Fix Bow icon

Set dungeon ID to $FF after Aga 2 kill for proper HUD draw
This commit is contained in:
cassidoxa
2023-06-10 12:26:01 -04:00
parent d5b5a20862
commit bbd25c2543
4 changed files with 22 additions and 19 deletions

View File

@@ -29,19 +29,19 @@ OnPlayerDead:
RTL
;--------------------------------------------------------------------------------
OnDungeonExit:
PHA : PHP
SEP #$20 ; set 8-bit accumulator
JSL.l SQEGFix
PLP : PLA
PHA : PHP
SEP #$20 ; set 8-bit accumulator
JSL.l SQEGFix
PLP : PLA
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
PHA : PHP
JSL.l HUD_RebuildLong
INC.w UpdateHUD
JSL.l FloodGateResetInner
JSL.l SetSilverBowMode
PLP : PLA
PHA : PHP
JSL.l HUD_RebuildLong
INC.w UpdateHUD
JSL.l FloodGateResetInner
JSL.l SetSilverBowMode
PLP : PLA
RTL
;--------------------------------------------------------------------------------
OnQuit:
@@ -79,6 +79,7 @@ RTL
;--------------------------------------------------------------------------------
OnAga2Defeated:
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
LDA.b #$FF : STA.w DungeonID
LDA.b #$01 : STA.l Aga2Duck
JML.l IncrementAgahnim2Sword
;--------------------------------------------------------------------------------
@@ -195,12 +196,13 @@ OnLinkDamagedFromPitOutdoors:
JML.l OHKOTimer ; make sure this is last
;--------------------------------------------------------------------------------
OnOWTransition:
JSL.l FloodGateReset
JSL.l StatTransitionCounter
PHP
SEP #$20 ; set 8-bit accumulator
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
PLP
JSL.l FloodGateReset
JSL.l StatTransitionCounter
PHP
SEP #$20 ; set 8-bit accumulator
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
INC.w UpdateHUD
PLP
RTL
;--------------------------------------------------------------------------------
OnLoadDuckMap:

View File

@@ -368,7 +368,6 @@ STA.l StalfosBombDamage
;--------------------------------------------------------------------------------
org $0AB76E ; <- 5376E - Bank0A.asm : 30 (JSL OverworldMap_InitGfx)
JSL.l OnLoadDuckMap
;--------------------------------------------------------------------------------
;================================================================================
; Infinite Bombs / Arrows / Magic
@@ -1358,7 +1357,7 @@ JSL.l DrawMagicHeader
BRA + : NOP #15 : +
;--------------------------------------------------------------------------------
org $0DFB29 ; <- headsup_display.asm : 688 (LDA.b #$86 : STA $7EC71E)
BRA + : NOP #$1C : +
BRA + : NOP #$16 : +
;--------------------------------------------------------------------------------
org $01CF67 ; <- CF67 - Bank01.asm : 11625 (STA $7EF36F)
JSL.l DecrementSmallKeys

View File

@@ -338,6 +338,7 @@ DrawMapCounts:
.done
SEP #$20
RTS
;================================================================================
; Exits with:
; X - ones place tile

View File

@@ -70,6 +70,7 @@ AddAncillaLong = $099D04
Ancilla_CheckIfAlreadyExistsLong = $099D1A
Sprite_SetSpawnedCoords = $09AE64
GiveRupeeGift = $09AD58
Overworld_LoadOverlayAndMap = $0AB96C
OverworldMap_InitGfx = $0ABA4F
OverworldMap_DarkWorldTilemap = $0ABA99
OverworldMap_LoadSprGfx = $0ABAB9