prevent crashes
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@@ -14,7 +14,13 @@ endmacro
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DrawDungeonCompassCounts:
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DrawDungeonCompassCounts:
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LDX $1B : BNE + : RTL : + ; Skip if outdoors
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LDX $1B : BNE + : RTL : + ; Skip if outdoors
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LDX $040C : CPX.b #$FF : BEQ .done ; Skip if not in a dungeon
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; extra hard safeties for getting dungeon ID to prevent crashes
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PHA
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LDA.w $040C : AND.w #$00FE : TAX ; force dungeon ID to be multiple of 2
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PLA
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CPX.b #$1B : BCS .done ; Skip if not in a valid dungeon ID
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CMP.w #$0002 : BEQ ++ ; if CompassMode==2, we don't check for the compass
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CMP.w #$0002 : BEQ ++ ; if CompassMode==2, we don't check for the compass
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LDA $7EF364 : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
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LDA $7EF364 : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
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