Initial Follower Shuffle Implementation
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@@ -1,12 +1,3 @@
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;================================================================================
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; Spawn Zelda (or not)
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;--------------------------------------------------------------------------------
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SpawnZelda:
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LDA.l FollowerIndicator : CMP.b #$08 : BEQ + ; don't spawn if dwarf is present
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CMP.b #$07 : BEQ + ; don't spawn if frog is present
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CMP.b #$0C : BEQ + ; don't spawn if purple chest is present
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CLC
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+ RTL
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;--------------------------------------------------------------------------------
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EndRainState:
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LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
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