurrentGenericKeys ; generic key count
JSL.l HUD_RebuildIndoor_Palace
JSL HUD_RebuildIndoor_Palace
RTL
.normal
PLA
JSL.l HUD_RebuildIndoor_Palace
JSL HUD_RebuildIndoor_Palace
RTL
;================================================================================
HUDRebuildIndoor:
@@ -83,7 +83,7 @@ BringMenuDownEnhanced:
EOR.w #$FFFF : !ADD.w #$0001 ; negate menu speed
!ADD BG3VOFSQL : CMP.w #$FF18 : !BGE .noOvershoot
!ADD.l BG3VOFSQL : CMP.w #$FF18 : !BGE .noOvershoot
LDA.w #$FF18 ; if we went past the limit, go to the limit
.noOvershoot
STA.b BG3VOFSQL : CMP.w #$FF18
@@ -101,7 +101,7 @@ RaiseHudMenu:
LDA.l MenuSpeed : AND.w #$00FF
++
!ADD BG3VOFSQL : BMI .noOvershoot
!ADD.l BG3VOFSQL : BMI .noOvershoot
LDA.w #$0000 ; if we went past the limit, go to the limit
.noOvershoot
STA.b BG3VOFSQL
@@ -139,7 +139,7 @@ UpdateKeys:
.castle_sewers
STA.l HyruleCastleKeys : STA.l SewerKeys
.skip
JSL.l PostItemGet
JSL PostItemGet
PLP : PLX
RTL
;$37C = Sewer Passage
@@ -567,7 +567,7 @@ HandleEmptyMenu:
LDA.b Joy1A_All : BIT.b #$20 : BNE .wait_for_change
LDA.l HudFlag : AND.b #$60 : BEQ .wait_for_change
LDA.l HudFlag : AND.b #$9F : STA.l HudFlag ; Unset without select
JSL.l MaybePlaySelectSFX
JSL MaybePlaySelectSFX
LDA.b #$0C : BRA .done
.sel_pressed
LDA.l HUDDungeonItems : BIT.b #$0C : BNE +
@@ -577,7 +577,7 @@ HandleEmptyMenu:
LDA.b #$60
.store_flag
STA.l HudFlag
JSL.l MaybePlaySelectSFX
JSL MaybePlaySelectSFX
LDA.b #$0C : BRA .done
.wait_for_change
LDA.b #$03 : BRA .done
@@ -589,9 +589,9 @@ RTL
;-------------------------------------------------------------------------------
MaybeDrawEquippedItem:
LDA.w ItemCursor : BEQ +
JML.l ItemMenu_DrawEquippedYItem+$07
JML ItemMenu_DrawEquippedYItem+$07
+
JML.l ItemMenu_DrawEquippedYItem_exit
JML ItemMenu_DrawEquippedYItem_exit
;-------------------------------------------------------------------------------
RestoreMenu_SetSubModule:
LDA.w ItemCursor : BEQ +