Add bomb-only mode
This commit is contained in:
@@ -58,6 +58,7 @@ db #$20, #$19, #$08, #$31 ; year/month/day
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;$7EF420 - $7EF466 - Stat Tracking Bank 1 (overlaps with RNG Item Flags)
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;$7EF420 - $7EF466 - Stat Tracking Bank 1 (overlaps with RNG Item Flags)
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;$7EF450 - $7EF45F - RNG Item (Single) Flags
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;$7EF450 - $7EF45F - RNG Item (Single) Flags
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;$7EF4A0 - $7EF4A7 - Service Request Block
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;$7EF4A0 - $7EF4A7 - Service Request Block
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!PROGRESSIVE_BOMBS = "$7EF4A8"
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!FRESH_FILE_MARKER = "$7EF4F0" ; zero if fresh file
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!FRESH_FILE_MARKER = "$7EF4F0" ; zero if fresh file
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;$700500 - $70050F - Extended File Name
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;$700500 - $70050F - Extended File Name
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;$701000 - $70100F - Password (incorporate into log header)
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;$701000 - $70100F - Password (incorporate into log header)
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@@ -221,6 +222,7 @@ incsrc fastcredits.asm
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incsrc msu.asm
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incsrc msu.asm
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incsrc multiworld.asm
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incsrc multiworld.asm
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incsrc terrorpin.asm
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incsrc terrorpin.asm
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incsrc special_bombs.asm
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warnpc $A58000
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warnpc $A58000
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;org $228000 ; contrib area
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;org $228000 ; contrib area
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@@ -300,6 +302,11 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin sheet73.gfx
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incbin sheet73.gfx
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warnpc $31E501
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warnpc $31E501
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org $31E800
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Damage_Table_Alt:
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incbin damage_table_sword_bombs.bin
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warnpc $31F001
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org $338000
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org $338000
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GFX_HUD_Palette:
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GFX_HUD_Palette:
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incbin hudpalette.pal
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incbin hudpalette.pal
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BIN
damage_table_sword_bombs.bin
Normal file
BIN
damage_table_sword_bombs.bin
Normal file
Binary file not shown.
@@ -142,9 +142,10 @@ SetEscapeAssist:
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BRA ++
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BRA ++
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.no_train ; choo choo
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.no_train ; choo choo
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LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
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BIT.b #$40 : BEQ + : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
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BIT.b #$20 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$10 : BEQ + : STA !INFINITE_ARROWS : +
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++
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++
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -304,6 +304,10 @@ DialogGanon2:
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REP #$20
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REP #$20
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BCS +
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BCS +
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LDA.w #$018D : BRA ++
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LDA.w #$018D : BRA ++
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+
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LDA.l SpecialBombs
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AND.w #$00FF : BEQ + ; branch if not special bomb mode
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LDA.w #$0195 : BRA ++
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+
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+
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LDA.l $7EF38E
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LDA.l $7EF38E
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64
generate_bomb_table.rb
Normal file
64
generate_bomb_table.rb
Normal file
@@ -0,0 +1,64 @@
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def process_values(sprite, values)
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ret = values.clone
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if [1, 2].include?(ret[0]) # boomerang
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ret[0] = 0
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end
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if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
