Add bomb-only mode
This commit is contained in:
@@ -58,6 +58,7 @@ db #$20, #$19, #$08, #$31 ; year/month/day
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;$7EF420 - $7EF466 - Stat Tracking Bank 1 (overlaps with RNG Item Flags)
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;$7EF450 - $7EF45F - RNG Item (Single) Flags
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;$7EF4A0 - $7EF4A7 - Service Request Block
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!PROGRESSIVE_BOMBS = "$7EF4A8"
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!FRESH_FILE_MARKER = "$7EF4F0" ; zero if fresh file
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;$700500 - $70050F - Extended File Name
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;$701000 - $70100F - Password (incorporate into log header)
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@@ -203,6 +204,7 @@ incsrc toast.asm
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incsrc darkroomitems.asm
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incsrc fastcredits.asm
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incsrc msu.asm
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incsrc special_bombs.asm
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warnpc $A58000
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;org $228000 ; contrib area
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@@ -277,6 +279,11 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin sheet73.gfx
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warnpc $31E501
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org $31E800
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Damage_Table_Alt:
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incbin damage_table_sword_bombs.bin
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warnpc $31F001
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org $338000
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GFX_HUD_Palette:
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incbin hudpalette.pal
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BIN
damage_table_sword_bombs.bin
Normal file
BIN
damage_table_sword_bombs.bin
Normal file
Binary file not shown.
@@ -140,9 +140,10 @@ SetEscapeAssist:
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BRA ++
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.no_train ; choo choo
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LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
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LDA.l EscapeAssist
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BIT.b #$40 : BEQ + : STA !INFINITE_MAGIC : +
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BIT.b #$20 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$10 : BEQ + : STA !INFINITE_ARROWS : +
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++
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RTL
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;--------------------------------------------------------------------------------
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42
dialog.asm
42
dialog.asm
@@ -299,31 +299,35 @@ RTL
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; s = silver arrow bow
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; p = 2nd progressive bow
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DialogGanon2:
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JSL.l CheckGanonVulnerability
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JSL.l CheckGanonVulnerability
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REP #$20
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BCS +
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LDA.w #$018D : BRA ++
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+
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LDA.w #$018D : BRA ++
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+
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LDA.l SpecialBombs
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AND.w #$00FF : BEQ + ; branch if not special bomb mode
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LDA.w #$0195 : BRA ++
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+
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LDA.l $7EF38E
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BIT.w #$0080 : BNE + ; branch if bow
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LDA.w #$0192 : BRA ++
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+
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BIT.w #$0040 : BEQ + ; branch if no silvers
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LDA.w #$0195 : BRA ++
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+
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BIT.w #$0020 : BNE + ; branch if p bow
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LDA.w #$0194 : BRA ++
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+
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BIT.w #$0080 : BEQ + ; branch if no bow
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LDA.w #$0193 : BRA ++
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+
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LDA.w #$016E
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++
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BIT.w #$0080 : BNE + ; branch if bow
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LDA.w #$0192 : BRA ++
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+
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BIT.w #$0040 : BEQ + ; branch if no silvers
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LDA.w #$0195 : BRA ++
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+
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BIT.w #$0020 : BNE + ; branch if p bow
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LDA.w #$0194 : BRA ++
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+
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BIT.w #$0080 : BEQ + ; branch if no bow
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LDA.w #$0193 : BRA ++
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+
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LDA.w #$016E
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++
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STA $1CF0
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SEP #$20
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JSL.l Sprite_ShowMessageMinimal_Alt
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JSL.l Sprite_ShowMessageMinimal_Alt
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RTL
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;--------------------------------------------------------------------------------
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DialogEtherTablet:
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@@ -373,7 +377,7 @@ RTL
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DialogSahasrahla:
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LDA.l $7EF374 : AND #$04 : BEQ + ;Check if player has green pendant
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LDA.b #$2F
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LDY.b #$00
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LDY.b #$00
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JML Sprite_ShowMessageUnconditional
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+
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RTL
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@@ -132,7 +132,7 @@ OnNewFile:
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BPL -
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LDX #$000E : -
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LDA $7EF37C, X : STA $7EF4E0, X
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LDA $7EF37C, X : STA $7EF4E0, X
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DEX : DEX
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BPL -
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@@ -234,6 +234,6 @@ PostItemAnimation:
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LDA.b #$00 : STA $7F509F
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+
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STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
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STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
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RTL
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;--------------------------------------------------------------------------------
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64
generate_bomb_table.rb
Normal file
64
generate_bomb_table.rb
Normal file
@@ -0,0 +1,64 @@
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def process_values(sprite, values)
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ret = values.clone
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if [1, 2].include?(ret[0]) # boomerang
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ret[0] = 0
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end
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if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
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ret[6] = 0
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end
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if ret[7] == 2 # hookshot
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ret[7] = 0
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end
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if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
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ret[9] = 0
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end
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if ret[10] == 4 # powder
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ret[10] = 0
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end
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if ret[11] > 0 && ![0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
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ret[11] = 0
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end
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if ret[12] != 3 && sprite != 0xCC # ice rod
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ret[12] = 0
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end
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if ret[13] != 3 && ![0xA3, 0xA1].include?(sprite) # bombos
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ret[13] = 0
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end
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if ret[14] != 1 # ether
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ret[14] = 0
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end
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if ret[15] != 3 # quake
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ret[15] = 0
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end
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return ret
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end
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def split_value(byte)
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return [byte >> 4, byte & 0x0F]
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end
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def join_values(value1, value2)
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return (value1 & 0x0F) << 4 | (value2 & 0x0F)
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end
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File.open("damage_table.bin") do |input|
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File.open("damage_table_sword_bombs.bin", "w") do |output|
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i_enum = input.each_byte
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(0...0xD7).each do |sprite|
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values = []
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(0...8).each do
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values += split_value(i_enum.next)
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end
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v_enum = process_values(sprite, values).to_enum
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(0...8).each do
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output.putc(join_values(v_enum.next, v_enum.next))
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end
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end
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begin
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while true
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output.putc(i_enum.next)
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end
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rescue StopIteration
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end
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end
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end
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66
hooks.asm
66
hooks.asm
@@ -319,6 +319,18 @@ JSL.l LoadBombCount16
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org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
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JSL.l IsItemAvailable
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;--------------------------------------------------------------------------------
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org $0DDDE6 ; <- 6DDE6 - equipment.asm : 146 (LDX.b #$12 ...)
