Fix dig game
This commit is contained in:
@@ -5,8 +5,10 @@ HeartPieceGet:
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PHX : PHY
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PHX : PHY
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LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDY.w SprSourceItemId, X
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LDY.w SprSourceItemId, X
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JSL MaybeMarkDigSpotCollected
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JSL HeartGet
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JSL HeartGet
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BCC +
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JSL MaybeMarkDigSpotCollected
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+
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PLY : PLX
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PLY : PLX
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -2067,7 +2067,9 @@ JSL HeartPieceSpawnDelayFix
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $85F08A ; <- 2F08A - sprite_heart_upgrades.asm : 324 - (LDA $7EF36B : INC A : AND.b #$03 : STA $7EF36B : BNE .got_4_piecese) item determination
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org $85F08A ; <- 2F08A - sprite_heart_upgrades.asm : 324 - (LDA $7EF36B : INC A : AND.b #$03 : STA $7EF36B : BNE .got_4_piecese) item determination
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JSL HeartPieceGet
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JSL HeartPieceGet
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PHP
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JSL DynamicDrawCleanup
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JSL DynamicDrawCleanup
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PLP : BCC +
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JSL IsMedallion
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JSL IsMedallion
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BCS + : BRA Sprite_EB_HeartPiece_handle_flags : + ; Don't change OW flags if we're
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BCS + : BRA Sprite_EB_HeartPiece_handle_flags : + ; Don't change OW flags if we're
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STZ.w SpriteAITable, X : RTS ; getting a tablet item
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STZ.w SpriteAITable, X : RTS ; getting a tablet item
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@@ -67,7 +67,6 @@ MaybeUnlockTabletAnimation:
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SEP #$20 ; set 8-bit accumulator
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$02 : STA.b LinkDirection ; face link forward
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LDA.b #$02 : STA.b LinkDirection ; face link forward
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LDA.b #$3C : STA.b LinkIncapacitatedTimer ; lock link for 60f
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LDA.b #$3C : STA.b LinkIncapacitatedTimer ; lock link for 60f
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STZ.w CutsceneFlag
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++
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++
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SEP #$20 ; set 8-bit accumulator
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SEP #$20 ; set 8-bit accumulator
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+
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+
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