Applied labels and byte designators

This commit is contained in:
codemann8
2024-04-05 20:50:04 -05:00
committed by aerinon
parent 2e2b493240
commit a70251d2b2
114 changed files with 2786 additions and 2970 deletions

View File

@@ -33,7 +33,7 @@ DecrementSaveCounter:
RTL
;--------------------------------------------------------------------------------
DungeonHoleWarpTransition:
LDA.l $81C31F, X
LDA.l LayerOfDestination, X
BRA StatTransitionCounter
DungeonHoleEntranceTransition:
JSL EnableForceBlank
@@ -43,7 +43,7 @@ DungeonHoleEntranceTransition:
LDA.l BowTracking : AND.b #$40 : BEQ + ; skip if we don't have silvers
LDA.l BowEquipment : BEQ + ; skip if we have no bow
CMP.b #$03 : !BGE + ; skip if the bow is already silver
!ADD #$02 : STA.l BowEquipment ; increase bow to silver
!ADD.b #$02 : STA.l BowEquipment ; increase bow to silver
+
BRA StatTransitionCounter
@@ -71,7 +71,7 @@ IncrementFlute:
LDA.l StatsLocked : BNE +
LDA.l FluteCounter : INC : STA.l FluteCounter
+
JSL.l StatTransitionCounter ; also increment transition counter
JSL StatTransitionCounter ; also increment transition counter
RTL
;--------------------------------------------------------------------------------
IncrementSmallKeys:
@@ -80,9 +80,9 @@ IncrementSmallKeys:
LDA.l StatsLocked : BNE +
LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
+
JSL.l UpdateKeys
PHY : LDY.b #24 : JSL.l AddInventory : PLY
JSL.l HUD_RebuildLong
JSL UpdateKeys
PHY : LDY.b #24 : JSL AddInventory : PLY
JSL HUD_RebuildLong
INC.w UpdateHUDFlag
PLX
RTL
@@ -93,16 +93,16 @@ IncrementSmallKeysNoPrimary:
LDA.l StatsLocked : BNE +
LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
+
JSL.l UpdateKeys
JSL UpdateKeys
LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
PHP : REP #$20 ; set 16-bit accumulator
LDA.b RoomIndex : CMP.w #$0087 : BNE ++ ; hera basement
LDA $A8 : AND #$0003 : CMP #$0002 : BNE ++ ; must be quadrant 2
LDA SprDropsItem, X : AND #$00FF : BNE ++ ; must not be a standing item
LDA.b $A8 : AND.w #$0003 : CMP.w #$0002 : BNE ++ ; must be quadrant 2
LDA.l SprDropsItem, X : AND.w #$00FF : BNE ++ ; must not be a standing item
PLP : PHY
LDY.b #$24
JSL.l AddInventory
LDA StandingItemsOn : BNE +++
JSL AddInventory
LDA.l StandingItemsOn : BNE +++
JSR CountChestKey
+++ PLY
BRA +
@@ -110,19 +110,19 @@ IncrementSmallKeysNoPrimary:
PLP
+
INC.w UpdateHUDFlag
JSL.l HUD_RebuildLong
JSL HUD_RebuildLong
PLX
RTL
;--------------------------------------------------------------------------------
DecrementSmallKeys:
STA.l CurrentSmallKeys ; thing we wrote over, write small key count
JSL.l UpdateKeys
JSL UpdateKeys
RTL
;--------------------------------------------------------------------------------
CountChestKeyLong:
PHX : PHP
SEP #$30
JSR.w CountChestKey
JSR CountChestKey
PLP : PLX
RTL
;--------------------------------------------------------------------------------
@@ -154,7 +154,7 @@ RTS
;--------------------------------------------------------------------------------
IncrementAgahnim2Sword:
PHA
JSL.l IncrementBossSword
JSL IncrementBossSword
PLA
RTL
;--------------------------------------------------------------------------------
@@ -212,7 +212,7 @@ DecrementItemCounter:
RTL
;--------------------------------------------------------------------------------
IncrementBigChestCounter:
JSL.l Dungeon_SaveRoomQuadrantData ; thing we wrote over
JSL Dungeon_SaveRoomQuadrantData ; thing we wrote over
PHA
LDA.l StatsLocked : BNE +
LDA.l BigKeysBigChests : INC : AND.b #$0F : TAX
@@ -296,10 +296,10 @@ IncrementUWMirror:
LDA.l StatsLocked : BNE +
LDA.w DungeonID : CMP.b #$FF : BEQ + ; skip if we're in a cave or house
LDA.l UnderworldMirrors : INC : STA.l UnderworldMirrors
JSL.l StatTransitionCounter
JSL StatTransitionCounter
+
PLA
JSL.l Dungeon_SaveRoomData ; thing we wrote over
JSL Dungeon_SaveRoomData ; thing we wrote over
RTL
;--------------------------------------------------------------------------------
IncrementSpentRupees:
@@ -332,26 +332,26 @@ StatsFinalPrep:
LDA.l StatsLocked : BNE .ramPostOnly
INC : STA.l StatsLocked
JSL.l IncrementFinalSword
JSL IncrementFinalSword
LDA.l HighestMail : INC : STA.l HighestMail ; add green mail to mail count
LDA.l ScreenTransitions : DEC : STA.l ScreenTransitions ; remove extra transition from exiting gtower via duck
.ramPostOnly
LDA.l SwordBossKills : LSR #4 : !ADD SwordBossKills : STA.l BossKills
LDA.l SwordBossKills+1 : LSR #4 : !ADD SwordBossKills+1 : !ADD BossKills : AND.b #$0F : STA.l BossKills
LDA.l SwordBossKills : LSR #4 : !ADD.l SwordBossKills : STA.l BossKills
LDA.l SwordBossKills+1 : LSR #4 : !ADD.l SwordBossKills+1 : !ADD.l BossKills : AND.b #$0F : STA.l BossKills
LDA.l NMIFrames : !SUB LoopFrames : STA.l LagTime
LDA.l NMIFrames+1 : SBC LoopFrames+1 : STA.l LagTime+1
LDA.l NMIFrames+2 : SBC LoopFrames+2 : STA.l LagTime+2
LDA.l NMIFrames+3 : SBC LoopFrames+3 : STA.l LagTime+3
LDA.l NMIFrames : !SUB.l LoopFrames : STA.l LagTime
LDA.l NMIFrames+1 : SBC.l LoopFrames+1 : STA.l LagTime+1
LDA.l NMIFrames+2 : SBC.l LoopFrames+2 : STA.l LagTime+2
LDA.l NMIFrames+3 : SBC.l LoopFrames+3 : STA.l LagTime+3
LDA.l RupeesSpent : !ADD DisplayRupees : STA.l RupeesCollected
LDA.l RupeesSpent+1 : ADC DisplayRupees+1 : STA.l RupeesCollected+1
LDA.l RupeesSpent : !ADD.l DisplayRupees : STA.l RupeesCollected
LDA.l RupeesSpent+1 : ADC.l DisplayRupees+1 : STA.l RupeesCollected+1
REP #$20
LDA.l TotalItemCounter : !SUB ChestsOpened : STA.l NonChestCounter
LDA.l TotalItemCounter : !SUB.l ChestsOpened : STA.l NonChestCounter
.done
PLP : PLX : PLA