Fix for counter rolling over
Fix for Lamp for another player being substituted with standing items Fix for received keys not being counted correctly Fix for pendants counting as items
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@@ -554,6 +554,7 @@ IncrementCountForMinor:
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ORA $0A : STA SpriteDropData, X
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SEP #$10
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JSR SetupEnemyDropIndicator
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REP #$20
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LDX.w $040C : CPX.b #$FF : BEQ +
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CPX.b #$00 : BNE ++
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INX #2 ; treat sewers as HC
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@@ -644,7 +645,8 @@ SpriteKeyPrep:
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SpriteKeyDrawGFX:
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JSL Sprite_DrawRippleIfInWater
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PHA
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LDA $0E80, X
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LDA.l SprItemMWPlayer, X : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w $0E80, X
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CMP.b #$24 : BNE +
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LDA $A0 : CMP #$80 : BNE ++
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LDA SpawnedItemFlag : BNE ++
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