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JSL.l HaveAnyItems
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BRA + : NOP #7 : +
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;--------------------------------------------------------------------------------
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org $0DDE6E ; <- 6DE6E - equipment.asm : 271 (LDX.b #$12 ...)
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JSL.l HaveAnyItems
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BRA + : NOP #7 : +
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;--------------------------------------------------------------------------------
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org $0DE39B ; <- 6E39B - equipment.asm : 1107 (LDX.b #$12 ...)
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JSL.l HaveAnyItems
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BRA + : NOP #7 : +
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;--------------------------------------------------------------------------------
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;================================================================================
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; Inverted Mode
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@@ -908,12 +920,9 @@ LDA.w AddReceivedItemExpanded_item_target_addr+1, X
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org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
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LDA.w AddReceivedItemExpanded_item_values, Y
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org $098627 ; 48627 - ancilla_init.asm:731 (LDA .item_target_addr+0, X)
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LDA.w AddReceivedItemExpanded_item_target_addr+0, X
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org $09862C ; 4862C - ancilla_init.asm:722 (LDA .item_target_addr+1, X)
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LDA.w AddReceivedItemExpanded_item_target_addr+1, X
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org $098635 ; 48635 - ancilla_init.asm:727 (LDA .item_values, Y)
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LDA.w AddReceivedItemExpanded_item_values, Y
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org $098624 ; 48624 - ancilla_init.asm:728 (TYA : ASL A : TAX)
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JSL.l UpdateInventoryLocationExpanded
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BRA + : NOP #18 : +
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org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
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LDA.w AddReceivedItemExpanded_item_masks, X
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@@ -2269,9 +2278,6 @@ NOP #6
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;--------------------------------------------------------------------------------
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org $09865E ; <- 4865E
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JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
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;--------------------------------------------------------------------------------
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org $098638 ; <- 48638 - ancilla_init.asm:737 - LDA .item_values, Y : BMI .dontWrite (BMI)
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JSL.l ItemDowngradeFix
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;================================================================================
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;================================================================================
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@@ -2644,3 +2650,45 @@ JSL FastCreditsCutsceneTimer
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org $0EE773
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JSL FastTextScroll : NOP
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;================================================================================
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; Bomb-Only Mode
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;--------------------------------------------------------------------------------
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org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
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JSL DamageClassCalc
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BRA + : NOP #29 : +
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;--------------------------------------------------------------------------------
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org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
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JSL Utility_CheckAncillaOverlapWithSprite
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BRA + : NOP #5 : +
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;--------------------------------------------------------------------------------
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org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
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JSL Utility_CheckAncillaOverlapWithSprite
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BRA + : NOP #7 : +
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--------------------------------------------------------------------------------
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org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
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JSL Utility_CheckHelmasaurKingCollision
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NOP
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;--------------------------------------------------------------------------------
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org $1E838C ; sprite_helmasaur_king.asm@522 (LDA $0301 : AND.b #$0A)
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JSL Utility_CheckHammerHelmasaurKingMask
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NOP
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;--------------------------------------------------------------------------------
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org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
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JSL Utility_CheckImpervious
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NOP
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;--------------------------------------------------------------------------------
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org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
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JSL AllowBombingMoldorm
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BRA + : NOP : +
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;--------------------------------------------------------------------------------
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org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
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JSL DrawSwordInMenu
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BRA + : NOP #16 : +
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;--------------------------------------------------------------------------------
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org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
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db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
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db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
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db $B2, $24, $B3, $24, $C2, $24, $19, $24
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db $B2, $28, $B3, $28, $C2, $28, $1A, $28
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db $B2, $28, $B3, $28, $C2, $28, $1B, $28
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330
newitems.asm
330
newitems.asm
@@ -39,6 +39,12 @@
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; #$80 - Compasses
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; #$90 - Big Keys
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; #$A0 - Small Keys
