Merged in DR v1.2.0.8
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@@ -181,6 +181,8 @@ JSL RainPrevention : BCC + : RTS : NOP : +
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org $9edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
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JSL StandardAgaDmg
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org $89F7B2 ; 09F7B2 Module17_01 S&Q
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JSL StandardSaveAndQuit
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org $89a681 ; < - similar to talalong.asm : 1157 (JSL Main_ShowTextMessage)
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JSL BlindsAtticHint : NOP #2
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@@ -121,6 +121,14 @@ StandardAgaDmg:
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LDA.b #$10 ; hurt him!
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+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
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StandardSaveAndQuit:
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LDA.b #$0F : STA.b $95 ; what we wrote over
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LDA.l ProgressFlags : AND #$04 : BNE +
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LDA.l DRMode : BEQ +
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LDA.l StartingEntrance : CMP.b #$02 : BCC +
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LDA.b #$03 : STA.l StartingEntrance ; set spawn to uncle if >=
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+ RTL
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; note: this skips both maiden dialog triggers if the hole is open
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BlindsAtticHint:
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REP #$20
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