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ret[6] = 0
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end
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if ret[7] == 2 # hookshot
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ret[7] = 0
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end
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if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
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ret[9] = 0
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end
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if ret[10] == 4 # powder
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ret[10] = 0
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end
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if ret[11] > 0 && ![0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
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ret[11] = 0
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end
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if ret[12] != 3 && sprite != 0xCC # ice rod
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ret[12] = 0
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end
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if ret[13] != 3 && ![0xA3, 0xA1].include?(sprite) # bombos
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ret[13] = 0
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end
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if ret[14] != 1 # ether
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ret[14] = 0
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end
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if ret[15] != 3 # quake
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ret[15] = 0
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end
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return ret
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end
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def split_value(byte)
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return [byte >> 4, byte & 0x0F]
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end
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def join_values(value1, value2)
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return (value1 & 0x0F) << 4 | (value2 & 0x0F)
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end
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File.open("damage_table.bin") do |input|
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File.open("damage_table_sword_bombs.bin", "w") do |output|
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i_enum = input.each_byte
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(0...0xD7).each do |sprite|
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values = []
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(0...8).each do
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values += split_value(i_enum.next)
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end
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v_enum = process_values(sprite, values).to_enum
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(0...8).each do
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output.putc(join_values(v_enum.next, v_enum.next))
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end
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end
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begin
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while true
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output.putc(i_enum.next)
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end
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rescue StopIteration
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end
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end
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end
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59
hooks.asm
59
hooks.asm
@@ -326,6 +326,12 @@ JSL.l LoadBombCount16
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org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
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org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
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JSL.l IsItemAvailable
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JSL.l IsItemAvailable
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $0DDDE8 ; <- 6DDE8 - equipment.asm : 148 (LDA $7EF340)
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JSL.l SearchForEquippedItem
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;--------------------------------------------------------------------------------
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org $0DDE70 ; <- 6DE70 - equipment.asm : 273 (LDA $7EF340)
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JSL.l SearchForEquippedItem
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;--------------------------------------------------------------------------------
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org $0DE39D ; <- 6E39D - equipment.asm : 1109 (LDA $7EF340)
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org $0DE39D ; <- 6E39D - equipment.asm : 1109 (LDA $7EF340)
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JSL.l SearchForEquippedItem
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JSL.l SearchForEquippedItem
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -922,12 +928,9 @@ LDA.w AddReceivedItemExpanded_item_target_addr+1, X
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org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
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org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
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LDA.w AddReceivedItemExpanded_item_values, Y
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LDA.w AddReceivedItemExpanded_item_values, Y
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org $098627 ; 48627 - ancilla_init.asm:731 (LDA .item_target_addr+0, X)
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org $098624 ; 48624 - ancilla_init.asm:728 (TYA : ASL A : TAX)
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LDA.w AddReceivedItemExpanded_item_target_addr+0, X
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JSL.l UpdateInventoryLocationExpanded
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org $09862C ; 4862C - ancilla_init.asm:722 (LDA .item_target_addr+1, X)
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BRA + : NOP #18 : +
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LDA.w AddReceivedItemExpanded_item_target_addr+1, X
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org $098635 ; 48635 - ancilla_init.asm:727 (LDA .item_values, Y)
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LDA.w AddReceivedItemExpanded_item_values, Y
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org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
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org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
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LDA.w AddReceivedItemExpanded_item_masks, X
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LDA.w AddReceivedItemExpanded_item_masks, X
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@@ -2335,9 +2338,6 @@ NOP #6
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $09865E ; <- 4865E
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org $09865E ; <- 4865E
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JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
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JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
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;--------------------------------------------------------------------------------
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org $098638 ; <- 48638 - ancilla_init.asm:737 - LDA .item_values, Y : BMI .dontWrite (BMI)
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JSL.l ItemDowngradeFix
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;================================================================================
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;================================================================================
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;================================================================================
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;================================================================================
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@@ -2719,3 +2719,44 @@ JSL FixTerrorpin ; 4 bytes
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NOP ; 1 byte
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NOP ; 1 byte
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;================================================================================
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; Bomb-Only Mode
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;--------------------------------------------------------------------------------
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org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
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JSL DamageClassCalc
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BRA + : NOP #29 : +
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;--------------------------------------------------------------------------------
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org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
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JSL Utility_CheckAncillaOverlapWithSprite
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BRA + : NOP #5 : +
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;--------------------------------------------------------------------------------
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org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
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JSL Utility_CheckAncillaOverlapWithSprite
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BRA + : NOP #7 : +
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--------------------------------------------------------------------------------
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org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
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JSL Utility_CheckHelmasaurKingCollision
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NOP
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;--------------------------------------------------------------------------------
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org $1E838C ; sprite_helmasaur_king.asm@522 (LDA $0301 : AND.b #$0A)
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JSL Utility_CheckHammerHelmasaurKingMask
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NOP
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;--------------------------------------------------------------------------------
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org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
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JSL Utility_CheckImpervious
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NOP
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;--------------------------------------------------------------------------------
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org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
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JSL AllowBombingMoldorm
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BRA + : NOP : +
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;--------------------------------------------------------------------------------