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; #$B0 - reserved for bee traps
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; #$B1 - L-2 Bombs
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; #$B2 - L-3 Bombs
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; #$B3 - L-4 Bombs
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; #$B4 - L-5 Bombs
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; #$B5 - Progressive Bombs
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; #$FE - Server Request (Asychronous Chest)
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; #$FF - Null Chest
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;--------------------------------------------------------------------------------
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@@ -68,23 +74,23 @@
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;JML GetAnimatedSpriteGfxFile_return
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;--------------------------------------------------------------------------------
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GetAnimatedSpriteGfxFile:
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CMP.b #$0C : BNE +
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CMP.b #$0C : BNE +
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LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
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+
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CMP.b #$23 : BNE +
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CMP.b #$23 : BNE +
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LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
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+
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CMP.b #$48 : BNE +
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CMP.b #$48 : BNE +
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LDY.b #$60 : JML GetAnimatedSpriteGfxFile_return
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+
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CMP.b #$24 : !BGE +
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CMP.b #$24 : !BGE +
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LDY.b #$5B : JML GetAnimatedSpriteGfxFile_return
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+
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CMP.b #$37 : !BGE +
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CMP.b #$37 : !BGE +
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LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
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+
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CMP.b #$39 : !BGE +
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CMP.b #$39 : !BGE +
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LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
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+
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LDY.b #$32
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@@ -267,7 +273,7 @@ AddReceivedItemExpandedGetItem:
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+ CMP.b #$57 : BNE + ; Programmable Object 3
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%ProgrammableItemLogic(3)
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JMP .done
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+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
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+ CMP.b #$58 : BNE + ; Upgrade-Only Silver Arrows
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LDA.l SilverArrowsUseRestriction : BNE +++
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
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LDA $7EF340 : BEQ ++ : CMP.b #$03 : !BGE ++
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@@ -399,6 +405,7 @@ AddReceivedItemExpandedGetItem:
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PLX
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LDA $02E9 : CMP.b #$01 ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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; #$70 - Maps
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; #$80 - Compasses
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; #$90 - Big Keys
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@@ -494,9 +501,9 @@ AddReceivedItemExpanded:
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LDA.b #$23 : STA $02D8 : JMP .done
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++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
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LDA $7EF354 : BNE + ; No Lift
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LDA.b #$1B : STA $02D8 : BRA .done
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LDA.b #$1B : STA $02D8 : JMP .done
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+ ; Everything Else
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LDA.b #$1C : STA $02D8 : BRA .done
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LDA.b #$1C : STA $02D8 : JMP .done
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++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
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LDA $7EF340 : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
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LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
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@@ -519,40 +526,51 @@ AddReceivedItemExpanded:
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JSL.l GetRNGItemMulti : STA $02D8
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LDA #$FF : STA !LOCK_IN ; clear lock-in
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BRA .done
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++ : CMP.b #$B5 : BNE ++ ; Progressive Bombs
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LDA $7EF4A8
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CMP.b #$00 : BNE + ; L-1 Bombs
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LDA.b #$B1 : STA $02D8 : JMP .done
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+ : CMP.b #$01 : BNE + ; L-2 Bombs
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LDA.b #$B2 : STA $02D8 : JMP .done
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+ : CMP.b #$02 : BNE + ; L-3 Bombs
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LDA.b #$B3 : STA $02D8 : JMP .done
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+ ; Everything Else
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LDA.b #$B4 : STA $02D8 : JMP .done
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++
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.done
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PLX : PLA
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PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
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PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
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JML.l AddReceivedItem+2
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}
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;--------------------------------------------------------------------------------
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;DATA AddReceivedItemExpanded
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{
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; This is a temporary measure for Fish to have consistent addresses
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warnpc $A08800
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org $A08800
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.y_offsets
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db -5, -5, -5, -5, -5, -4, -4, -5
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db -5, -4, -4, -4, -2, -4, -4, -4
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db -5, -5, -5, -5, -5, -4, -4, -5
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db -5, -4, -4, -4, -2, -4, -4, -4
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db -4, -4, -4, -4, -4, -4, -4, -4
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db -4, -4, -4, -4, -4, -4, -4, -4
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db -4, -4, -4, -4, -4, -4, -4, -4
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db -4, -4, -4, -4, -4, -4, -4, -4
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db -4, -4, -4, -5, -4, -4, -4, -4
