VRAM standing items
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@@ -85,11 +85,12 @@
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; InventoryTable
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;------------------------------------------------------------------------------
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; .properties [0x01] - $A2C000 (0x114000 PC)
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; • - - - - - - - - p k w o a y s t
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; • v - - - - - - - p k w o a y s t
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; t = Count for total item counter | s = Count for total in shops
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; y = Y item | a = A item
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; o = Bomb item | w = Bow item
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; k = Chest Key | p = Crystal prize behavior (sparkle, etc) if set
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; v = use vram location specified in item receipts gfx
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; .stamp [0x02] - $A2C200 (0x114200 PC)
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; • Pointer to address in bank $7E. Stamps 32-bit frame time if stats not locked.
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; .stat [0x02] - $A2C400 (0x114400 PC)
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@@ -900,10 +901,10 @@ endmacro
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%InventoryItem($CE, $0001, $0000, $0000) ; CE -
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%InventoryItem($CF, $0001, $0000, $0000) ; CF -
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%InventoryItem($D0, $0001, $0000, $0000) ; D0 - Bee trap
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%InventoryItem($D1, $0001, $0000, $0000) ; D1 - Apples
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%InventoryItem($D2, $0001, $0000, $0000) ; D2 - Fairy
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%InventoryItem($D1, $8001, $0000, $0000) ; D1 - Apples
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%InventoryItem($D2, $8001, $0000, $0000) ; D2 - Fairy
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%InventoryItem($D3, $0001, $0000, $0000) ; D3 - Chicken
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%InventoryItem($D4, $0001, $0000, $0000) ; D4 - Big Magic
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%InventoryItem($D4, $8001, $0000, $0000) ; D4 - Big Magic
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%InventoryItem($D5, $0001, $0000, $0000) ; D5 - 5 Arrows
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%InventoryItem($D6, $0001, $0000, $0000) ; D6 -
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%InventoryItem($D7, $0001, $0000, $0000) ; D7 -
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@@ -1481,3 +1482,269 @@ StandingItemGraphicsOffsets:
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dw $0 ; FD -
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dw $0 ; FE - Server request (async)
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dw $0 ; FF -
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; high byte is ignore currently for narrow sprites, can't use stuff in OAM2 yet
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; may mess with palette as well
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VRAMAddressOffset:
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dw $0024 ; 00 - Fighter Sword and Shield
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dw $0024 ; 01 - Master Sword
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dw $0024 ; 02 - Tempered Sword
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dw $0024 ; 03 - Butter Sword
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dw $0024 ; 04 - Fighter Shield
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dw $0024 ; 05 - Fire Shield
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dw $0024 ; 06 - Mirror Shield
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dw $0024 ; 07 - Fire Rod
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dw $0024 ; 08 - Ice Rod
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dw $0024 ; 09 - Hammer
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dw $0024 ; 0A - Hookshot
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dw $0024 ; 0B - Bow
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dw $0024 ; 0C - Boomerang
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dw $0024 ; 0D - Powder
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dw $0024 ; 0E - Bottle Refill (bee)
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dw $0024 ; 0F - Bombos
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dw $0024 ; 10 - Ether
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dw $0024 ; 11 - Quake
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dw $0024 ; 12 - Lamp
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dw $0024 ; 13 - Shovel
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dw $0024 ; 14 - Flute
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dw $0024 ; 15 - Somaria
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dw $0024 ; 16 - Bottle
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dw $0024 ; 17 - Heartpiece
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dw $0024 ; 18 - Byrna
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dw $0024 ; 19 - Cape
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dw $0024 ; 1A - Mirror
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dw $0024 ; 1B - Glove
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dw $0024 ; 1C - Mitts
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dw $0024 ; 1D - Book
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dw $0024 ; 1E - Flippers
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dw $0024 ; 1F - Pearl
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dw $0024 ; 20 - Crystal
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dw $0024 ; 21 - Net
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dw $0024 ; 22 - Blue Mail
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dw $0024 ; 23 - Red Mail
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dw $0024 ; 24 - Small Key
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dw $0024 ; 25 - Compbutt
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dw $0024 ; 26 - Heart Container from 4/4
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dw $0024 ; 27 - Bomb
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dw $0024 ; 28 - 3 bombs
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dw $0024 ; 29 - Mushroom
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dw $0024 ; 2A - Red boomerang
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dw $0024 ; 2B - Full bottle (red)
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dw $0024 ; 2C - Full bottle (green)
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dw $0024 ; 2D - Full bottle (blue)
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dw $0024 ; 2E - Potion refill (red)
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dw $0024 ; 2F - Potion refill (green)
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dw $0024 ; 30 - Potion refill (blue)
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dw $0024 ; 31 - 10 bombs
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dw $0024 ; 32 - Big key
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dw $0024 ; 33 - Map
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dw $0024 ; 34 - 1 rupee
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dw $0024 ; 35 - 5 rupees
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dw $0024 ; 36 - 20 rupees
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dw $0024 ; 37 - Green pendant
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dw $0024 ; 38 - Blue pendant
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dw $0024 ; 39 - Red pendant
