Allow Ganon to be vulnerable to arbitrary item
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@@ -98,7 +98,11 @@ db #$02 ; #$02 = Tempered Sword (default)
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;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
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;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
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;--------------------------------------------------------------------------------
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; 0x18002B- 0x18002E (Unused)
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; 0x18002B- 0x18002D (Unused)
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;--------------------------------------------------------------------------------
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org $30802E ; PC 0x18003E
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GanonVulnerabilityItem:
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db #$00 ; #$00 = Default behavior (silver arrows)
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;--------------------------------------------------------------------------------
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org $30802F ; PC 0x18003F
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SpecialBombs:
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