Heart colors
This commit is contained in:
@@ -354,17 +354,34 @@ DrawPlayerFileShared:
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++
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; Heart Pieces
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LDA.l HUDHeartColors_index : ASL : TAX
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LDA.l EquipmentSRAM+$2B : AND.w #$00FF : BNE +
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%fs_drawItem(9,26,FileSelectItems_heart_piece_0_of_4)
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BRA ++
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LDY.w #9*$20+26*2+$1004
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LDA.w #$02C0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0000, Y
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LDA.w #$42C0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0002, Y
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LDA.w #$02D0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0040, Y
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LDA.w #$42D0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0042, Y
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JMP ++
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+ : DEC : BNE +
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%fs_drawItem(9,26,FileSelectItems_heart_piece_1_of_4)
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BRA ++
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LDY.w #9*$20+26*2+$1004
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LDA.w #$02C1 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0000, Y
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LDA.w #$42C0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0002, Y
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LDA.w #$02D0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0040, Y
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LDA.w #$42D0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0042, Y
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JMP ++
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+ : DEC : BNE +
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%fs_drawItem(9,26,FileSelectItems_heart_piece_2_of_4)
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BRA ++
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LDY.w #9*$20+26*2+$1004
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LDA.w #$02C1 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0000, Y
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LDA.w #$42C0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0002, Y
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LDA.w #$02D1 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0040, Y
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LDA.w #$42D0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0042, Y
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JMP ++
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+
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%fs_drawItem(9,26,FileSelectItems_heart_piece_3_of_4)
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LDY.w #9*$20+26*2+$1004
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LDA.w #$02C1 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0000, Y
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LDA.w #$42C1 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0002, Y
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LDA.w #$02D1 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0040, Y
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LDA.w #$42D0 : ORA.l HUDHeartColors_masks_file_select,X : STA.w $0042, Y
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++
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LDA.l EquipmentSRAM+$0130 : AND.w #$00FF
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@@ -572,15 +589,6 @@ FileSelectItems:
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.red_mail
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dw #$02AF|!FS_COLOR_RED, #$02AF|!FS_COLOR_RED|!FS_HFLIP, #$02BF|!FS_COLOR_RED, #$02F5|!FS_COLOR_RED
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.heart_piece_0_of_4
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dw #$02C0|!FS_COLOR_RED, #$02C0|!FS_COLOR_RED|!FS_HFLIP, #$02D0|!FS_COLOR_RED, #$02D0|!FS_COLOR_RED|!FS_HFLIP
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.heart_piece_1_of_4
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dw #$02C1|!FS_COLOR_RED, #$02C0|!FS_COLOR_RED|!FS_HFLIP, #$02D0|!FS_COLOR_RED, #$02D0|!FS_COLOR_RED|!FS_HFLIP
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.heart_piece_2_of_4
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dw #$02C1|!FS_COLOR_RED, #$02C0|!FS_COLOR_RED|!FS_HFLIP, #$02D1|!FS_COLOR_RED, #$02D0|!FS_COLOR_RED|!FS_HFLIP
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.heart_piece_3_of_4
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dw #$02C1|!FS_COLOR_RED, #$02C1|!FS_COLOR_RED|!FS_HFLIP, #$02D1|!FS_COLOR_RED, #$02D0|!FS_COLOR_RED|!FS_HFLIP
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.empty_bottle
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dw #$0280|!FS_COLOR_BW, #$0281|!FS_COLOR_BW, #$0290|!FS_COLOR_BW, #$0291|!FS_COLOR_BW