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db -4, -4, -2, -4, -4, -4, -4, -4
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db -4, -4, -4, -5, -4, -4, -4, -4
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db -4, -4, -2, -4, -4, -4, -4, -4
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db -4, -4, -4, -4, -2, -2, -2, -4
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db -4, -4, -4, -4, -4, -4, -4, -4
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db -4, -4, -4, -4, -2, -2, -2, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
|
||||
db -4, -4, -2, -2, -4, -2, -4, -4
|
||||
db -4, -5, -4, -4
|
||||
db -4, -4, -2, -2, -4, -2, -4, -4
|
||||
db -4, -5, -4, -4
|
||||
;new
|
||||
db -4, -4, -4, -4
|
||||
db -5 ; Master Sword (Safe)
|
||||
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
||||
db -4, -4, -4 ; 3x Programmable Item
|
||||
db -4 ; Upgrade-Only Sivler Arrows
|
||||
db -4 ; Upgrade-Only Silver Arrows
|
||||
db -4 ; 1 Rupoor
|
||||
db -4 ; Null Item
|
||||
db -4, -4, -4 ; Red, Blue & Green Clocks
|
||||
@@ -566,32 +584,34 @@ org $A08800
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Compass
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4 ; reserved for bee traps
|
||||
db -4, -4, -4, -4, -4 ; Bomb Upgrades
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
|
||||
.x_offsets
|
||||
db 4, 4, 4, 4, 4, 0, 0, 4
|
||||
db 4, 4, 4, 4, 5, 0, 0, 0
|
||||
db 4, 4, 4, 4, 4, 0, 0, 4
|
||||
db 4, 4, 4, 4, 5, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 4, 0, 4, 0, 0
|
||||
db 4, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 4, 0, 4, 0, 0
|
||||
db 4, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 0, 4, 0, 0, 0
|
||||
db 0, 0, 5, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 4, 0, 0, 0
|
||||
db 0, 0, 5, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 0, 4, 4, 4, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 4, 4, 4, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 4, 4, 0, 4, 0, 0
|
||||
db 0, 4, 0, 0
|
||||
db 0, 0, 4, 4, 0, 4, 0, 0
|
||||
db 0, 4, 0, 0
|
||||
;new
|
||||
db 0, 0, 0, 0
|
||||
db 4 ; Master Sword (Safe)
|
||||
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
||||
db 0, 0, 0 ; 3x Programmable Item
|
||||
db 0 ; Upgrade-Only Sivler Arrows
|
||||
db 0 ; Upgrade-Only Silver Arrows
|
||||
db 4 ; 1 Rupoor
|
||||
db 0 ; Null Item
|
||||
db 0, 0, 0 ; Red, Blue & Green Clocks
|
||||
@@ -606,33 +626,35 @@ org $A08800
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Big Key
|
||||
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0 ; reserved for bee traps
|
||||
db 0, 0, 0, 0, 0 ; Bomb Upgrades
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
|
||||
.item_graphics_indices
|
||||
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $06, $0C, $38
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $06, $0C, $38
|
||||
;new
|
||||
db $39, $3A, $3B, $3C
|
||||
;5x
|
||||
db $18 ; Master Sword (Safe)
|
||||
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
||||
db $00, $00, $00 ; 3x Programmable Item
|
||||
db $41 ; Upgrade-Only Sivler Arrows
|
||||
db $41 ; Upgrade-Only Silver Arrows
|
||||
db $24 ; 1 Rupoor
|
||||
db $47 ; Null Item
|
||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||
@@ -650,33 +672,34 @@ org $A08800
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49 ; reserved for bee traps
|
||||
db $13, $13, $13, $13, $13 ; Bomb Upgrades
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
|
||||
.wide_item_flag
|
||||
db $00, $00, $00, $00, $00, $02, $02, $00
|
||||
db $00, $00, $00, $00, $00, $02, $02, $02
|
||||
db $00, $00, $00, $00, $00, $02, $02, $00
|
||||
db $00, $00, $00, $00, $00, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $00, $02, $00, $02, $02
|
||||
db $00, $02, $02, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $00, $02, $00, $02, $02
|
||||
db $00, $02, $02, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $02, $00, $02, $02, $02
|
||||
db $02, $02, $00, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $00, $02, $02, $02
|
||||
db $02, $02, $00, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $02, $00, $00, $00, $02
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $00, $00, $00, $02
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $00, $00, $02, $00, $02, $02
|
||||
db $02, $00, $02, $02
|
||||
db $02, $02, $00, $00, $02, $00, $02, $02
|
||||
db $02, $00, $02, $02
|
||||
;new
|
||||
db $02, $02, $02, $02
|
||||
db $00 ; Master Sword (Safe)
|
||||
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
||||
db $02, $02, $02 ; 3x Programmable Item
|
||||
db $02 ; Upgrade-Only Sivler Arrows
|
||||
db $02 ; Upgrade-Only Silver Arrows
|
||||
db $00 ; 1 Rupoor
|
||||
db $02 ; Null Item
|
||||
db $02, $02, $02 ; Red, Blue & Green Clocks
|
||||
@@ -690,34 +713,35 @@ org $A08800
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Compass
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
||||
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02 ; reserved for bee traps
|
||||
db $02, $02, $02, $02, $02 ; Bomb Upgrades
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
|
||||
.properties
|
||||
db 5, -1, 5, 5, 5, 5, 5, 1
|
||||
db 2, 1, 1, 1, 2, 2, 2, 4
|
||||
db 5, -1, 5, 5, 5, 5, 5, 1
|
||||
db 2, 1, 1, 1, 2, 2, 2, 4
|
||||
|
||||
db 4, 4, 1, 1, 2, 1, 1, 1
|
||||
db 2, 1, 2, 1, 4, 4, 2, 1
|
||||
db 4, 4, 1, 1, 2, 1, 1, 1
|
||||
db 2, 1, 2, 1, 4, 4, 2, 1
|
||||
|
||||
db 6, 1, 2, 1, 2, 2, 1, 2
|
||||
db 2, 4, 1, 1, 4, 2, 1, 4
|
||||
db 6, 1, 2, 1, 2, 2, 1, 2
|
||||
db 2, 4, 1, 1, 4, 2, 1, 4
|
||||
|
||||
db 2, 2, 4, 4, 4, 2, 1, 4
|
||||
db 1, 2, 2, 1, 2, 2, 1, 1
|
||||
db 2, 2, 4, 4, 4, 2, 1, 4
|
||||
db 1, 2, 2, 1, 2, 2, 1, 1
|
||||
|
||||
db 4, 4, 1, 2, 2, 4, 4, 4
|
||||
db 2, 5, 2, 1
|
||||
db 4, 4, 1, 2, 2, 4, 4, 4
|
||||
db 2, 5, 2, 1
|
||||
;new
|
||||
db 4, 4, 4, 4
|
||||
db 5 ; Master Sword (Safe)
|
||||
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
||||
db 4, 4, 4 ; 3x Programmable Item
|
||||
db 1 ; Upgrade-Only Sivler Arrows
|
||||
db 1 ; Upgrade-Only Silver Arrows
|
||||
db 3 ; 1 Rupoor
|
||||
db 1 ; Null Item
|
||||
db 1, 2, 4 ; Red, Blue & Green Clocks
|
||||
@@ -731,7 +755,9 @@ org $A08800
|
||||
db 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ; Free Compass
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4 ; reserved for bee traps
|
||||
db 5, 5, 5, 5, 5 ; Bomb Upgrades
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
@@ -739,26 +765,26 @@ org $A08800
|
||||
|
||||
; \item Target SRAM addresses for items you receive
|
||||
.item_target_addr
|
||||
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
||||
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
||||
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
||||
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
||||
|
||||
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
||||
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
||||
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
||||
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
||||
|
||||
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
||||
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
||||
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
||||
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
||||
|
||||
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
||||
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
||||
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
||||
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
||||
|
||||
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
||||
dw $F35C, $F359, $F34C, $F355
|
||||
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
||||
dw $F35C, $F359, $F34C, $F355
|
||||
;new
|
||||
dw $F375, $F376, $F373, $F373
|
||||
dw $F359 ; Master Sword (Safe)
|
||||
dw $F375, $F375, $F376, $F376 ; +5/+10 Bomb Arrows
|
||||
dw $F41A, $F41C, $F41E ; 3x Programmable Item
|
||||
dw $F340 ; Upgrade-Only Sivler Arrows
|
||||
dw $F340 ; Upgrade-Only Silver Arrows
|
||||
dw $F360 ; 1 Rupoor
|
||||
dw $F36A ; Null Item
|
||||
dw $F454, $F454, $F454 ; Red, Blue & Green Clocks
|
||||
@@ -772,7 +798,9 @@ org $A08800
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Compass
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A ; reserved for bee traps
|
||||
dw $F4A8, $F4A8, $F4A8, $F4A8, $F4A8 ; Bomb Upgrades
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
@@ -782,26 +810,26 @@ org $A08800
|
||||
; DATA Values to write to the above SRAM locations.