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org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
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JSL DrawSwordInMenu
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BRA + : NOP #16 : +
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;--------------------------------------------------------------------------------
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org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
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db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
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db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
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db $B2, $24, $B3, $24, $C2, $24, $19, $24
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db $B2, $28, $B3, $28, $C2, $28, $1A, $28
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db $B2, $28, $B3, $28, $C2, $28, $1B, $28
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78
newitems.asm
78
newitems.asm
@@ -40,6 +40,11 @@
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; #$90 - Big Keys
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; #$90 - Big Keys
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; #$A0 - Small Keys
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; #$A0 - Small Keys
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; #$B0 - Bee Trap
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; #$B0 - Bee Trap
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; #$B1 - L-2 Bombs
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; #$B2 - L-3 Bombs
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; #$B3 - L-4 Bombs
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; #$B4 - L-5 Bombs
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; #$B5 - Progressive Bombs
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; #$FE - Server Request (Asychronous Chest)
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; #$FE - Server Request (Asychronous Chest)
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; #$FF - Null Chest
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; #$FF - Null Chest
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -276,7 +281,7 @@ AddReceivedItemExpandedGetItem:
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+ CMP.b #$57 : BNE + ; Programmable Object 3
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+ CMP.b #$57 : BNE + ; Programmable Object 3
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%ProgrammableItemLogic(3)
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%ProgrammableItemLogic(3)
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JMP .done
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JMP .done
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+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
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+ CMP.b #$58 : BNE + ; Upgrade-Only Silver Arrows
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LDA.l SilverArrowsUseRestriction : BNE +++
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LDA.l SilverArrowsUseRestriction : BNE +++
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
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LDA $7EF340 : BEQ ++ : CMP.b #$03 : !BGE ++
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LDA $7EF340 : BEQ ++ : CMP.b #$03 : !BGE ++
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@@ -412,6 +417,7 @@ AddReceivedItemExpandedGetItem:
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PLX
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PLX
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LDA $02E9 : CMP.b #$01 ; thing we wrote over
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LDA $02E9 : CMP.b #$01 ; thing we wrote over
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RTL
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RTL
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;--------------------------------------------------------------------------------
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; #$70 - Maps
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; #$70 - Maps
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; #$80 - Compasses
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; #$80 - Compasses
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; #$90 - Big Keys
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; #$90 - Big Keys
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@@ -529,9 +535,9 @@ AddReceivedItemExpanded:
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LDA $7EF340 : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
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LDA $7EF340 : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
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LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
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LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
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+ LDA $7EF340 : INC : LSR : CMP.b #$00 : BNE + ; No Bow
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+ LDA $7EF340 : INC : LSR : CMP.b #$00 : BNE + ; No Bow
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LDA.b #$3A : STA $02D8 : BRA .done
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LDA.b #$3A : STA $02D8 : JMP .done
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+ ; Any Bow
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+ ; Any Bow
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LDA.b #$3B : STA $02D8 : BRA .done
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LDA.b #$3B : STA $02D8 : JMP .done
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++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
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++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