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.red_potion
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@@ -237,7 +237,7 @@ db $3D
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org $8CD6BD ; <- Y position table for Death Counts
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db $51
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;--------------------------------------------------------------------------------
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org $8CD55F : LDA.w #$0600 ; Hearts tile offset
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org $8CD55F : JSL.l CheckHeartPaletteFileSelect : NOP #2
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;================================================================================
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; Name Entry Screen
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@@ -1380,6 +1380,7 @@ JSL RNG_Enemy_Drops
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org $8DFDCB
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JSL UpdateHearts
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RTS
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org $8DF191 : JSL.l ColorAnimatedHearts : BRA + : NOP #7 : +
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org $8DFC4C ; <- 6FC4C - headsup_display.asm : 836 (LDA $7EF36E : AND.w #$00FF : ADD.w #$0007 : AND.w #$FFF8 : TAX)
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JML OnDrawHud : NOP #197 ; why? it's not hurting anyone lol
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@@ -1417,11 +1418,16 @@ org $87A205
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JSL.l RebuildHUD_update_long
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org $8AEF62
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JSL.l RebuildHUD_update_long
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org $87A1CF
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JSL.l RebuildHUD_update_long
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;--------------------------------------------------------------------------------
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org $8DFFE1
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RebuildHUD_update_long:
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JSR.w RebuildHUD_update : RTL
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warnpc $8E8000
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;--------------------------------------------------------------------------------
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org $8DEDE8
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JSL.l DrawHeartPiecesMenu : BRA DrawEquipment_in_a_dungeon
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;================================================================================
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; 300 Rupee NPC
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@@ -143,10 +143,10 @@ AddInventory:
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PHK : PLB
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LDA.b #$7E : STA.b Scrap0D
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LDA.l StatsLocked : BNE .done
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LDA.w InventoryTable_properties,Y : BIT #$01 : BEQ .done
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JSR.w ShopCheck : BCS .done
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JSR.w DungeonIncrement : BCS .done
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JSR.w DungeonIncrement
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JSR.w IncrementByOne
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LDA.w InventoryTable_properties,Y : BIT #$01 : BEQ .done
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JSR.w StampItem
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SEP #$20
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JSR.w IncrementYAItems
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@@ -194,15 +194,14 @@ DungeonIncrement:
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LDA.w InventoryTable_properties,Y : BIT.b #$40 : BEQ +
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JSL.l CountChestKeyLong
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+
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LDA.b IndoorsFlag : BEQ .count
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LDA.w InventoryTable_properties,Y : BIT #$01 : BEQ .count ; Skip prizes but continue checks in AddInventory
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LDA.w DungeonID : BMI .count
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LDA.b IndoorsFlag : BEQ .done
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LDA.w DungeonID : BMI .done
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CMP.l BallNChainDungeon : BNE +
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CPY.b #$32 : BEQ .ballchain_bigkey
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+
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CMP.b #$04 : BCS +
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LDA.l SewersLocations : INC : STA.l SewersLocations : STA.l HCLocations
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BRA .count
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BRA .done
