Setting World flag on initial spawn
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@@ -1,10 +1,19 @@
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CheckDarkWorldSpawn:
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PHP
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STA $A0 : STA $048E ; what we wrote over
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LDA.l DRFlags : AND #$0200 : BEQ + ; skip if the flag isn't set
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LDA.l MoonPearlEquipment : AND #$00FF : BNE + ; moon pearl?
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LDA.l LinksHouseDarkWorld : CMP $A0 : BEQ ++
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LDA.l SanctuaryDarkWorld : CMP $A0 : BEQ ++
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LDA.l OldManDarkWorld : CMP $A0 : BNE +
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++ SEP #$30 : LDA #$17 : STA $5D
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INC $02E0 : LDA.b #$40 : STA CurrentWorld : REP #$30
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+ RTL
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JSL SetDefaultWorld
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LDA.l LinksHouseDarkWorld : CMP.b $A0 : BEQ ++
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LDA.l SanctuaryDarkWorld : CMP.b $A0 : BEQ ++
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LDA.l OldManDarkWorld : CMP.b $A0 : BNE +
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++ SEP #$20 : LDA CurrentWorld : EOR.b #$40 : STA CurrentWorld
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LDA.l DRFlags+1 : AND #$02 : BEQ + ; skip if the flag isn't set
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LDA.l MoonPearlEquipment : BNE + ; moon pearl?
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LDA #$17 : STA $5D : INC $02E0
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+ PLP : RTL
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SetDefaultWorld:
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PHP : SEP #$20
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LDA.l InvertedMode : BEQ +
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LDA.b #$40
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+ STA CurrentWorld
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PLP : RTL
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