Remove defines from LTTP_RND_GeneralBugfixes
Replace more labels Add ROM version and reserve extra 16 bytes in unused hardware vector in LTTP_RND_GeneralBugfixes Move IncrementChestCounter to ChestPrep in newitems.asm Remove IncrementChestCounter hook which was getting overwritten More revisions to sram.asm
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@@ -541,10 +541,6 @@ org $0288D1 ; <- 108D1 - Bank02.asm : 1690 (STZ $0646)
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JSL.l IndoorSubtileTransitionCounter
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NOP #2
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;--------------------------------------------------------------------------------
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org $07B574 ; <- 3B574 - Bank07.asm : 8519 (LDA.b #$01 : STA $02E9)
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JSL.l IncrementChestCounter
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NOP
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;--------------------------------------------------------------------------------
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;org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
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;JSL.l IncrementSmallKeys
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;--------------------------------------------------------------------------------
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@@ -2101,7 +2097,7 @@ JSL.l ItemCheck_TreeKid2
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org $06AF9B ; <- 32F9B - FluteBoy_Chillin : 73 : LDA $7EF34C : CMP.b #$02 : BCS .player_has_flute
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;NOP #8
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LDA !HAS_GROVE_ITEM : AND.b #$01
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LDA HasGroveItem : AND.b #$01
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db #$D0 ; BNE
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org $06B062 ; <- 33062 - FluteAardvark_InitialStateFromFluteState : 225 : LDA $7EF34C : AND.b #$03 : !BGE #$05
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@@ -2472,7 +2468,7 @@ org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
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JML ReloadingFloors
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NOP : NOP
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ReloadingFloorsResume:
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org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
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org $00DF6E ; <- A few instructions later, right after JSR Do3To.high16Bit
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ReloadingFloorsCancel:
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;================================================================================
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