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+
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LSR : TAX : LDA.l DungeonLocationsChecked, X : INC : STA.l DungeonLocationsChecked, X
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CPX.b #$0D : BNE +
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@@ -210,11 +209,7 @@ DungeonIncrement:
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LDA.l PreGTBKLocations : INC : STA.l PreGTBKLocations
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++
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+
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.count
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CLC
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RTS
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.dont_count
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SEC
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.done
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RTS
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.ballchain_bigkey
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LDA.l BigKeysBigChests
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@@ -264,11 +259,13 @@ RTS
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RTS
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IncrementByOne:
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REP #$20
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LDA.w InventoryTable_stat,X : BEQ .skip
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STA.b Scrap0B
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SEP #$20
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LDA.b #$01 : ADC.b [Scrap0B] : STA.b [Scrap0B]
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.skip
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SEP #$20
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RTS
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IncrementBossSword:
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@@ -317,6 +314,21 @@ IncrementBossSword:
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PLX
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RTL
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;--------------------------------------------------------------------------------
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IncrementFinalSword:
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PHX
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REP #$20
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LDA.w RoomIndex : BNE .done
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SEP #$20
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LDA.l SwordEquipment : CMP.b #$FF : BNE +
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BRA IncrementBossSword_none
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+
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ASL : TAX
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JMP.w (IncrementBossSword_vectors,X)
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.done
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SEP #$20
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PLX
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RTL
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;--------------------------------------------------------------------------------
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Link_ReceiveItem_HUDRefresh:
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LDA.l BombsEquipment : BNE + ; skip if we have bombs
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@@ -54,7 +54,7 @@ endmacro
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%ReceiptProps($1D, -4, 0, $0E, $F34E, $01, skip, skip) ; 1D - Book
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%ReceiptProps($1E, -4, 0, $11, $F356, $01, skip, skip) ; 1E - Flippers
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%ReceiptProps($1F, -4, 0, $17, $F357, $01, skip, skip) ; 1F - Pearl
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%ReceiptProps($20, -4, 0, $28, $F37A, $FF, skip, skip) ; 20 - Crystal
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%ReceiptProps($20, -4, 0, $28, $F37A, $FF, dungeon_crystal, skip) ; 20 - Crystal
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%ReceiptProps($21, -4, 0, $27, $F34D, $01, skip, skip) ; 21 - Net
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%ReceiptProps($22, -4, 0, $04, $F35B, $FF, blue_mail, skip) ; 22 - Blue mail
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%ReceiptProps($23, -5, 0, $04, $F35B, $02, red_mail, skip) ; 23 - Red mail
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@@ -77,9 +77,9 @@ endmacro
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%ReceiptProps($34, -2, 4, $24, $F360, $FF, skip, skip) ; 34 - 1 rupee
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%ReceiptProps($35, -2, 4, $24, $F360, $FF, skip, skip) ; 35 - 5 rupees
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%ReceiptProps($36, -2, 4, $24, $F360, $EC, skip, skip) ; 36 - 20 rupees
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%ReceiptProps($37, -4, 0, $23, $F374, $FF, skip, skip) ; 37 - Green pendant
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%ReceiptProps($38, -4, 0, $39, $F374, $FF, skip, skip) ; 38 - Red pendant
