Fixes for Tagalongs for ER

Fixes various tagalong issues that affect Entrance Randomizer, most
involving frog/blacksmith
This commit is contained in:
Kevin Cathcart
2018-02-23 01:53:36 -05:00
parent 8c151e0fc2
commit a94e0e8012
7 changed files with 59 additions and 4 deletions

View File

@@ -2,8 +2,9 @@
; Spawn Zelda (or not)
;--------------------------------------------------------------------------------
SpawnZelda:
LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present
CMP #$0C : BEQ + ; don't spawn if purple chest is present
LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present
CMP #$07 : BEQ + ; don't spawn if frog is present
CMP #$0C : BEQ + ; don't spawn if purple chest is present
CLC : RTL
+
SEC
@@ -14,4 +15,4 @@ EndRainState:
LDA.b #$02 : STA $7EF3C5 ; end rain state
+
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------