move storage of BOMB_LEVEL to make it play nicely with starting equipment
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@@ -135,7 +135,7 @@ CheckTabletSword:
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LDA.b #$02 : RTL
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+
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LDA.l SpecialBombs : BEQ +
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LDA $7EF4A8 : CMP #$02 : !BLT + ; check for master bombs
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LDA !BOMB_LEVEL : CMP #$02 : !BLT + ; check for master bombs
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LDA.b #$02 : RTL
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+
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LDA $7EF359 ; get actual sword value
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