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%ReceiptProps($39, -4, 0, $39, $F374, $FF, skip, skip) ; 39 - Blue pendant
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%ReceiptProps($37, -4, 0, $23, $F374, $FF, pendant, skip) ; 37 - Green pendant
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%ReceiptProps($38, -4, 0, $39, $F374, $FF, pendant, skip) ; 38 - Red pendant
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%ReceiptProps($39, -4, 0, $39, $F374, $FF, pendant, skip) ; 39 - Blue pendant
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%ReceiptProps($3A, -4, 0, $29, $F340, $01, bow_and_arrows, skip) ; 3A - Bow And Arrows
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%ReceiptProps($3B, -4, 0, $2A, $F340, $03, silver_bow, skip) ; 3B - Silver Bow
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%ReceiptProps($3C, -4, 0, $2C, $F35C, $FF, skip, skip) ; 3C - Full bottle (bee)
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@@ -609,7 +609,7 @@ endmacro
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%InventoryItem($1D, $85, $0000, $0000) ; 1D - Book
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%InventoryItem($1E, $89, $0000, $0000) ; 1E - Flippers
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%InventoryItem($1F, $81, $0000, $0000) ; 1F - Pearl
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%InventoryItem($20, $80, $0000, CrystalCounter) ; 20 - Crystal
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%InventoryItem($20, $80, $0000, $0000) ; 20 - Crystal
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%InventoryItem($21, $85, $0000, $0000) ; 21 - Net
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%InventoryItem($22, $81, $0000, $0000) ; 22 - Blue mail
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%InventoryItem($23, $81, $0000, $0000) ; 23 - Red mail
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@@ -632,9 +632,9 @@ endmacro
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%InventoryItem($34, $01, $0000, $0000) ; 34 - 1 rupee
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%InventoryItem($35, $01, $0000, $0000) ; 35 - 5 rupees
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%InventoryItem($36, $01, $0000, $0000) ; 36 - 20 rupees
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%InventoryItem($37, $00, $0000, PendantCounter) ; 37 - Green pendant
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%InventoryItem($38, $00, $0000, PendantCounter) ; 38 - Red pendant
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%InventoryItem($39, $00, $0000, PendantCounter) ; 39 - Blue pendant
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%InventoryItem($37, $00, $0000, $0000) ; 37 - Green pendant
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%InventoryItem($38, $00, $0000, $0000) ; 38 - Red pendant
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%InventoryItem($39, $00, $0000, $0000) ; 39 - Blue pendant
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%InventoryItem($3A, $A5, $0000, $0000) ; 3A - Bow And Arrows
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%InventoryItem($3B, $A5, $0000, $0000) ; 3B - Silver Bow
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%InventoryItem($3C, $85, $0000, $0000) ; 3C - Full bottle (bee)
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@@ -753,13 +753,13 @@ endmacro
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%InventoryItem($AD, $41, $0000, SmallKeyCounter) ; AD - Small key of Ganon's Tower
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%InventoryItem($AE, $01, $0000, $0000) ; AE - Reserved
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%InventoryItem($AF, $01, $0000, SmallKeyCounter) ; AF - Generic small key
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%InventoryItem($B0, $81, $0000, CrystalCounter) ; B0 - Crystal 6
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%InventoryItem($B1, $81, $0000, CrystalCounter) ; B1 - Crystal 1
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%InventoryItem($B2, $81, $0000, CrystalCounter) ; B2 - Crystal 5
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%InventoryItem($B3, $81, $0000, CrystalCounter) ; B3 - Crystal 7
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%InventoryItem($B4, $81, $0000, CrystalCounter) ; B4 - Crystal 2
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%InventoryItem($B5, $81, $0000, CrystalCounter) ; B5 - Crystal 4
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%InventoryItem($B6, $81, $0000, CrystalCounter) ; B6 - Crystal 3
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%InventoryItem($B0, $81, $0000, $0000) ; B0 - Crystal 6
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%InventoryItem($B1, $81, $0000, $0000) ; B1 - Crystal 1
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%InventoryItem($B2, $81, $0000, $0000) ; B2 - Crystal 5
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%InventoryItem($B3, $81, $0000, $0000) ; B3 - Crystal 7
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%InventoryItem($B4, $81, $0000, $0000) ; B4 - Crystal 2
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%InventoryItem($B5, $81, $0000, $0000) ; B5 - Crystal 4