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LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +++
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LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +++
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LDA.l !INVENTORY_SWAP_2 : ORA #$20 : STA.l !INVENTORY_SWAP_2
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LDA.l !INVENTORY_SWAP_2 : ORA #$20 : STA.l !INVENTORY_SWAP_2
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@@ -552,6 +558,16 @@ AddReceivedItemExpanded:
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LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +++
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LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +++
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LDA.b #$0E : STA $02D8 : BRA .done ; Bee in a bottle
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LDA.b #$0E : STA $02D8 : BRA .done ; Bee in a bottle
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+++
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+++
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++ : CMP.b #$B5 : BNE ++ ; Progressive Bombs
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LDA $7EF4A8
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CMP.b #$00 : BNE + ; L-1 Bombs
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LDA.b #$B1 : STA $02D8 : JMP .done
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+ : CMP.b #$01 : BNE + ; L-2 Bombs
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LDA.b #$B2 : STA $02D8 : JMP .done
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+ : CMP.b #$02 : BNE + ; L-3 Bombs
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LDA.b #$B3 : STA $02D8 : JMP .done
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+ ; Everything Else
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LDA.b #$B4 : STA $02D8 : JMP .done
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++
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++
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.done
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.done
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PLX : PLA
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PLX : PLA
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@@ -563,6 +579,7 @@ AddReceivedItemExpanded:
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;DATA AddReceivedItemExpanded
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;DATA AddReceivedItemExpanded
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{
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{
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; This is a temporary measure for Fish to have consistent addresses
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; This is a temporary measure for Fish to have consistent addresses
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warnpc $A08800
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org $A08800
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org $A08800
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.y_offsets
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.y_offsets
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@@ -585,7 +602,7 @@ org $A08800
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db -5 ; Master Sword (Safe)
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db -5 ; Master Sword (Safe)
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db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
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db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
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db -4, -4, -4 ; 3x Programmable Item
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db -4, -4, -4 ; 3x Programmable Item
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db -4 ; Upgrade-Only Sivler Arrows
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db -4 ; Upgrade-Only Silver Arrows
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db -4 ; 1 Rupoor
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db -4 ; 1 Rupoor
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db -4 ; Null Item
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db -4 ; Null Item
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db -4, -4, -4 ; Red, Blue & Green Clocks
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db -4, -4, -4 ; Red, Blue & Green Clocks
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@@ -600,7 +617,8 @@ org $A08800
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db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
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db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
||||||
db -4 ; Bee Trap
|
db -4 ; Bee Trap
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4 ; Bomb Upgrades
|
||||||
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
@@ -625,7 +643,7 @@ org $A08800
|
|||||||
db 4 ; Master Sword (Safe)
|
db 4 ; Master Sword (Safe)
|
||||||
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
||||||
db 0, 0, 0 ; 3x Programmable Item
|
db 0, 0, 0 ; 3x Programmable Item
|
||||||
db 0 ; Upgrade-Only Sivler Arrows
|
db 0 ; Upgrade-Only Silver Arrows
|
||||||
db 4 ; 1 Rupoor
|
db 4 ; 1 Rupoor
|
||||||
db 0 ; Null Item
|
db 0 ; Null Item
|
||||||
db 0, 0, 0 ; Red, Blue & Green Clocks
|
db 0, 0, 0 ; Red, Blue & Green Clocks
|
||||||
@@ -641,7 +659,8 @@ org $A08800
|
|||||||
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||||
db 0 ; Bee Trap
|
db 0 ; Bee Trap
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0 ; Bomb Upgrades
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
@@ -667,7 +686,7 @@ org $A08800
|
|||||||
db $18 ; Master Sword (Safe)
|
db $18 ; Master Sword (Safe)
|
||||||
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
||||||
db $00, $00, $00 ; 3x Programmable Item
|
