Fixes for Tagalongs for ER
Fixes various tagalong issues that affect Entrance Randomizer, most involving frog/blacksmith
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17
hooks.asm
17
hooks.asm
@@ -2095,3 +2095,20 @@ JSL.l QuickSwap
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org $02A451 ; <- 12451 - Bank02.asm:6283 (LDA $F6 : AND.b #$40 : BEQ .xButtonNotDown)
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JSL.l QuickSwap
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;================================================================================
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;================================================================================
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; Tagalong Fixes
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;--------------------------------------------------------------------------------
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org $0689A7 ; <- 309A7 - sprite_prep.asm: 647 (LDA $7EF3CC : CMP.b #$06 : BEQ .killSprite)
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; Note: In JP 1.0 we have: (CMP.b #$00 : BNE .killSprite) appling US bugfix
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; Prevent followers from causing blind/maiden to despawn:
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CMP.b #$06 : db #$F0 ; BEQ
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;--------------------------------------------------------------------------------
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;Control which doors frog/smith can enter
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org $1BBCF0 ; <- DBCF0 - Bank1B.asm: 248 (LDA $04B8 : BNE BRANCH_MU)
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Overworld_Entrance_BRANCH_LAMBDA: ; Branch here to show Cannot Enter with Follower message
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org $1BBD55 ; <- DBD55 - Bank1B.asm: 290 (CPX.w #$0076 : BCC BRANCH_LAMBDA)
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JML.l SmithDoorCheck : NOP
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Overworld_Entrance_BRANCH_RHO: ; branch here to continue into door
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;================================================================================
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