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dw $0024 ; 3A - Tossed bow
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dw $0024 ; 3B - Silvers
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dw $0024 ; 3C - Full bottle (bee)
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dw $0024 ; 3D - Full bottle (fairy)
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dw $0024 ; 3E - Boss heart
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dw $0024 ; 3F - Sanc heart
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dw $0024 ; 40 - 100 rupees
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dw $0024 ; 41 - 50 rupees
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dw $0024 ; 42 - Heart
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dw $0024 ; 43 - Arrow
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dw $0024 ; 44 - 10 arrows
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dw $0024 ; 45 - Small magic
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dw $0024 ; 46 - 300 rupees
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dw $0024 ; 47 - 20 rupees green
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dw $0024 ; 48 - Full bottle (good bee)
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dw $0024 ; 49 - Tossed fighter sword
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dw $0024 ; 4A - Active Flute
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dw $0024 ; 4B - Boots
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; Rando items
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dw $0024 ; 4C - Bomb capacity (50)
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dw $0024 ; 4D - Arrow capacity (70)
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dw $0024 ; 4E - 1/2 magic
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dw $0024 ; 4F - 1/4 magic
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dw $0024 ; 50 - Safe master sword
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dw $0024 ; 51 - Bomb capacity (+5)
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dw $0024 ; 52 - Bomb capacity (+10)
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dw $0024 ; 53 - Arrow capacity (+5)
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dw $0024 ; 54 - Arrow capacity (+10)
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dw $0024 ; 55 - Programmable item 1
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dw $0024 ; 56 - Programmable item 2
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dw $0024 ; 57 - Programmable item 3
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dw $0024 ; 58 - Upgrade-only silver arrows
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dw $0024 ; 59 - Rupoor
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dw $0024 ; 5A - Nothing
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dw $0024 ; 5B - Red clock
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dw $0024 ; 5C - Blue clock
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dw $0024 ; 5D - Green clock
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dw $0024 ; 5E - Progressive sword
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dw $0024 ; 5F - Progressive shield
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dw $0024 ; 60 - Progressive armor
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dw $0024 ; 61 - Progressive glove
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dw $0024 ; 62 - RNG pool item (single)
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dw $0024 ; 63 - RNG pool item (multi)
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dw $0024 ; 64 - Progressive bow
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dw $0024 ; 65 - Progressive bow
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dw $0024 ; 66 -
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dw $0024 ; 67 -
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dw $0024 ; 68 -
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dw $0024 ; 69 -
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dw $0024 ; 6A - Triforce
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dw $0024 ; 6B - Power star
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dw $0024 ; 6C - Triforce Piece
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dw $0024 ; 6D - Server request item
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dw $0024 ; 6E - Server request item (dungeon drop)
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dw $0024 ; 6F -
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dw $0024 ; 70 - Map of Light World
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dw $0024 ; 71 - Map of Dark World
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dw $0024 ; 72 - Map of Ganon's Tower
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dw $0024 ; 73 - Map of Turtle Rock
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dw $0024 ; 74 - Map of Thieves' Town
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dw $0024 ; 75 - Map of Tower of Hera
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dw $0024 ; 76 - Map of Ice Palace
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dw $0024 ; 77 - Map of Skull Woods
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dw $0024 ; 78 - Map of Misery Mire
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dw $0024 ; 79 - Map of Dark Palace
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dw $0024 ; 7A - Map of Swamp Palace
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dw $0024 ; 7B - Map of Agahnim's Tower
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dw $0024 ; 7C - Map of Desert Palace
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dw $0024 ; 7D - Map of Eastern Palace
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dw $0024 ; 7E - Map of Hyrule Castle
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dw $0024 ; 7F - Map of Sewers
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dw $0024 ; 80 - Compass of Light World
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dw $0024 ; 81 - Compass of Dark World
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dw $0024 ; 82 - Compass of Ganon's Tower
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dw $0024 ; 83 - Compass of Turtle Rock
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dw $0024 ; 84 - Compass of Thieves' Town
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dw $0024 ; 85 - Compass of Tower of Hera
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dw $0024 ; 86 - Compass of Ice Palace
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dw $0024 ; 87 - Compass of Skull Woods
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dw $0024 ; 88 - Compass of Misery Mire
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dw $0024 ; 89 - Compass of Dark Palace
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dw $0024 ; 8A - Compass of Swamp Palace
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dw $0024 ; 8B - Compass of Agahnim's Tower
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dw $0024 ; 8C - Compass of Desert Palace
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dw $0024 ; 8D - Compass of Eastern Palace
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dw $0024 ; 8E - Compass of Hyrule Castle
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dw $0024 ; 8F - Compass of Sewers
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dw $0024 ; 90 - Skull key
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dw $0024 ; 91 - Reserved
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dw $0024 ; 92 - Big key of Ganon's Tower
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dw $0024 ; 93 - Big key of Turtle Rock
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dw $0024 ; 94 - Big key of Thieves' Town
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dw $0024 ; 95 - Big key of Tower of Hera
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dw $0024 ; 96 - Big key of Ice Palace