db $00, $00, $00 ; 3x Programmable Item
|
||||||
db $41 ; Upgrade-Only Sivler Arrows
|
db $41 ; Upgrade-Only Silver Arrows
|
||||||
db $24 ; 1 Rupoor
|
db $24 ; 1 Rupoor
|
||||||
db $47 ; Null Item
|
db $47 ; Null Item
|
||||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||||
@@ -687,7 +706,8 @@ org $A08800
|
|||||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||||
|
|
||||||
db $47 ; Bee Trap
|
db $47 ; Bee Trap
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $13, $13, $13, $13, $13 ; Bomb Upgrades
|
||||||
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
@@ -712,7 +732,7 @@ org $A08800
|
|||||||
db $00 ; Master Sword (Safe)
|
db $00 ; Master Sword (Safe)
|
||||||
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
||||||
db $02, $02, $02 ; 3x Programmable Item
|
db $02, $02, $02 ; 3x Programmable Item
|
||||||
db $02 ; Upgrade-Only Sivler Arrows
|
db $02 ; Upgrade-Only Silver Arrows
|
||||||
db $00 ; 1 Rupoor
|
db $00 ; 1 Rupoor
|
||||||
db $02 ; Null Item
|
db $02 ; Null Item
|
||||||
db $02, $02, $02 ; Red, Blue & Green Clocks
|
db $02, $02, $02 ; Red, Blue & Green Clocks
|
||||||
@@ -727,8 +747,8 @@ org $A08800
|
|||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
||||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
||||||
db $02 ; Bee Trap
|
db $02 ; Bee Trap
|
||||||
|
db $02, $02, $02, $02, $02 ; Bomb Upgrades
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
@@ -754,7 +774,7 @@ org $A08800
|
|||||||
db 5 ; Master Sword (Safe)
|
db 5 ; Master Sword (Safe)
|
||||||
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
||||||
db 4, 4, 4 ; 3x Programmable Item
|
db 4, 4, 4 ; 3x Programmable Item
|
||||||
db 1 ; Upgrade-Only Sivler Arrows
|
db 1 ; Upgrade-Only Silver Arrows
|
||||||
db 3 ; 1 Rupoor
|
db 3 ; 1 Rupoor
|
||||||
db 1 ; Null Item
|
db 1 ; Null Item
|
||||||
db 1, 2, 4 ; Red, Blue & Green Clocks
|
db 1, 2, 4 ; Red, Blue & Green Clocks
|
||||||
@@ -769,7 +789,8 @@ org $A08800
|
|||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||||
db 1 ; Bee Trap
|
db 1 ; Bee Trap
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 5, 5, 5, 5, 5 ; Bomb Upgrades
|
||||||
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
@@ -796,7 +817,7 @@ org $A08800
|
|||||||
dw $F359 ; Master Sword (Safe)
|
dw $F359 ; Master Sword (Safe)
|
||||||
dw $F375, $F375, $F376, $F376 ; +5/+10 Bomb Arrows
|
dw $F375, $F375, $F376, $F376 ; +5/+10 Bomb Arrows
|
||||||
dw $F41A, $F41C, $F41E ; 3x Programmable Item
|
dw $F41A, $F41C, $F41E ; 3x Programmable Item
|
||||||
dw $F340 ; Upgrade-Only Sivler Arrows
|
dw $F340 ; Upgrade-Only Silver Arrows
|
||||||
dw $F360 ; 1 Rupoor
|
dw $F360 ; 1 Rupoor
|
||||||
dw $F36A ; Null Item
|
dw $F36A ; Null Item
|
||||||
dw $F454, $F454, $F454 ; Red, Blue & Green Clocks
|
dw $F454, $F454, $F454 ; Red, Blue & Green Clocks
|
||||||
@@ -811,7 +832,8 @@ org $A08800
|
|||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
||||||
dw $F36A ; Bee Trap
|
dw $F36A ; Bee Trap
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F4A8, $F4A8, $F4A8, $F4A8, $F4A8 ; Bomb Upgrades
|
||||||
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
@@ -840,7 +862,7 @@ org $A08800
|
|||||||
db $02 ; Master Sword (Safe)
|
db $02 ; Master Sword (Safe)
|
||||||
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
||||||
db $FF, $FF, $FF ; 3x Programmable Item
|
db $FF, $FF, $FF ; 3x Programmable Item
|
||||||
db $FF ; Upgrade-Only Sivler Arrows
|
db $FF ; Upgrade-Only Silver Arrows
|
||||||
db $FF ; 1 Rupoor
|
db $FF ; 1 Rupoor
|
||||||
db $FF ; Null Item
|
db $FF ; Null Item
|
||||||
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
||||||
@@ -855,7 +877,8 @@ org $A08800
|
|||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
||||||
db $FF ; Bee Trap
|
db $FF ; Bee Trap
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $01, $02, $03, $04, $FF ; Bomb Upgrades
|
||||||
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
@@ -942,7 +965,8 @@ Link_ReceiveItemAlternatesExpanded:
|
|||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
||||||
db -1 ; Bee Trap
|
db -1 ; Bee Trap
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1 ; Bomb Upgrades
|
||||||
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
@@ -1178,3 +1202,19 @@ ChestPrep:
|
|||||||
SEC
|
SEC
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
UpdateInventoryLocationExpanded:
|
||||||
|
{
|
||||||
|
REP #$30
|
||||||
|
TYA : AND #$00FF : ASL A : TAX
|
||||||
|
|
||||||
|
; Tells what inventory location to write to.
|
||||||
|
LDA.w AddReceivedItemExpanded_item_target_addr, X : STA $00
|
||||||
|
|
||||||
|
SEP #$30
|
||||||
|
|
||||||
|
LDA.b #$7E : STA $02
|
||||||
|
|
||||||
|
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||||
|
JSL ItemDowngradeFix
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|||||||
246
special_bombs.asm
Normal file
246
special_bombs.asm
Normal file
@@ -0,0 +1,246 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_DAMAGE = "$06EC84"
|
||||||
|
!BOMB_LEVEL = "$7EF4A8"
|
||||||
|
; start with X = sprite index, A = ancilla index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DamageClassCalc:
|
||||||
|
CMP #$01 : BEQ .cane
|
||||||
|
CMP #$2C : BEQ .cane
|
||||||
|
CMP #$31 : BEQ .cane
|
||||||
|
BRA .not_cane
|
||||||
|
.cane
|
||||||
|
PHA
|
||||||
|
LDA SpecialBombs : BEQ .normal_cane
|
||||||
|
LDA $0E20, X : CMP.b #$1E : BEQ .normal_cane ; crystal switch
|
||||||
|
PLA
|
||||||
|
.impervious
|
||||||
|
LDA #$FF
|
||||||
|
RTL
|
||||||
|
.normal_cane
|
||||||
|
PLA
|
||||||
|
.not_cane
|
||||||
|
CMP #$07 : BNE .no_change
|
||||||
|
LDA SpecialBombs : BEQ .normal_bombs
|
||||||
|
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||||
|
CMP.b #$D7 : BEQ .stunned_ganon
|
||||||
|
CMP.b #$88 : BEQ .mothula
|
||||||
|
CMP.b #$92 : BEQ .helmasaur_king
|
||||||
|
.bomb_level
|
||||||
|
LDA !BOMB_LEVEL : INC A
|
||||||
|
BRA .done
|
||||||
|
.mothula
|
||||||
|
LDA !BOMB_LEVEL : INC A
|
||||||
|
CMP #$04 : !BGE .fix_mothula
|
||||||
|
BRA .done
|
||||||
|
.fix_mothula
|
