Initial Follower Shuffle Implementation
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@@ -52,8 +52,5 @@ incsrc falling_death.asm
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incsrc shell_gfx.asm
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warnpc $B6FFFF ;if we hit this we need to split stuff by bank
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org $8684BD
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Sprite_Get16BitCoords_long:
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org $9EC6FA ;F46FA
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SpritePrep_Eyegore:
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