Fix gold bugnet mothula, bugnet on B
This commit is contained in:
@@ -660,6 +660,9 @@ Link_ReceiveItem:
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org $079F82
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org $079F82
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Link_UseHammer:
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Link_UseHammer:
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org $07AFEE
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Link_UseBugNet:
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org $07A985
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org $07A985
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SetGameModeLikeMirror:
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SetGameModeLikeMirror:
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@@ -2968,9 +2968,6 @@ db $B2, $28, $B3, $28, $C2, $28, $C2, $68
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org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A)
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org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A)
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JSL CheckDetonateBomb
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JSL CheckDetonateBomb
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $079D08 ; bank_07.asm@6068 (INC $3C : LDA $3C : CMP #$09)
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JSL NoSwingHammerB : NOP #2
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;--------------------------------------------------------------------------------
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org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
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org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
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JSL SetBeeType
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JSL SetBeeType
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BRA + : NOP #15 : +
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BRA + : NOP #15 : +
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@@ -2987,7 +2984,9 @@ NOP #48
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skip 11
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skip 11
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.bee_valid_target
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.bee_valid_target
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $07F88C ; free rom from F877 - F88F; the starting part of this is used in quadrant glitch fix below, however.
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org $07F888 ; free rom from F877 - F88F; the starting part of this is used in quadrant glitch fix in overworld fork, however.
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Link_UseBugNetLong:
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JSR Link_UseBugNet : RTL
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Link_UseHammerLong:
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Link_UseHammerLong:
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JSR Link_UseHammer : RTL
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JSR Link_UseHammer : RTL
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warnpc $07F890
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warnpc $07F890
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@@ -470,13 +470,20 @@ CheckDetonateBomb:
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.not_bomb_mode
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.not_bomb_mode
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LDA.l SpecialWeapons : CMP.b #$06 : BEQ .release_bee
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LDA.l SpecialWeapons : CMP.b #$06 : BEQ .release_bee
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CMP.b #$07 : BEQ .hammer
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CMP.b #$07 : BEQ .hammer
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CMP.b #$08 : BEQ .net
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BRA .done
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BRA .done
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.hammer
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.hammer
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LDA.l HammerEquipment : BEQ .done
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LDA.l HammerEquipment : BEQ .done
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LDA.b $3A : ORA.b #$40 : STA.b $3A
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LDA.b $3A : ORA.b #$40 : STA.b $3A
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LDA.b #$04 : STA.w $0304
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LDA.b #$04 : STA.w $0304
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JSL Link_UseHammerLong
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JSL Link_UseHammerLong
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BRA .done
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RTL
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.net
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LDA.l BugNetEquipment : BEQ .done
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LDA.b $3A : ORA.b #$40 : STA.b $3A
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LDA.b #$07 : STA.w $0304
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JSL Link_UseBugNetLong
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RTL
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.release_bee
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.release_bee
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LDX.w $0202
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LDX.w $0202
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LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
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LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
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@@ -603,16 +610,6 @@ SEP #$10
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PLP : PLX
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PLP : PLX
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RTS
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RTS
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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NoSwingHammerB:
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LDA.l SpecialWeapons : CMP.b #$07 : BNE .normal
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LDA.l HammerEquipment : BEQ .normal
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SEC : RTL
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.normal ; what we wrote over
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INC.b $3C
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LDA.b $3C
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CMP.b #$09
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RTL
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;--------------------------------------------------------------------------------
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CheckBugNet:
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CheckBugNet:
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LDA.w $037A : AND.b #$10 : BEQ .done ; normal behavior if not bugnet
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LDA.w $037A : AND.b #$10 : BEQ .done ; normal behavior if not bugnet
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LDA.l SpecialWeapons : CMP.b #$08 : BNE .return_10 ; normal behavior if not bugnet mode
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LDA.l SpecialWeapons : CMP.b #$08 : BNE .return_10 ; normal behavior if not bugnet mode
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@@ -629,7 +626,18 @@ RTL
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SetHammerClass:
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SetHammerClass:
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LDA.l SpecialWeapons : CMP.b #$08 : BNE .normal ; normal behavior if not bugnet mode
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LDA.l SpecialWeapons : CMP.b #$08 : BNE .normal ; normal behavior if not bugnet mode
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LDA.w $037A : AND.b #$10 : BEQ .normal ; normal behavior if not bugnet
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LDA.w $037A : AND.b #$10 : BEQ .normal ; normal behavior if not bugnet
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LDA.l SpecialWeaponLevel : STA.w $0CF2
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LDA 4, S : TAX ; get sprite index off of stack
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LDA.w $0E20, X : CMP.b #$88 : BNE .not_mothula
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LDA.l SpecialWeaponLevel
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CMP #$04 : !BGE .fix_mothula
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BRA .done
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.fix_mothula
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LDA #$03
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BRA .done
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.not_mothula
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LDA.l SpecialWeaponLevel
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.done
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STA.w $0CF2
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RTL
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RTL
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.normal
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.normal
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LDA.w $0301
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LDA.w $0301
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