Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts: # npcitems.asm
This commit is contained in:
12
hooks.asm
12
hooks.asm
@@ -1459,18 +1459,24 @@ org $8DFB29 : BRA UpdateHUDBuffer_update_item_check_arrows
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $8DF1AB : JSR.w RebuildHUD_update
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org $8DF1AB : JSR.w RebuildHUD_update
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org $8DDFC8 : JSR.w RebuildHUD_update
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org $8DDFC8 : JSR.w RebuildHUD_update
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org $8DDB85
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org $8DDB85 : JSR.w RefreshIcon_UpdateHUD : BRA + : NOP : +
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JSR.w RebuildHUD : BRA + : NOP : +
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $87A205 : JSL.l RebuildHUD_update_long
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org $87A205 : JSL.l RebuildHUD_update_long
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org $8AEF62 : JSL.l RebuildHUD_update_long
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org $87A1A4 : JSL.l RebuildHUD_update_long
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org $87A1A4 : JSL.l RebuildHUD_update_long
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org $87A1CF : JSL.l RebuildHUD_update_long
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org $87A1CF : JSL.l RebuildHUD_update_long
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org $87A21D : JSL.l RebuildHUD_update_long
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org $87A235 : JSL.l RebuildHUD_update_long
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org $87A235 : JSL.l RebuildHUD_update_long
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org $8AEF62 : JSL.l RebuildHUD_update_long
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $8DFFE1
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org $8DFFE1
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RebuildHUD_update_long:
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RebuildHUD_update_long:
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JSR.w RebuildHUD_update : RTL
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JSR.w RebuildHUD_update : RTL
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RefreshIcon_UpdateHUD:
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INC.w UpdateHUDFlag
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JSR.w RebuildHUD
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JSR.w UpdateEquippedItem
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RTS
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warnpc $8E8000
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warnpc $8E8000
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $8DEDE8
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org $8DEDE8
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@@ -271,8 +271,8 @@ ItemBehavior:
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RTS
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RTS
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.silversbow
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.silversbow
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LDA.l SilverArrowsUseRestriction : BNE +
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LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
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LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
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LDA.l SilverArrowsUseRestriction : BNE +
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LDA.b #03 : STA.l BowEquipment ; set bow to silver
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LDA.b #03 : STA.l BowEquipment ; set bow to silver
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+
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+
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LDA.b #$01 : STA.l BowEquipment
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LDA.b #$01 : STA.l BowEquipment
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@@ -333,8 +333,8 @@ ItemBehavior:
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RTS
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RTS
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.silver_bow
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.silver_bow
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LDA.l SilverArrowsUseRestriction : BNE .noequip
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LDA.b #$40 : ORA.l BowTracking : STA.l BowTracking
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LDA.b #$40 : ORA.l BowTracking : STA.l BowTracking
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LDA.l SilverArrowsUseRestriction : BNE .noequip
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
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LDA.l CurrentArrows : BNE + ; check arrows
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LDA.l CurrentArrows : BNE + ; check arrows
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LDA.b #$03 : BRA ++ ; bow without arrow
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LDA.b #$03 : BRA ++ ; bow without arrow
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@@ -409,8 +409,8 @@ ItemBehavior:
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RTS
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RTS
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.silver_arrows
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.silver_arrows
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LDA.l SilverArrowsUseRestriction : BNE ++
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LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
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LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
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LDA.l SilverArrowsUseRestriction : BNE ++
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ ++
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ ++
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LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE +
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LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE +
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!ADD.b #$02 : STA.l BowEquipment ; switch to silver bow
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!ADD.b #$02 : STA.l BowEquipment ; switch to silver bow
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2
sram.asm
2
sram.asm
@@ -179,7 +179,7 @@ InventoryTracking: skip 2 ; - - - - - - o q b r m p n s k f (bitfield)
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; p = Magic Powder | n = Mushroom Past | s = Shovel
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; p = Magic Powder | n = Mushroom Past | s = Shovel
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; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
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; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
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; q = Quickswap locked
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; q = Quickswap locked
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BowTracking: skip 2 ; b s p f - - - - - - - - - - - - (bitfield)
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BowTracking: skip 2 ; - - - - - - - - b s p f - - - - (bitfield)
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; b = Any Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
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; b = Any Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
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; f = First progressive bow
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; f = First progressive bow
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; The front end writes two distinct progressive bow items. p
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; The front end writes two distinct progressive bow items. p
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@@ -153,6 +153,7 @@ Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E
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Ancilla_SetOAM_XY = $88F6F3
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Ancilla_SetOAM_XY = $88F6F3
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Ancilla_AddAncilla = $899CCE
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Ancilla_AddAncilla = $899CCE
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UpdateHUD = $8DDFA9
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UpdateHUD = $8DDFA9
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UpdateEquippedItem = $8DDFAF
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DrawProgressIcons = $8DE9C8
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DrawProgressIcons = $8DE9C8
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ItemMenu_DrawEquippedYItem = $8DEB3A
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ItemMenu_DrawEquippedYItem = $8DEB3A
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ItemMenu_DrawEquippedYItem_exit = $8DECE6
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ItemMenu_DrawEquippedYItem_exit = $8DECE6
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