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dw $0024 ; 97 - Big key of Skull Woods
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dw $0024 ; 98 - Big key of Misery Mire
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dw $0024 ; 99 - Big key of Dark Palace
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dw $0024 ; 9A - Big key of Swamp Palace
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dw $0024 ; 9B - Big key of Agahnim's Tower
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dw $0024 ; 9C - Big key of Desert Palace
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dw $0024 ; 9D - Big key of Eastern Palace
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dw $0024 ; 9E - Big key of Hyrule Castle
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dw $0024 ; 9F - Big key of Sewers
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dw $0024 ; A0 - Small key of Sewers
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dw $0024 ; A1 - Small key of Hyrule Castle
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dw $0024 ; A2 - Small key of Eastern Palace
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dw $0024 ; A3 - Small key of Desert Palace
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dw $0024 ; A4 - Small key of Agahnim's Tower
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dw $0024 ; A5 - Small key of Swamp Palace
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dw $0024 ; A6 - Small key of Dark Palace
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dw $0024 ; A7 - Small key of Misery Mire
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dw $0024 ; A8 - Small key of Skull Woods
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dw $0024 ; A9 - Small key of Ice Palace
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dw $0024 ; AA - Small key of Tower of Hera
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dw $0024 ; AB - Small key of Thieves' Town
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dw $0024 ; AC - Small key of Turtle Rock
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dw $0024 ; AD - Small key of Ganon's Tower
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dw $0024 ; AE - Reserved
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dw $0024 ; AF - Generic small key
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dw $0024 ; B0 - Crystal 6
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dw $0024 ; B1 - Crystal 1
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dw $0024 ; B2 - Crystal 5
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dw $0024 ; B3 - Crystal 7
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dw $0024 ; B4 - Crystal 2
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dw $0024 ; B5 - Crystal 4
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dw $0024 ; B6 - Crystal 3
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dw $0024 ; B7 - Reserved
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dw $0024 ; B8 -
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dw $0024 ; B9 -
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dw $0024 ; BA -
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dw $0024 ; BB -
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dw $0024 ; BC -
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dw $0024 ; BD -
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dw $0024 ; BE -
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dw $0024 ; BF -
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dw $0024 ; C0 -
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dw $0024 ; C1 -
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dw $0024 ; C2 -
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dw $0024 ; C3 -
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dw $0024 ; C4 -
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dw $0024 ; C5 -
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dw $0024 ; C6 -
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dw $0024 ; C7 -
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dw $0024 ; C8 -
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dw $0024 ; C9 -
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dw $0024 ; CA -
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dw $0024 ; CB -
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dw $0024 ; CC -
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dw $0024 ; CD -
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dw $0024 ; CE -
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dw $0024 ; CF -
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dw $0024 ; D0 - Bee trap
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dw $00E5 ; D1 - Apples
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dw $00EA ; D2 - Fairy
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dw $0024 ; D3 - Chicken
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dw $0062 ; D4 - Big Magic
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dw $0024 ; D5 - 5 Arrows
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dw $0024 ; D6 -
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dw $0024 ; D7 -
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dw $0024 ; D8 -
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dw $0024 ; D9 -
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dw $0024 ; DA -
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dw $0024 ; DB -
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dw $0024 ; DC -
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dw $0024 ; DD -
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dw $0024 ; DE -
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dw $0024 ; DF -
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dw $0024 ; E0 -
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dw $0024 ; E1 -
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dw $0024 ; E2 -
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dw $0024 ; E3 -
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dw $0024 ; E4 -
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dw $0024 ; E5 -
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dw $0024 ; E6 -
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dw $0024 ; E7 -
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dw $0024 ; E8 -
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dw $0024 ; E9 -
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dw $0024 ; EA -
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dw $0024 ; EB -
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dw $0024 ; EC -
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dw $0024 ; ED -
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dw $0024 ; EE -
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dw $0024 ; EF -
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dw $0024 ; F0 -
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dw $0024 ; F1 -
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dw $0024 ; F2 -
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dw $0024 ; F3 -
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dw $0024 ; F4 -
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dw $0024 ; F5 -
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dw $0024 ; F6 -
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dw $0024 ; F7 -
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dw $0024 ; F8 -
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dw $0024 ; F9 -
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dw $0024 ; FA -
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dw $0024 ; FB -
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dw $0024 ; FC -
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dw $0024 ; FD -
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dw $0024 ; FE - Server request (async)
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dw $0024 ; FF -
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