Added flag to skip bee trap disguises in various scenarios
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@@ -615,6 +615,7 @@ LoadMushroom:
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LDA.b #$00 : STA.w SpriteGFXControl, X ; thing we wrote over
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.justGFX
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PHA
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INC.w SkipBeeTrapDisguise
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LDA.l MushroomItem_Player : STA.w SprItemMWPlayer : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w SprSourceItemId, X : BNE +
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%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues)
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