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%InventoryItem($B6, $81, $0000, $0000) ; B6 - Crystal 3
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%InventoryItem($B7, $01, $0000, $0000) ; B7 - Reserved
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%InventoryItem($B8, $01, $0000, $0000) ; B8 -
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%InventoryItem($B9, $01, $0000, $0000) ; B9 -
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39
newhud.asm
39
newhud.asm
@@ -64,10 +64,8 @@ NewHUD_DrawArrows:
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;================================================================================
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NewHUD_DrawGoal:
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LDA.w UpdateHUD : BEQ .no_goal
|
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|
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REP #$20
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LDA.w UpdateHUD : BEQ .no_goal
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LDA.l GoalItemRequirement : BEQ .no_goal
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|
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LDA.l GoalItemIcon : STA.w HUDGoalIndicator
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@@ -390,9 +388,7 @@ RTL
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;================================================================================
|
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UpdateHearts:
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PHB
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|
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REP #$20
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|
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SEP #$10
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LDX.b #$7E
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@@ -418,7 +414,7 @@ UpdateHearts:
|
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CPX.b #$01
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BMI .done_hearts
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|
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LDA.w #$24A0
|
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JSR.w CheckHeartPalette
|
||||
|
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CPY.b #$01
|
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BPL .add_heart
|
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@@ -459,13 +455,13 @@ UpdateHearts:
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BEQ .skip_partial
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||||
|
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CMP.w #$0005
|
||||
LDA.w #$24A0
|
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|
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JSR.w CheckHeartPalette
|
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BCS .more_than_half
|
||||
|
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INC
|
||||
|
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.more_than_half
|
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|
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STA.b ($09)
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|
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.skip_partial
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@@ -473,3 +469,30 @@ UpdateHearts:
|
||||
|
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PLB
|
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RTL
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|
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CheckHeartPaletteFileSelect:
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||||
LDA.l HUDHeartColors_index : ASL : TAX
|
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LDA.l HUDHeartColors_masks_file_select,X
|
||||
ORA.w #$0200
|
||||
LDX.w #$000A
|
||||
RTL
|
||||
|
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CheckHeartPalette:
|
||||
PHX
|
||||
LDA.l HUDHeartColors_index : ASL : TAX
|
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LDA.l HUDHeartColors_masks_game_hud,X
|
||||
ORA.w #$20A0
|
||||
PLX
|
||||
RTS
|
||||
|
||||
ColorAnimatedHearts:
|
||||
REP #$20
|
||||
LDA.l HUDHeartColors_index : ASL : TAX
|
||||
LDA.l HUDHeartColors_masks_game_hud,X
|
||||
ORA.l HeartFramesBaseTiles,X
|
||||
STA.b [Scrap00],Y
|
||||
SEP #$20
|
||||
RTL
|
||||
|
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HeartFramesBaseTiles:
|
||||
dw $20A3, $20A4, $20A3, $20A0
|
||||
|
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14
newitems.asm
14
newitems.asm
@@ -539,7 +539,8 @@ ItemBehavior:
|
||||
|
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.generic_smallkey
|
||||
LDA.l GenericKeys : BEQ .normal
|
||||
LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys
|
||||
LDA.l CurrentSmallKeys : INC
|
||||
STA.l CurrentGenericKeys : STA.l CurrentSmallKeys
|
||||
RTS
|
||||
.normal
|
||||
LDA.w DungeonID : BMI +
|
||||
@@ -592,6 +593,16 @@ ItemBehavior:
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
RTS
|
||||
|
||||
.pendant
|
||||
SEP #$20
|
||||
LDA.l PendantCounter : INC : STA.l PendantCounter
|
||||
RTS
|
||||
|
||||
.dungeon_crystal
|
||||
SEP #$20
|
||||
LDA.l CrystalCounter : INC : STA.l CrystalCounter
|
||||
RTS
|
