dungeon prizes
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@@ -17,7 +17,7 @@ DrawDungeonCompassCounts:
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LDX $040C : CPX.b #$FF : BEQ .done ; Skip if not in a dungeon
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CMP.w #$0002 : BEQ ++ ; if CompassMode==2, we don't check for the compass
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LDA $7EF364 : AND.l .item_masks, X ; Load compass values to A, mask with dungeon item masks
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LDA $7EF364 : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
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BEQ .done ; skip if we don't have compass
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++
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@@ -35,7 +35,7 @@ DrawDungeonCompassCounts:
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.done
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RTL
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.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
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DungeonItemMasks: ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
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dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
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dw $0080, $0040, $0020, $0010, $0008, $0004
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