Add bomb-only mode
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@@ -6,11 +6,11 @@
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;GetFairySword:
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; CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert single fighter sword to low id one
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; CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert safe master sword to normal one
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; CMP #$04 : !BLT + : JML.l PyramidFairy_BRANCH_IOTA : + ; for any sword, incl newer
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; JSL ItemCheck_FairySword : BEQ + : JML.l PyramidFairy_BRANCH_IOTA : + ; skip if we already flagged getting this
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; CMP #$04 : !BLT + : JML.l PyramidFairy_BRANCH_IOTA : + ; for any sword, incl newer
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; JSL ItemCheck_FairySword : BEQ + : JML.l PyramidFairy_BRANCH_IOTA : + ; skip if we already flagged getting this
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; JSL ItemSet_FairySword ; mark as got
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; LDA FairySword : STA $0DC0, X ; whichever sword
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; LDA.b #$05 : STA $0EB0, X ; something we overwrote, documentation unclear on purpose
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; LDA FairySword : STA $0DC0, X ; whichever sword
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; LDA.b #$05 : STA $0EB0, X ; something we overwrote, documentation unclear on purpose
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;
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;JML.l PyramidFairy_BRANCH_GAMMA
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;================================================================================
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@@ -45,6 +45,7 @@ LookupDamageLevel:
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LDA.l !StalfosBombDamage
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RTL
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+
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LDA SpecialBombs : BNE .alt_table
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PHP
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REP #$20 ; set 16-bit accumulator
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TXA : LSR : TAX : BCS .lower
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@@ -58,6 +59,20 @@ RTL
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LDA.l Damage_Table, X
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AND.b #$0F
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RTL
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.alt_table
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PHP
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REP #$20 ; set 16-bit accumulator
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TXA : LSR : TAX : BCS .alt_lower
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.alt_upper
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PLP
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LDA.l Damage_Table_Alt, X
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LSR #4
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RTL
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.alt_lower
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PLP
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LDA.l Damage_Table_Alt, X
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AND.b #$0F
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RTL
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;================================================================================
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; $7F50C0 - Sword Modifier
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LoadModifiedSwordLevel: ; returns short
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@@ -146,21 +161,21 @@ GetSmithSword:
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REP #$20 : LDA $7EF360 : CMP #$000A : SEP #$20 : !BGE .buy
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.cant_afford
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REP #$10
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LDA.b #$7A
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LDY.b #$01
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JSL.l Sprite_ShowMessageUnconditional
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LDA.b #$7A
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LDY.b #$01
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JSL.l Sprite_ShowMessageUnconditional
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LDA.b #$3C : STA $012E ; error sound
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SEP #$10
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BRA .done
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.buy
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LDA.l SmithItem : TAY
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STZ $02E9 ; Item from NPC
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LDA.l SmithItem : TAY
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STZ $02E9 ; Item from NPC
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PHX : JSL Link_ReceiveItem : PLX
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REP #$20 : LDA $7EF360 : !SUB.w #$000A : STA $7EF360 : SEP #$20 ; Take 10 rupees
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JSL ItemSet_SmithSword
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.done
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JML.l Smithy_AlreadyGotSword
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;================================================================================
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