Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts: # bookofmudora.asm
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@@ -22,10 +22,6 @@
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; resolve to a different one, or to run some custom code on pickup, you will have to use
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; ItemSubstitutionRules in tables.asm or claim some free space in this bank to put your
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; own code with vectors to it in the appropriate tables.
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;
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; Currently our "skip" vectors are located at (SNES address, little-endian):
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; ItemReceipts_behavior: $CDBB
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; ItemReceipts_resolution: $D33F
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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@@ -81,6 +77,8 @@
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; c = palette index | l = load palette from .palette_addr
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; .palette_addr [0x02] - $A2BE00 (0x11CE00 PC)
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; • Pointer to 8-color palette in bank $9B (see custompalettes.asm)
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; • If an item has two sprites, this should be the chest sprite for
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; dark rooms.
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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@@ -420,9 +418,9 @@ endmacro
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%SpriteProps($01, 0, 2, $05, $05, PalettesCustom_master_sword) ; 01 - Master sword
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%SpriteProps($02, 0, 2, $05, $01, PalettesCustom_tempered_sword) ; 02 - Tempered sword
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%SpriteProps($03, 0, 2, $05, $04, PalettesCustom_golden_sword) ; 03 - Golden sword
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%SpriteProps($04, 0, 0, $80, $80, PalettesCustom_fighter_shield) ; 04 - Fighter shield
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%SpriteProps($05, 2, 2, $80, $80, PalettesCustom_red_shield) ; 05 - Fire shield
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%SpriteProps($06, 2, 2, $80, $80, PalettesCustom_mirror_shield) ; 06 - Mirror shield
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%SpriteProps($04, 0, 0, $05, $80, PalettesCustom_fighter_shield) ; 04 - Fighter shield
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%SpriteProps($05, 2, 2, $05, $80, PalettesCustom_red_shield) ; 05 - Fire shield
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%SpriteProps($06, 2, 2, $05, $80, PalettesCustom_mirror_shield) ; 06 - Mirror shield
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%SpriteProps($07, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 07 - Fire rod
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%SpriteProps($08, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; 08 - Ice rod
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%SpriteProps($09, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 09 - Hammer
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