Allow Ganon to be vulnerable to arbitrary item

This commit is contained in:
2021-06-26 08:11:01 -07:00
parent 8b0f0464f8
commit b8dc86d7c5
7 changed files with 218 additions and 12 deletions

View File

@@ -98,7 +98,11 @@ db #$02 ; #$02 = Tempered Sword (default)
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
;--------------------------------------------------------------------------------
; 0x18002B- 0x18002E (Unused)
; 0x18002B- 0x18002D (Unused)
;--------------------------------------------------------------------------------
org $30802E ; PC 0x18003E
GanonVulnerabilityItem:
db #$00 ; #$00 = Default behavior (silver arrows)
;--------------------------------------------------------------------------------
org $30802F ; PC 0x18003F
SpecialBombs: