Fixes for Tagalongs for ER
Fixes various tagalong issues that affect Entrance Randomizer, most involving frog/blacksmith
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@@ -2,8 +2,9 @@
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; Spawn Zelda (or not)
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;--------------------------------------------------------------------------------
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SpawnZelda:
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LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present
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CMP #$0C : BEQ + ; don't spawn if purple chest is present
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LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present
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CMP #$07 : BEQ + ; don't spawn if frog is present
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CMP #$0C : BEQ + ; don't spawn if purple chest is present
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CLC : RTL
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+
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SEC
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@@ -14,4 +15,4 @@ EndRainState:
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LDA.b #$02 : STA $7EF3C5 ; end rain state
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+
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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