Initial Follower Shuffle Implementation
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@@ -13,6 +13,7 @@ PHP
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SetDefaultWorld:
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PHP : SEP #$20
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LDA.l FollowerTravelAllowed : CMP.b #$02 : BEQ .default
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LDA.l FollowerIndicator : CMP.b #$04 : BNE .default
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LDA.l OldManRetrievalWorld : BRA +
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.default
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@@ -11,6 +11,7 @@ rtl
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OnFileLoadOverride:
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jsl OnFileLoad ; what I wrote over
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jsl StartingFollower
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+ lda.l DRFlags : and.b #$02 : beq + ; Mirror Scroll
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lda.l MirrorEquipment : bne +
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lda.b #$01 : sta.l MirrorEquipment
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@@ -52,8 +53,9 @@ GuruguruFix:
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BlindAtticFix:
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lda.l DRMode : beq +
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lda.b #$01 : rtl
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+ lda.l FollowerIndicator : cmp.b #$06
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- lda.b #$01 : rtl
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+ lda.l FollowerTravelAllowed : cmp.b #$02 : beq -
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lda.l FollowerIndicator : cmp.b #$06
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rtl
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SuctionOverworldFix:
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@@ -119,12 +121,6 @@ BlindsAtticHint:
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SEP #$20 : RTL ; skip the dialog box if the hole is already open
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+ SEP #$20 : JML Main_ShowTextMessage
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BlindZeldaDespawnFix:
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CMP.b #06 : BEQ +
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LDA.w SpritePosYLow,X : BEQ + ; don't despawn follower if maiden isn't "present"
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PLA : PLA : PEA.w SpritePrep_BlindMaiden_despawn_follower-1 : RTL
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+ PLA : PLA : PEA.w SpritePrep_BlindMaiden_kill_the_girl-1 : RTL
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BigKeyDoorCheck:
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CPY.w #$001E : BNE + ; skip if it isn't a BK door
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LDA.l DRFlags : AND.w #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
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