Added flag to skip bee trap disguises in various scenarios

This commit is contained in:
codemann8
2024-03-20 17:38:57 -05:00
parent 56def59f58
commit b9da56c8ad
5 changed files with 10 additions and 1 deletions

View File

@@ -319,6 +319,7 @@ SpawnedItemFlag = $7E0726 ; 0x02 - one for pot, 2 for sprite drop
SpawnedItemMWPlayer = $7E0728 ; Player Id for spawned item if Multiworld item 0x02
;
EnemyDropIndicator = $7E072A ; Used by HUD to indicate enemy drops remaining
SkipBeeTrapDisguise = $7E072C ; Flag to skip bee trap disguise during draw routine
SprDropsItem = $7E0730 ; Array for whether a sprite drops an item 0x16
SprItemReceipt = $7E0740 ; Array for item id for each sprite 0x16
@@ -879,6 +880,7 @@ endmacro
%assertRAM(SpawnedItemFlag, $7E0726)
%assertRAM(SpawnedItemMWPlayer, $7E0728)
%assertRAM(EnemyDropIndicator, $7E072A)
%assertRAM(SkipBeeTrapDisguise, $7E072C)
%assertRAM(SprDropsItem, $7E0730)
%assertRAM(SprItemReceipt, $7E0740)
%assertRAM(SprItemIndex, $7E0750)