Fix for shops and powder
Fix for dungeon indicator
This commit is contained in:
15
ram.asm
15
ram.asm
@@ -520,11 +520,12 @@ ShopCapacity: skip 1 ; Four lower bits of shop_config in ShopTable
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ShopScratch: skip 1 ; Scratch byte used in shop drawing routines
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ShopSRAMIndex: skip 1 ; SRAM index for purchase counts
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ShopMerchant: skip 1 ; Loaded from ShopTable and used to jump to one of four drawing routines
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ShopInventoryPlayer: skip 1 ; Multiworld id for player inventory
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ShopInventoryDisguise: skip 1 ; Bee trap is disguised as another item in shop
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ShopPriceColumn: skip 3 ; Stores coordinates for drawing prices in shops
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ShopkeeperRefill: skip 1 ; Flag for the shopkeeper refill action
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skip 6 ; Unused
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PowderFlag: skip 1 ; Flag for powder junk
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ShopPriceColumn: skip 3 ; Stores coordinates for drawing prices in shops
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ShopInventoryPlayer: skip 3 ; Multiworld id for player inventory
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ShopInventoryDisguise: skip 3 ; Bee trap is disguised as another item in shop
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skip 1 ; Unused
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skip 2 ; Reserved for OneMind
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OneMindId: skip 1 ; Current OneMind player
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OneMindTimerRAM: skip 2 ; Frame counter for OneMind
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@@ -924,10 +925,10 @@ endmacro
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%assertRAM(ShopScratch, $7F5061)
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%assertRAM(ShopSRAMIndex, $7F5062)
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%assertRAM(ShopMerchant, $7F5063)
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%assertRAM(ShopInventoryPlayer, $7F5064)
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%assertRAM(ShopInventoryDisguise, $7F5065)
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%assertRAM(ShopkeeperRefill, $7F5064)
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%assertRAM(ShopPriceColumn, $7F5066)
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%assertRAM(ShopkeeperRefill, $7F5069)
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%assertRAM(ShopInventoryPlayer, $7F5069)
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%assertRAM(ShopInventoryDisguise, $7F506C)
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%assertRAM(OneMindId, $7F5072)
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%assertRAM(OneMindTimerRAM, $7F5073)
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%assertRAM(ClockStatus, $7F507E)
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