|
||||
{
|
||||
.item_values
|
||||
db $01, $02, $03, $04, $01, $02, $03, $01
|
||||
db $01, $01, $01, $01, $01, $02, $FF, $01
|
||||
db $01, $02, $03, $04, $01, $02, $03, $01
|
||||
db $01, $01, $01, $01, $01, $02, $FF, $01
|
||||
|
||||
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
||||
db $01, $01, $02, $01, $02, $01, $01, $01
|
||||
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
||||
db $01, $01, $02, $01, $02, $01, $01, $01
|
||||
|
||||
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
||||
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
||||
|
||||
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
||||
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
||||
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
||||
|
||||
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
||||
db $FF, $01, $03, $01
|
||||
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
||||
db $FF, $01, $03, $01
|
||||
;new
|
||||
db $32, $46, $80, $80
|
||||
db $02 ; Master Sword (Safe)
|
||||
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
||||
db $FF, $FF, $FF ; 3x Programmable Item
|
||||
db $FF ; Upgrade-Only Sivler Arrows
|
||||
db $FF ; Upgrade-Only Silver Arrows
|
||||
db $FF ; 1 Rupoor
|
||||
db $FF ; Null Item
|
||||
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
||||
@@ -815,31 +843,33 @@ org $A08800
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Compass
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF ; reserved for bee traps
|
||||
db $01, $02, $03, $04, $FF ; Bomb Upgrades
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
|
||||
;0x00 - Sewer Passage
|
||||
;0x02 - Hyrule Castle
|
||||
;0x04 - Eastern Palace
|
||||
;0x06 - Desert Palace
|
||||
;0x08 - Hyrule Castle 2
|
||||
;0x0A - Swamp Palace
|
||||
;0x0C - Dark Palace
|
||||
;0x0E - Misery Mire
|
||||
;0x10 - Skull Woods
|
||||
;0x12 - Ice Palace
|
||||
;0x14 - Tower of Hera
|
||||
;0x16 - Gargoyle's Domain
|
||||
;0x18 - Turtle Rock
|
||||
;0x1A - Ganon's Tower
|
||||
;0x00 - Sewer Passage
|
||||
;0x02 - Hyrule Castle
|
||||
;0x04 - Eastern Palace
|
||||
;0x06 - Desert Palace
|
||||
;0x08 - Hyrule Castle 2
|
||||
;0x0A - Swamp Palace
|
||||
;0x0C - Dark Palace
|
||||
;0x0E - Misery Mire
|
||||
;0x10 - Skull Woods
|
||||
;0x12 - Ice Palace
|
||||
;0x14 - Tower of Hera
|
||||
;0x16 - Gargoyle's Domain
|
||||
;0x18 - Turtle Rock
|
||||
;0x1A - Ganon's Tower
|
||||
|
||||
.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
; sewers and castle get 2 bits active so that they can share their items elegantly
|
||||
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004, $0000, $0000
|
||||
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004, $0000, $0000
|
||||
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
@@ -861,27 +891,27 @@ org $A08800
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
BottleListExpanded:
|
||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||
|
||||
PotionListExpanded:
|
||||
db $2E, $2F, $30, $FF, $0E
|
||||
db $2E, $2F, $30, $FF, $0E
|
||||
;--------------------------------------------------------------------------------
|
||||
Link_ReceiveItemAlternatesExpanded:
|
||||
{
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
||||
|
||||
db -1, -1, $35, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, $35, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1
|
||||
db -1 ; Master Sword (Safe)
|
||||
@@ -901,7 +931,9 @@ Link_ReceiveItemAlternatesExpanded:
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Compass
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1 ; reserved for bee traps
|
||||
db -1, -1, -1, -1, -1 ; Bomb Upgrades
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
@@ -920,10 +952,10 @@ RTL
|
||||
;DrawHUDSilverArrows:
|
||||
; LDA $7EF340 : AND.w #$00FF : BNE +
|
||||
; LDA !INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
||||
; LDA.w #$2810 : STA $11C8
|
||||
; LDA.w #$2811 : STA $11CA
|
||||
; LDA.w #$2820 : STA $1208
|
||||
; LDA.w #$2821 : STA $120A
|
||||
; LDA.w #$2810 : STA $11C8
|
||||
; LDA.w #$2811 : STA $11CA
|
||||
; LDA.w #$2820 : STA $1208
|
||||
; LDA.w #$2821 : STA $120A
|
||||
; +
|
||||
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
||||
;RTL
|
||||
@@ -1104,20 +1136,20 @@ AttemptItemSubstitution:
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
CountBottles:
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDA $7EF35C : BEQ ++ : INX
|
||||
++ : LDA $7EF35D : BEQ ++ : INX
|
||||
++ : LDA $7EF35E : BEQ ++ : INX
|
||||
++ : LDA $7EF35F : BEQ ++ : INX
|
||||
++
|
||||
TXA
|
||||
PLX
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDA $7EF35C : BEQ ++ : INX
|
||||
++ : LDA $7EF35D : BEQ ++ : INX
|
||||
++ : LDA $7EF35E : BEQ ++ : INX
|
||||
++ : LDA $7EF35F : BEQ ++ : INX
|
||||
++
|
||||
TXA
|
||||
PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
ActivateGoal:
|
||||
STZ $11
|
||||
STZ $B0
|
||||
STZ $11
|
||||
STZ $B0
|
||||
JML.l StatsFinalPrep
|
||||
;--------------------------------------------------------------------------------
|
||||
ChestPrep:
|
||||
@@ -1126,7 +1158,23 @@ ChestPrep:
|
||||
JSL.l ChestItemServiceRequest
|
||||
RTL
|
||||
+
|
||||
LDY $0C ; get item value
|
||||
LDY $0C ; get item value
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
UpdateInventoryLocationExpanded:
|
||||
{
|
||||
REP #$30
|
||||
TYA : AND #$00FF : ASL A : TAX
|
||||
|
||||
; Tells what inventory location to write to.
