move storage of BOMB_LEVEL to make it play nicely with starting equipment
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@@ -1,6 +1,5 @@
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;--------------------------------------------------------------------------------
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!ANCILLA_DAMAGE = "$06EC84"
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!BOMB_LEVEL = "$7EF4A8"
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; start with X = sprite index, A = ancilla type index
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;--------------------------------------------------------------------------------
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DamageClassCalc:
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@@ -262,7 +261,7 @@ DrawSwordInMenu:
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LDA.w #$F859 : STA $04
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RTL
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.bombSword
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LDA $7EF4A8 : AND.w #$00FF : STA $02
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LDA !BOMB_LEVEL : AND.w #$00FF : STA $02
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LDA.w #$FC51 : STA $04
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RTL
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;--------------------------------------------------------------------------------
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