||||||
|
LDA #$03
|
||||||
|
BRA .done
|
||||||
|
.helmasaur_king
|
||||||
|
LDA $0DB0, X : CMP #$03 : !BGE .bomb_level
|
||||||
|
LDA #$08
|
||||||
|
BRA .done
|
||||||
|
.unstunned_ganon
|
||||||
|
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||||
|
LDA $0EE0, X : BNE .impervious
|
||||||
|
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
BRA .bomb_level
|
||||||
|
.stunned_ganon
|
||||||
|
LDA $0EE0, X : BNE .impervious
|
||||||
|
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal_bombs
|
||||||
|
LDA #$07
|
||||||
|
.no_change
|
||||||
|
PHX : TAX
|
||||||
|
LDA.l !ANCILLA_DAMAGE, X
|
||||||
|
PLX
|
||||||
|
CMP.b #$06 : BNE .done ; not arrows
|
||||||
|
LDA $7EF340 : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||||
|
LDA #$06
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
.actual_silver_arrows
|
||||||
|
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
+
|
||||||
|
LDA #$09
|
||||||
|
RTL
|
||||||
|
; end with X = sprite index, A = damage class
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||||
|
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||||
|
; start with X = ancilla index, Y = sprite index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckAncillaOverlapWithSprite:
|
||||||
|
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||||
|
CMP #$CB : BEQ .trinexx
|
||||||
|
.not_giant_moldorm ; ordinary collision checking
|
||||||
|
PHY : PHX
|
||||||
|
TYX
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
PLX : PLY
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
.ignore_collision
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
.giant_moldorm
|
||||||
|
LDA $0C4A, X : CMP #$07 : BNE .ignore_collision ; don't collide with non-bombs
|
||||||
|
LDA.l SpecialBombs : BEQ .ignore_collision
|
||||||
|
LDA $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||||
|
|
||||||
|
JSR SetUpMoldormHitbox
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
.trinexx
|
||||||
|
LDA $0C4A, X : CMP #$07 : BNE .ignore_collision ; don't collide with non-bombs
|
||||||
|
LDA.l SpecialBombs : BEQ .ignore_collision
|
||||||
|
|
||||||
|
JSR SetUpTrinexxHitbox
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
; returns carry clear if there was no overlap
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetUpTrinexxHitbox:
|
||||||
|
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||||
|
LDA $0CAA, Y : PHA
|
||||||
|
LDA $0E60, Y : PHA
|
||||||
|
LDA $0D10, Y : PHA
|
||||||
|
LDA $0D30, Y : PHA
|
||||||
|
LDA $0D00, Y : PHA
|
||||||
|
LDA $0D20, Y : PHA
|
||||||
|
|
||||||
|
LDA #$80 : STA $0CAA, Y
|
||||||
|
|
||||||
|
PHX
|
||||||
|
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||||
|
|
||||||
|
LDA $7FFC00, X : STA $0D10, Y
|
||||||
|
LDA $7FFC80, X : STA $0D30, Y
|
||||||
|
LDA $7FFD00, X : STA $0D00, Y
|
||||||
|
LDA $7FFD80, X : STA $0D20, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
STZ $0E60, X
|
||||||
|
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
PLX
|
||||||
|
|
||||||
|
PLA : STA $0D20, Y
|
||||||
|
PLA : STA $0D00, Y
|
||||||
|
PLA : STA $0D30, Y
|
||||||
|
PLA : STA $0D10, Y
|
||||||
|
PLA : STA $0E60, Y
|
||||||
|
PLA : STA $0CAA, Y
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetUpMoldormHitbox:
|
||||||
|
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||||
|
LDA $0D90, Y : PHA
|
||||||
|
LDA $0F60, Y : PHA
|
||||||
|
LDA $0D10, Y : PHA
|
||||||
|
LDA $0D30, Y : PHA
|
||||||
|
LDA $0D00, Y : PHA
|
||||||
|
LDA $0D20, Y : PHA
|
||||||
|
|
||||||
|
PHY : PHX
|
||||||
|
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||||
|
|
||||||
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LDA $7FFC00, X : STA $0D10, Y
|
||||||
|
LDA $7FFC80, X : STA $0D30, Y
|
||||||
|
LDA $7FFD00, X : STA $0D00, Y
|
||||||
|
LDA $7FFD80, X : STA $0D20, Y
|
||||||
|
LDA #$01 : STA $09D0, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
STZ $0F60, X
|
||||||
|
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
|
||||||
|
PLX : PLY
|
||||||
|
|
||||||
|
PLA : STA $0D20, Y
|
||||||
|
PLA : STA $0D00, Y
|
||||||
|
PLA : STA $0D30, Y
|
||||||
|
PLA : STA $0D10, Y
|
||||||
|
PLA : STA $0F60, Y
|
||||||
|
PLA : STA $0D90, Y
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; start with X = ancilla index, Y = sprite index
|
||||||
|
Utility_CheckHelmasaurKingCollision:
|
||||||
|
LDA $0C4A, X : CMP #$07 : BNE .normal ; normal behavior with non-bombs
|
||||||
|
LDA.l SpecialBombs : BEQ .normal
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA $0DB0, Y : CMP.b #$03
|
||||||
|
RTL
|
||||||
|
; returns carry set if there is collision immunity
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckHammerHelmasaurKingMask:
|
||||||
|
LDA.l SpecialBombs : BNE .no_effect
|
||||||
|
LDA $0301 : AND #$0A
|
||||||
|
RTL
|
||||||
|
.no_effect
|
||||||
|
LDA #$00
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckImpervious:
|
||||||
|
LDA $0E20, X : CMP.b #$CB : BEQ .trinexx
|
||||||
|
.normal
|
||||||
|
LDA $0E60, X : AND.b #$40 : BNE .impervious
|
||||||
|
LDA $0CF2 : CMP #$FF : BEQ .impervious ; special "always-impervious" class
|
||||||
|
LDA $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||||
|
LDA $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||||
|
LDA.l SpecialBombs : BEQ .not_impervious
|
||||||
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LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||||
|
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||||
|
BRA .impervious
|
||||||
|
.trinexx
|
||||||
|
LDA SpecialBombs : BEQ .normal
|
||||||
|
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||||
|
BRA .not_impervious
|
||||||
|
.sidenexx
|
||||||
|
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||||
|
LDA SpecialBombs : BEQ .not_impervious
|
||||||
|
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||||
|
BRA .not_impervious
|
||||||
|
.vulnerable
|
||||||
|
LDA SpecialBombs : BEQ .not_impervious
|
||||||
|
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||||
|
BRA .not_impervious