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr, X : STA $00
|
||||
|
||||
SEP #$30
|
||||
|
||||
LDA.b #$7E : STA $02
|
||||
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
JSL ItemDowngradeFix
|
||||
RTL
|
||||
}
|
||||
|
||||
@@ -26,6 +26,12 @@ StoreBombCount:
|
||||
.finite
|
||||
PLA : STA $7EF343
|
||||
RTL
|
||||
HaveAnyItems:
|
||||
LDX #$13
|
||||
LDA !INFINITE_BOMBS
|
||||
.next_item
|
||||
ORA $7EF340, X : DEX : BPL .next_item
|
||||
RTL
|
||||
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
DecrementArrows:
|
||||
|
||||
246
special_bombs.asm
Normal file
246
special_bombs.asm
Normal file
@@ -0,0 +1,246 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
!BOMB_LEVEL = "$7EF4A8"
|
||||
; start with X = sprite index, A = ancilla index
|
||||
;--------------------------------------------------------------------------------
|
||||
DamageClassCalc:
|
||||
CMP #$01 : BEQ .cane
|
||||
CMP #$2C : BEQ .cane
|
||||
CMP #$31 : BEQ .cane
|
||||
BRA .not_cane
|
||||
.cane
|
||||
PHA
|
||||
LDA SpecialBombs : BEQ .normal_cane
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .normal_cane ; crystal switch
|
||||
PLA
|
||||
.impervious
|
||||
LDA #$FF
|
||||
RTL
|
||||
.normal_cane
|
||||
PLA
|
||||
.not_cane
|
||||
CMP #$07 : BNE .no_change
|
||||
LDA SpecialBombs : BEQ .normal_bombs
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$D7 : BEQ .stunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
CMP.b #$92 : BEQ .helmasaur_king
|
||||
.bomb_level
|
||||
LDA !BOMB_LEVEL : INC A
|
||||
BRA .done
|
||||
.mothula
|
||||
LDA !BOMB_LEVEL : INC A
|
||||
CMP #$04 : !BGE .fix_mothula
|
||||
BRA .done
|
||||
.fix_mothula
|
||||
LDA #$03
|
||||
BRA .done
|
||||
.helmasaur_king
|
||||
LDA $0DB0, X : CMP #$03 : !BGE .bomb_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.unstunned_ganon
|
||||
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
BRA .bomb_level
|
||||
.stunned_ganon
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal_bombs
|
||||
LDA #$07
|
||||
.no_change
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
CMP.b #$06 : BNE .done ; not arrows
|
||||
LDA $7EF340 : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||
LDA #$06
|
||||
.done
|
||||
RTL
|
||||
.actual_silver_arrows
|
||||
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||
LDA #$20 : STA $0F10, X
|
||||
+
|
||||
LDA #$09
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckAncillaOverlapWithSprite:
|
||||
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||
CMP #$CB : BEQ .trinexx
|
||||
.not_giant_moldorm ; ordinary collision checking
|
||||
PHY : PHX
|
||||
TYX
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX : PLY
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
.ignore_collision
|
||||
CLC
|
||||
RTL
|
||||
.giant_moldorm
|
||||
LDA $0C4A, X : CMP #$07 : BNE .ignore_collision ; don't collide with non-bombs
|
||||
LDA.l SpecialBombs : BEQ .ignore_collision
|
||||
LDA $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||
|
||||
JSR SetUpMoldormHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
.trinexx
|
||||
LDA $0C4A, X : CMP #$07 : BNE .ignore_collision ; don't collide with non-bombs
|
||||
LDA.l SpecialBombs : BEQ .ignore_collision
|
||||
|
||||
JSR SetUpTrinexxHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
; returns carry clear if there was no overlap
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpTrinexxHitbox:
|
||||
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||
LDA $0CAA, Y : PHA
|
||||
LDA $0E60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
LDA #$80 : STA $0CAA, Y
|
||||
|
||||
PHX
|
||||
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
|
||||
TYX
|
||||
STZ $0E60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0E60, Y
|
||||
PLA : STA $0CAA, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpMoldormHitbox:
|
||||
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||
LDA $0D90, Y : PHA
|
||||
LDA $0F60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
PHY : PHX
|
||||
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
LDA #$01 : STA $09D0, Y
|
||||
|
||||
TYX
|
||||
STZ $0F60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
|
||||
PLX : PLY
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0F60, Y
|
||||
PLA : STA $0D90, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
Utility_CheckHelmasaurKingCollision:
|
||||
LDA $0C4A, X : CMP #$07 : BNE .normal ; normal behavior with non-bombs
|
||||
LDA.l SpecialBombs : BEQ .normal
|
||||
CLC
|
||||
RTL
|
||||
.normal
|
||||
LDA $0DB0, Y : CMP.b #$03
|
||||
RTL
|
||||
; returns carry set if there is collision immunity
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckHammerHelmasaurKingMask:
|
||||
LDA.l SpecialBombs : BNE .no_effect
|
||||
LDA $0301 : AND #$0A
|
||||
RTL
|
||||
.no_effect
|
||||
LDA #$00
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckImpervious:
|
||||
LDA $0E20, X : CMP.b #$CB : BEQ .trinexx
|
||||
.normal
|
||||