||||
|
||||
.free_crystal
|
||||
REP #$20
|
||||
LSR
|
||||
@@ -604,6 +615,7 @@ ItemBehavior:
|
||||
BPL -
|
||||
SEP #$20
|
||||
ORA.l CrystalsField : STA.l CrystalsField
|
||||
LDA.l CrystalCounter : INC : STA.l CrystalCounter
|
||||
|
||||
.done
|
||||
RTS
|
||||
|
||||
@@ -111,7 +111,7 @@ CheckCloseItemMenu:
|
||||
LDA.l MenuCollapse : BNE +
|
||||
LDA.b Joy1A_New : AND.b #$10 : RTL
|
||||
+
|
||||
LDA.b Joy1A_All : AND.b #$10 : EOR.b #$10
|
||||
LDA.b Joy1A_All : EOR.b #$10
|
||||
RTL
|
||||
;================================================================================
|
||||
ShowDungeonItems:
|
||||
@@ -630,3 +630,38 @@ RestoreMenu_SetSubModule:
|
||||
LDA.b #$03 : STA.w SubModuleInterface
|
||||
RTL
|
||||
;-------------------------------------------------------------------------------
|
||||
DrawHeartPiecesMenu:
|
||||
LDA.l HUDHeartColors_index : AND.w #$00FF
|
||||
ASL : TAX
|
||||
LDA.l HUDHeartColors_masks_game_hud,X
|
||||
STA.b Scrap0D
|
||||
|
||||
LDA.l HeartPieceQuarter : AND.w #$00FF
|
||||
ASL #3 : TAX
|
||||
LDY.w #$16F2
|
||||
|
||||
LDA.l HeartPieceMenuBaseTiles,X
|
||||
ORA.b Scrap0D
|
||||
STA.w $0000,Y
|
||||
|
||||
INX #2
|
||||
LDA.l HeartPieceMenuBaseTiles,X
|
||||
ORA.b Scrap0D
|
||||
STA.w $0002,Y
|
||||
|
||||
INX #2
|
||||
LDA.l HeartPieceMenuBaseTiles,X
|
||||
ORA.b Scrap0D
|
||||
STA.w $0040,Y
|
||||
|
||||
INX #2
|
||||
LDA.l HeartPieceMenuBaseTiles,X
|
||||
ORA.b Scrap0D
|
||||
STA.w $0042,Y
|
||||
RTL
|
||||
|
||||
HeartPieceMenuBaseTiles:
|
||||
dw $2084, $6084, $2085, $6085 ; 0 heart pieces
|
||||
dw $20AD, $6084, $2085, $6085 ; 1 heart piece
|
||||
dw $20AD, $6084, $20AE, $6085 ; 2 heart pieces
|
||||
dw $20AD, $60AD, $20AE, $6085 ; 3 heart pieces
|
||||
|
||||
@@ -130,8 +130,11 @@ SpritePrep_ShopKeeper:
|
||||
PLY : +++
|
||||
|
||||
PHX : PHY
|
||||
PHX : TYX : LDA.l ShopInventory, X : PLX : TAY
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
PHX : TYX : LDA.l ShopInventory, X : PLX
|
||||
SEP #$10
|
||||
JSL.l ResolveLootIDLong
|
||||
TAY
|
||||
REP #$30
|
||||
LDA.b 1,s : TAX : LDA.l .tile_offsets, X : TAX
|
||||
JSR LoadTile
|
||||
PLY : PLX
|
||||
@@ -548,6 +551,8 @@ Shopkeeper_DrawNextItem:
|
||||
PLY
|
||||
|
||||
LDA.l ShopInventory, X ; get item id
|
||||
JSL.l ResolveLootIDLong
|
||||
STA.b Scrap0D
|
||||
CMP.b #$2E : BNE + : BRA .potion
|
||||
+ CMP.b #$2F : BNE + : BRA .potion
|
||||
+ CMP.b #$30 : BEQ .potion
|
||||
@@ -565,14 +570,14 @@ Shopkeeper_DrawNextItem:
|
||||
|
||||
STA.l SpriteOAM+4
|
||||
|
||||
LDA.l ShopInventory, X
|
||||
LDA.b Scrap0D
|
||||
PHX
|
||||
JSL.l GetSpritePalette_resolved : STA.l SpriteOAM+5
|
||||
PLX
|
||||
|
||||
LDA.b #$00 : STA.l SpriteOAM+6
|
||||
|
||||
LDA.l ShopInventory, X
|
||||
LDA.b Scrap0D
|
||||
PHX
|
||||
TAX
|
||||
LDA.l SpriteProperties_standing_width,X : BEQ .narrow
|
||||
|
||||
@@ -342,7 +342,7 @@ StatsFinalPrep:
|
||||
LDA.l StatsLocked : BNE .ramPostOnly
|
||||
INC : STA.l StatsLocked
|
||||
|
||||
JSL.l IncrementBossSword
|
||||
JSL.l IncrementFinalSword
|
||||
|
||||
LDA.l HighestMail : INC : STA.l HighestMail ; add green mail to mail count
|
||||
|
||||
|
||||
41
tables.asm
41
tables.asm
@@ -2572,12 +2572,29 @@ org $B0F000 ; PC 0x187000-0x18700F
|
||||
CompassTotalsROM:
|
||||
db $08, $08, $06, $06, $02, $0A, $0E, $08, $08, $08, $06, $08, $0C, $1B, $00, $00
|
||||
|
||||
org $30F010
|
||||
org $B0F010
|
||||
ChestKeys: ; PC 0x187010-0x18701F
|
||||
db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
|
||||
|
||||
org $B0F020
|
||||
HUDHeartColors: ; PC 0x187020
|
||||
.index ; $00 = Red | $01 = Blue | $02 = Green | $03 = Yellow
|
||||
dw #$0000
|
||||
.masks_game_hud ; PC 0x187022
|
||||
dw #$0400 ; Red
|
||||
dw #$0C00 ; Blue
|
||||
dw #$1C00 ; Green
|
||||
dw #$0800 ; Yellow
|
||||
.masks_file_select ; PC 0x18702A
|
||||
dw #$0400 ; Red
|
||||
dw #$0C00 ; Blue
|
||||
dw #$1800 ; Green
|
||||
dw #$0800 ; Yellow
|
||||
|
||||
org $B0F032
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x187010 - 187FFF (unused)
|
||||
; 0x187032 - 187FFF (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -2674,18 +2691,18 @@ dw $FFFF
|
||||
|
||||
org $8ABE76
|
||||
WorldMapIcon_tile:
|
||||
db $38, $62 ; green pendant
|
||||
db $32, $60 ; red pendant
|
||||
db $34, $60 ; blue pendant
|
||||
db $34, $64 ; crystal
|
||||
db $38, $62 ; green pendant ; Eastern Palace
|
||||
db $32, $60 ; red pendant ; Hera
|
||||
db $34, $60 ; blue pendant ; Desert
|
||||
db $34, $64 ; crystal ; PoD
|
||||
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal ; Skull Woods
|
||||
db $34, $64 ; crystal ; Turtle Rock
|
||||
db $34, $64 ; crystal ; Thieves Town
|
||||
db $34, $64 ; crystal ; Misery Mire
|
||||
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal
|
||||
db $34, $64 ; crystal ; Ice Palace
|
||||
db $34, $64 ; crystal ; Swamp Palace
|
||||
db $32, $66 ; skull looking thing
|
||||
db $00, $00 ; red x
|
||||
|
||||
|
||||
@@ -156,6 +156,7 @@ ItemMenu_DrawEquippedYItem = $8DEB3A
|
||||
ItemMenu_DrawEquippedYItem_exit = $8DECE6
|
||||
ItemMenu_DrawEquipment_dungeonitems = $8DEDCC
|
||||
DrawEquipment = $8DED29
|
||||
DrawEquipment_in_a_dungeon = $8DEDFE
|
||||
UpdateHUDBuffer_update_item_check_arrows = $8DFB41
|
||||
RenderText_DecompressAndDrawSingle = $8EF4FB
|
||||
DecompressFontGFX = $8EF572
|
||||
|
||||
Reference in New Issue
Block a user