|
||||||
|
.not_impervious
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.impervious
|
||||||
|
LDA #$01 : RTL
|
||||||
|
; returns nonzero A if impervious
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||||
|
; start with X = sprite index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
AllowBombingMoldorm:
|
||||||
|
LDA SpecialBombs : BNE .no_disable_projectiles
|
||||||
|
INC $0BA0, X
|
||||||
|
.no_disable_projectiles
|
||||||
|
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawSwordInMenu:
|
||||||
|
LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||||
|
.hasSword
|
||||||
|
STA $02
|
||||||
|
LDA.w #$F859 : STA $04
|
||||||
|
RTL
|
||||||
|
.noSword
|
||||||
|
LDA SpecialBombs : AND.w #$00FF : BNE .bombSword
|
||||||
|
LDA.w #$0000 : STA $02
|
||||||
|
LDA.w #$F859 : STA $04
|
||||||
|
RTL
|
||||||
|
.bombSword
|
||||||
|
LDA $7EF4A8 : AND.w #$00FF : STA $02
|
||||||
|
LDA.w #$FC51 : STA $04
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
@@ -45,6 +45,7 @@ LookupDamageLevel:
|
|||||||
LDA.l !StalfosBombDamage
|
LDA.l !StalfosBombDamage
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
|
LDA SpecialBombs : BNE .alt_table
|
||||||
PHP
|
PHP
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
TXA : LSR : TAX : BCS .lower
|
TXA : LSR : TAX : BCS .lower
|
||||||
@@ -58,6 +59,20 @@ RTL
|
|||||||
LDA.l Damage_Table, X
|
LDA.l Damage_Table, X
|
||||||
AND.b #$0F
|
AND.b #$0F
|
||||||
RTL
|
RTL
|
||||||
|
.alt_table
|
||||||
|
PHP
|
||||||
|
REP #$20 ; set 16-bit accumulator
|
||||||
|
TXA : LSR : TAX : BCS .alt_lower
|
||||||
|
.alt_upper
|
||||||
|
PLP
|
||||||
|
LDA.l Damage_Table_Alt, X
|
||||||
|
LSR #4
|
||||||
|
RTL
|
||||||
|
.alt_lower
|
||||||
|
PLP
|
||||||
|
LDA.l Damage_Table_Alt, X
|
||||||
|
AND.b #$0F
|
||||||
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; $7F50C0 - Sword Modifier
|
; $7F50C0 - Sword Modifier
|
||||||
LoadModifiedSwordLevel: ; returns short
|
LoadModifiedSwordLevel: ; returns short
|
||||||
|
|||||||
24
tables.asm
24
tables.asm
@@ -98,7 +98,11 @@ db #$02 ; #$02 = Tempered Sword (default)
|
|||||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x18002B- 0x18002F (Unused)
|
; 0x18002B- 0x18002E (Unused)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $30802F ; PC 0x18003F
|
||||||
|
SpecialBombs:
|
||||||
|
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $308030 ; PC 0x180030
|
org $308030 ; PC 0x180030
|
||||||
EnableSRAMTrace:
|
EnableSRAMTrace:
|
||||||
@@ -223,10 +227,13 @@ db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance
|
|||||||
org $30804D ; PC 0x18004D
|
org $30804D ; PC 0x18004D
|
||||||
EscapeAssist: ; ScrubMode:
|
EscapeAssist: ; ScrubMode:
|
||||||
db #$00
|
db #$00
|
||||||
;---- -mba
|
;-MBA -mba
|
||||||
;m - Infinite Magic
|
;M - Infinite Magic (after escape)
|
||||||
;b - Infinite Bombs
|
;B - Infinite Bombs (after escape)
|
||||||
;a - Infinite Arrows
|
;A - Infinite Arrows (after escape)
|
||||||
|
;m - Infinite Magic (during escape)
|
||||||
|
;b - Infinite Bombs (during escape)
|
||||||
|
;a - Infinite Arrows (during escape)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $30804E ; PC 0x18004E
|
org $30804E ; PC 0x18004E
|
||||||
UncleRefill:
|
UncleRefill:
|
||||||
@@ -1377,6 +1384,13 @@ db $04
|
|||||||
;AD - Small Key of Ganon's Tower
|
;AD - Small Key of Ganon's Tower
|
||||||
;AE - Reserved
|
;AE - Reserved
|
||||||
;AF - Generic Small Key
|
;AF - Generic Small Key
|
||||||
|
|
||||||
|
;B0 - reserved for bee traps
|
||||||
|
;B1 - L-2 Bombs
|
||||||
|
;B2 - L-3 Bombs
|
||||||
|
;B3 - L-4 Bombs
|
||||||
|
;B4 - L-5 Bombs
|
||||||
|
;B5 - Progressive Bombs
|
||||||
;================================================================================
|
;================================================================================
|
||||||
;;Residual Portal
|
;;Residual Portal
|
||||||
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||||
|
|||||||
@@ -160,8 +160,11 @@ RTL
|
|||||||
;Ax
|
;Ax
|
||||||
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
||||||
|
|
||||||
|
;Bx
|
||||||
db $2C ; Bee Trap
|
db $2C ; Bee Trap
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $13, $13, $13, $13, $13 ; Bomb Upgrades
|
||||||
|
|
||||||
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
@@ -196,7 +199,7 @@ GetSpritePalette:
|
|||||||
;--------
|
;--------
|
||||||
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
||||||
PLB : PLX
|
PLB : PLX
|
||||||
CMP.b #$F8 : !BGE .specialHandling
|
CMP.b #$F7 : !BGE .specialHandling
|
||||||
RTL
|
RTL
|
||||||
.specialHandling
|
.specialHandling
|
||||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||||
@@ -290,7 +293,8 @@ RTL
|
|||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
||||||
db $04 ; Bee Trap
|
db $04 ; Bee Trap
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $0A, $0A, $0A, $0A, $0A; Bomb Upgrades
|
||||||
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
|
|||||||
10
zelda.asm
10
zelda.asm
@@ -10,7 +10,15 @@ SpawnZelda:
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
EndRainState:
|
EndRainState:
|
||||||
LDA $7EF3C5 : CMP.b #$02 : !BGE + ; skip if past escape already
|
LDA $7EF3C5 : CMP.b #$02 : !BGE + ; skip if past escape already
|
||||||
LDA.b #$00 : STA !INFINITE_ARROWS : STA !INFINITE_BOMBS : STA !INFINITE_MAGIC
|
LDA.l EscapeAssist : AND #$44
|
||||||
|
CMP #$04 : BNE + : LDA #$00 : STA !INFINITE_MAGIC : +
|
||||||
|
CMP #$40 : BNE + : STA !INFINITE_MAGIC : +
|
||||||
|
LDA.l EscapeAssist : AND #$22
|
||||||
|
CMP #$02 : BNE + : LDA #$00 : STA !INFINITE_BOMBS : +
|
||||||
|
CMP #$20 : BNE + : STA !INFINITE_BOMBS : +
|
||||||
|
LDA.l EscapeAssist : AND #$11
|
||||||
|
CMP #$01 : BNE + : LDA #$00 : STA !INFINITE_ARROWS : +
|
||||||
|
CMP #$10 : BNE + : STA !INFINITE_ARROWS : +
|
||||||
LDA.b #$02 : STA $7EF3C5 ; end rain state
|
LDA.b #$02 : STA $7EF3C5 ; end rain state
|
||||||
JSL MaybeSetPostAgaWorldState
|
JSL MaybeSetPostAgaWorldState
|
||||||
+
|
+
|
||||||
|
|||||||
Reference in New Issue
Block a user