LDA $0E60, X : AND.b #$40 : BNE .impervious
|
||||
LDA $0CF2 : CMP #$FF : BEQ .impervious ; special "always-impervious" class
|
||||
LDA $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||
LDA $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||
LDA.l SpecialBombs : BEQ .not_impervious
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||
BRA .impervious
|
||||
.trinexx
|
||||
LDA SpecialBombs : BEQ .normal
|
||||
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||
BRA .not_impervious
|
||||
.sidenexx
|
||||
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||
LDA SpecialBombs : BEQ .not_impervious
|
||||
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||
BRA .not_impervious
|
||||
.vulnerable
|
||||
LDA SpecialBombs : BEQ .not_impervious
|
||||
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||
BRA .not_impervious
|
||||
.not_impervious
|
||||
LDA #$00 : RTL
|
||||
.impervious
|
||||
LDA #$01 : RTL
|
||||
; returns nonzero A if impervious
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||
; start with X = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingMoldorm:
|
||||
LDA SpecialBombs : BNE .no_disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawSwordInMenu:
|
||||
LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||
.hasSword
|
||||
STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.noSword
|
||||
LDA SpecialBombs : AND.w #$00FF : BNE .bombSword
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.bombSword
|
||||
LDA $7EF4A8 : AND.w #$00FF : STA $02
|
||||
LDA.w #$FC51 : STA $04
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -6,11 +6,11 @@
|
||||
;GetFairySword:
|
||||
; CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert single fighter sword to low id one
|
||||
; CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert safe master sword to normal one
|
||||
; CMP #$04 : !BLT + : JML.l PyramidFairy_BRANCH_IOTA : + ; for any sword, incl newer
|
||||
; JSL ItemCheck_FairySword : BEQ + : JML.l PyramidFairy_BRANCH_IOTA : + ; skip if we already flagged getting this
|
||||
; CMP #$04 : !BLT + : JML.l PyramidFairy_BRANCH_IOTA : + ; for any sword, incl newer
|
||||
; JSL ItemCheck_FairySword : BEQ + : JML.l PyramidFairy_BRANCH_IOTA : + ; skip if we already flagged getting this
|
||||
; JSL ItemSet_FairySword ; mark as got
|
||||
; LDA FairySword : STA $0DC0, X ; whichever sword
|
||||
; LDA.b #$05 : STA $0EB0, X ; something we overwrote, documentation unclear on purpose
|
||||
; LDA FairySword : STA $0DC0, X ; whichever sword
|
||||
; LDA.b #$05 : STA $0EB0, X ; something we overwrote, documentation unclear on purpose
|
||||
;
|
||||
;JML.l PyramidFairy_BRANCH_GAMMA
|
||||
;================================================================================
|
||||
@@ -45,6 +45,7 @@ LookupDamageLevel:
|
||||
LDA.l !StalfosBombDamage
|
||||
RTL
|
||||
+
|
||||
LDA SpecialBombs : BNE .alt_table
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS .lower
|
||||
@@ -58,6 +59,20 @@ RTL
|
||||
LDA.l Damage_Table, X
|
||||
AND.b #$0F
|
||||
RTL
|
||||
.alt_table
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS .alt_lower
|
||||
.alt_upper
|
||||
PLP
|
||||
LDA.l Damage_Table_Alt, X
|
||||
LSR #4
|
||||
RTL
|
||||
.alt_lower
|
||||
PLP
|
||||
LDA.l Damage_Table_Alt, X
|
||||
AND.b #$0F
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7F50C0 - Sword Modifier
|
||||
LoadModifiedSwordLevel: ; returns short
|
||||
@@ -146,16 +161,16 @@ GetSmithSword:
|
||||
REP #$20 : LDA $7EF360 : CMP #$000A : SEP #$20 : !BGE .buy
|
||||
.cant_afford
|
||||
REP #$10
|
||||
LDA.b #$7A
|
||||
LDY.b #$01
|
||||
JSL.l Sprite_ShowMessageUnconditional
|
||||
LDA.b #$7A
|
||||
LDY.b #$01
|
||||
JSL.l Sprite_ShowMessageUnconditional
|
||||
LDA.b #$3C : STA $012E ; error sound
|
||||
SEP #$10
|
||||
BRA .done
|
||||
|
||||
.buy
|
||||
LDA.l SmithItem : TAY
|
||||
STZ $02E9 ; Item from NPC
|
||||
LDA.l SmithItem : TAY
|
||||
STZ $02E9 ; Item from NPC
|
||||
PHX : JSL Link_ReceiveItem : PLX
|
||||
|
||||
REP #$20 : LDA $7EF360 : !SUB.w #$000A : STA $7EF360 : SEP #$20 ; Take 10 rupees
|
||||
|
||||
32
tables.asm
32
tables.asm
@@ -98,7 +98,11 @@ db #$02 ; #$02 = Tempered Sword (default)
|
||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18002B- 0x18002F (Unused)
|
||||
; 0x18002B- 0x18002E (Unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802F ; PC 0x18003F
|
||||
SpecialBombs:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308030 ; PC 0x180030
|
||||
EnableSRAMTrace:
|
||||
@@ -223,10 +227,13 @@ db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance
|
||||
org $30804D ; PC 0x18004D
|
||||
EscapeAssist: ; ScrubMode:
|
||||
db #$00
|
||||
;---- -mba
|
||||
;m - Infinite Magic
|
||||
;b - Infinite Bombs
|
||||
;a - Infinite Arrows
|
||||
;-MBA -mba
|
||||
;M - Infinite Magic (after escape)
|
||||
;B - Infinite Bombs (after escape)
|
||||
;A - Infinite Arrows (after escape)
|
||||
;m - Infinite Magic (during escape)
|
||||
;b - Infinite Bombs (during escape)
