Initial Follower Shuffle Implementation
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8
sram.asm
8
sram.asm
@@ -212,8 +212,8 @@ FollowerIndicator: skip 1 ; $00 = No Follower | $01 = Zelda | $04 = Ol
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; $06 = Blind Maiden | $07 = Frog | $08 = Dwarf
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; $09 = Locksmith | $0A = Kiki | $0C = Purple Chest
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; $0D = Big Bomb
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FollowerXCoord: skip 2 ; \ Cached X and Y overworld coordinates of dropped follower
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FollowerYCoord: skip 2 ; / (16-bit integers)
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FollowerYCoord: skip 2 ; \ Cached X and Y overworld coordinates of dropped follower
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FollowerXCoord: skip 2 ; / (16-bit integers)
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DroppedFollowerIndoors: skip 1 ; $00 = Dropped follower outdoors | $01 = Dropped follower indoors
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DroppedFollowerLayer: skip 1 ; $00 = Upper layer | $01 =.lower layer
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FollowerDropped: skip 1 ; Set to $80 when a follower exists and has been dropped somewhere
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@@ -512,8 +512,8 @@ endmacro
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%assertSRAM(NpcFlagsVanilla, $7EF3C9)
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%assertSRAM(CurrentWorld, $7EF3CA)
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%assertSRAM(FollowerIndicator, $7EF3CC)
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%assertSRAM(FollowerXCoord, $7EF3CD)
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%assertSRAM(FollowerYCoord, $7EF3CF)
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%assertSRAM(FollowerYCoord, $7EF3CD)
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%assertSRAM(FollowerXCoord, $7EF3CF)
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%assertSRAM(DroppedFollowerIndoors, $7EF3D1)
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%assertSRAM(DroppedFollowerLayer, $7EF3D2)
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%assertSRAM(FollowerDropped, $7EF3D3)
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