Initial Follower Shuffle Implementation
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@@ -37,6 +37,7 @@ CopyFontToVRAM = $80E596
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LoadCommonSprites_in_file_select = $80E784
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PaletteFilter_TheEndSprite = $80EC03
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PrepDungeonExit = $80F945
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SaveDeathCount = $80F9DD
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Mirror_InitHdmaSettings = $80FDEE
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Dungeon_LoadRoom = $81873A
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Underworld_HandleRoomTags = $81C2FD
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@@ -73,12 +74,14 @@ SpritePrep_MagicShopAssistant = $85F521
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Player_ApplyRumbleToSprites = $8680FA
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Sprite_Main = $868328
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Utility_CheckIfHitBoxesOverlapLong = $8683E6
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Sprite_Get16BitCoords_long = $8684BD
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Sprite_TransmuteToBomb = $86AD58
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Sprite_PrepAndDrawSingleLargeLong = $86DBF8
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Sprite_PrepAndDrawSingleSmallLong = $86DC00
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Sprite_DrawShadowLong = $86DC5C
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DashKey_Draw = $86DD40
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Sprite_PrepOAMCoordLong = $86E41C
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Sprite_CheckTileCollisionLong = $86E49C
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Sprite_ApplySpeedTowardsPlayerLong = $86EA18
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Sprite_DirectionToFacePlayerLong = $86EAA6
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Sprite_CheckDamageToPlayerSameLayerLong = $86F12F
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@@ -117,6 +120,8 @@ AncillaAdd_GTCutscene = $899B6F
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AddDoorDebris_spawn_failed = $899C39
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AddAncillaLong = $899D04
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Ancilla_CheckIfAlreadyExistsLong = $899D1A
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Follower_Initialize = $899EE8
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Sprite_BecomeFollower = $899F25
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Ancilla_TerminateSelectInteractives = $89AC57
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GiveRupeeGift = $89AD58
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Sprite_SetSpawnedCoords = $89AE64
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@@ -141,6 +146,7 @@ Sound_SetSfxPanWithPlayerCoords = $8DBB67
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Sound_SetSfx1PanLong = $8DBB6E
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Sound_SetSfx2PanLong = $8DBB7C
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Sound_SetSfx3PanLong = $8DBB8A
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SpriteDraw_Maiden = $8DCE4F
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SpriteDraw_Stumpy = $8DD030
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HUD_RefreshIconLong = $8DDB7F
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Equipment_UpdateEquippedItemLong = $8DDD32
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