|
||||
;a - Infinite Arrows (during escape)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30804E ; PC 0x18004E
|
||||
UncleRefill:
|
||||
@@ -242,7 +249,7 @@ db #$01 ; #$00 = Off - #$01 = On (default)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308050 ; PC 0x180050 - 0x18005C
|
||||
CrystalPendantFlags_2:
|
||||
db $00 ; Sewers
|
||||
db $00 ; Sewers
|
||||
db $00 ; Hyrule Castle
|
||||
db $00 ; Eastern Palace
|
||||
db $00 ; Desert Palace
|
||||
@@ -250,7 +257,7 @@ CrystalPendantFlags_2:
|
||||
db $40 ; Swamp Palace
|
||||
db $40 ; Palace of Darkness
|
||||
db $40 ; Misery Mire
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Ice Palace
|
||||
.hera
|
||||
db $00 ; Tower of Hera
|
||||
@@ -630,7 +637,7 @@ dw $6434 ; #6434 - Crystal
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
|
||||
CrystalPendantFlags:
|
||||
db $00 ; Sewers
|
||||
db $00 ; Sewers
|
||||
db $00 ; Hyrule Castle
|
||||
db $04 ; Eastern Palace
|
||||
db $02 ; Desert Palace
|
||||
@@ -638,7 +645,7 @@ CrystalPendantFlags:
|
||||
db $10 ; Swamp Palace
|
||||
db $02 ; Palace of Darkness
|
||||
db $01 ; Misery Mire
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Skull Woods
|
||||
db $04 ; Ice Palace
|
||||
.hera
|
||||
db $01 ; Tower of Hera
|
||||
@@ -1377,6 +1384,13 @@ db $04
|
||||
;AD - Small Key of Ganon's Tower
|
||||
;AE - Reserved
|
||||
;AF - Generic Small Key
|
||||
|
||||
;B0 - reserved for bee traps
|
||||
;B1 - L-2 Bombs
|
||||
;B2 - L-3 Bombs
|
||||
;B3 - L-4 Bombs
|
||||
;B4 - L-5 Bombs
|
||||
;B5 - Progressive Bombs
|
||||
;================================================================================
|
||||
;;Residual Portal
|
||||
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||
|
||||
@@ -100,19 +100,19 @@ RTL
|
||||
;DATA - Loot Identifier to Sprite ID
|
||||
{
|
||||
.gfxSlots
|
||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $43, $0C, $38, $39, $3A, $F9, $3C
|
||||
; db $2C, $06, $0C, $38, $FF, $FF, $FF, $FF
|
||||
|
||||
@@ -146,7 +146,11 @@ RTL
|
||||
;Ax
|
||||
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
;Bx
|
||||
db $49 ; reserved for bee traps
|
||||
db $13, $13, $13, $13, $13 ; Bomb Upgrades
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
@@ -181,7 +185,7 @@ GetSpritePalette:
|
||||
;--------
|
||||
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
||||
PLB : PLX
|
||||
CMP.b #$F8 : !BGE .specialHandling
|
||||
CMP.b #$F7 : !BGE .specialHandling
|
||||
RTL
|
||||
.specialHandling
|
||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||
@@ -274,7 +278,9 @@ RTL
|
||||
;db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; *EVENT*
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08 ; reserved for bee traps
|
||||
db $0A, $0A, $0A, $0A, $0A; Bomb Upgrades
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
@@ -490,12 +496,12 @@ LoadModifiedTileBufferAddress:
|
||||
PHA
|
||||
LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
|
||||
TAX
|
||||
LDY.w #$0002
|
||||
LDY.w #$0002
|
||||
LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
|
||||
BRA .done
|
||||
+
|
||||
LDX.w #$2D40
|
||||
LDY.w #$0002
|
||||
LDX.w #$2D40
|
||||
LDY.w #$0002
|
||||
.done
|
||||
PLA
|
||||
RTL
|
||||
@@ -507,7 +513,7 @@ RTL
|
||||
; out: Carry - 1 = On Screen, 0 = Off Screen
|
||||
;--------------------------------------------------------------------------------
|
||||
Sprite_IsOnscreen:
|
||||
JSR _Sprite_IsOnscreen_DoWork
|
||||
JSR _Sprite_IsOnscreen_DoWork
|
||||
BCS +
|
||||
REP #$20
|
||||
LDA $E2 : PHA : !SUB.w #$0F : STA $E2
|
||||
@@ -522,11 +528,11 @@ Sprite_IsOnscreen:
|
||||
RTL
|
||||
|
||||
_Sprite_IsOnscreen_DoWork:
|
||||
LDA $0D10, X : CMP $E2
|
||||
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
||||
LDA $0D10, X : CMP $E2
|
||||
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
||||
|
||||
LDA $0D00, X : CMP $E8
|
||||
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
||||
LDA $0D00, X : CMP $E8
|
||||
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
||||
SEC
|
||||
RTS
|
||||
.offscreen
|
||||
|
||||
10
zelda.asm
10
zelda.asm
@@ -10,7 +10,15 @@ SpawnZelda:
|
||||
;--------------------------------------------------------------------------------
|
||||
EndRainState:
|
||||
LDA $7EF3C5 : CMP.b #$02 : !BGE + ; skip if past escape already
|
||||
LDA.b #$00 : STA !INFINITE_ARROWS : STA !INFINITE_BOMBS : STA !INFINITE_MAGIC
|
||||
LDA.l EscapeAssist : AND #$44
|
||||
CMP #$04 : BNE + : LDA #$00 : STA !INFINITE_MAGIC : +
|
||||
CMP #$40 : BNE + : STA !INFINITE_MAGIC : +
|
||||
LDA.l EscapeAssist : AND #$22
|
||||
CMP #$02 : BNE + : LDA #$00 : STA !INFINITE_BOMBS : +
|
||||
CMP #$20 : BNE + : STA !INFINITE_BOMBS : +
|
||||
LDA.l EscapeAssist : AND #$11
|
||||
CMP #$01 : BNE + : LDA #$00 : STA !INFINITE_ARROWS : +
|
||||
CMP #$10 : BNE + : STA !INFINITE_ARROWS : +
|
||||
LDA.b #$02 : STA $7EF3C5 ; end rain state
|
||||
JSL MaybeSetPostAgaWorldState
|
||||
+
|
||||
|
||||
Reference in New Issue
Block a user