Replace more labels
Removed mask from rupeelimit.asm as total item counter is now a 16-bit value Commented out CountBits in utilities.asm in previous commit as I've allocated a counter byte in SRAM
This commit is contained in:
@@ -1,25 +1,6 @@
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;================================================================================
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;================================================================================
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; Frame Hook
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; Frame Hook
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; $7EF42Ew[2] - loop frame counter (low)
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!LOOP_FRAMES_LOW = "$7EF42E"
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;--------------------------------------------------------------------------------
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; $7EF430w[2] - loop frame counter (high)
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!LOOP_FRAMES_HIGH = "$7EF430"
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;--------------------------------------------------------------------------------
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; $7EF43Ew[2] - nmi frame counter (low)
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!NMI_FRAMES_LOW = "$7EF43E"
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;--------------------------------------------------------------------------------
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; $7EF440w[2] - nmi frame counter (high)
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!NMI_FRAMES_HIGH = "$7EF440"
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;--------------------------------------------------------------------------------
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; $7EF444w[2] - item menu frame counter (low)
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!ITEM_FRAMES_LOW = "$7EF444"
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;--------------------------------------------------------------------------------
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; $7EF446w[2] - item menu frame counter (high)
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!ITEM_FRAMES_HIGH = "$7EF446"
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;--------------------------------------------------------------------------------
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!LOCK_STATS = "$7EF443"
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FrameHookAction:
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FrameHookAction:
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JSL $0080B5 ; Module_MainRouting
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JSL $0080B5 ; Module_MainRouting
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JSL CheckMusicLoadRequest
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JSL CheckMusicLoadRequest
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@@ -27,20 +8,15 @@ FrameHookAction:
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SEP #$20
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SEP #$20
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;LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ +
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LDA StatsLocked : BNE ++
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; LDA $1A : BNE ++ : JSL.l WriteStatusPreview : ++ ; write every 256 frames
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;+
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LDA !LOCK_STATS : BNE ++
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REP #$20 ; set 16-bit accumulator
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REP #$20 ; set 16-bit accumulator
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LDA !LOOP_FRAMES_LOW : INC : STA !LOOP_FRAMES_LOW : BNE +
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LDA LoopFrames : INC : STA LoopFrames : BNE +
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LDA !LOOP_FRAMES_HIGH : INC : STA !LOOP_FRAMES_HIGH
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LDA LoopFrames+2 : INC : STA LoopFrames+2
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+
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+
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LDA $10 : CMP.w #$010E : BNE + ; move this to nmi hook?
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LDA $10 : CMP.w #$010E : BNE + ; move this to nmi hook?
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LDA !ITEM_FRAMES_LOW : INC : STA !ITEM_FRAMES_LOW : BNE +
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LDA MenuFrames : INC : STA MenuFrames : BNE +
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LDA !ITEM_FRAMES_HIGH : INC : STA !ITEM_FRAMES_HIGH
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LDA MenuFrames+2 : INC : STA MenuFrames+2
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+
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+
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;SEP #$20 ; set 8-bit accumulator ?? check this
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++
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++
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REP #$30 : PLA : PLP
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REP #$30 : PLA : PLP
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RTL
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RTL
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@@ -48,9 +24,9 @@ RTL
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NMIHookAction:
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NMIHookAction:
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PHA : PHX : PHY : PHD ; thing we wrote over, push stuff
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PHA : PHX : PHY : PHD ; thing we wrote over, push stuff
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LDA !LOCK_STATS : AND.w #$00FF : BNE ++
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LDA StatsLocked : AND.w #$00FF : BNE ++
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LDA !NMI_FRAMES_LOW : INC : STA !NMI_FRAMES_LOW : BNE +
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LDA NMIFrames : INC : STA NMIFrames : BNE +
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LDA !NMI_FRAMES_HIGH : INC : STA !NMI_FRAMES_HIGH
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LDA NMIFrames+2 : INC : STA NMIFrames+2
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+
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+
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++
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++
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@@ -5,9 +5,7 @@ Draw4DigitRupees:
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LDA $1B : AND.w #$00FF : BEQ .outdoors ; skip if outdoors
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LDA $1B : AND.w #$00FF : BEQ .outdoors ; skip if outdoors
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.indoors
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.indoors
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LDA $A0 : BNE .normal ; skip except for ganon's room
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LDA $A0 : BNE .normal ; skip except for ganon's room
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;LDA #$246E : STA $7EC712
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LDA TotalItemCounter
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;LDA #$246F : STA $7EC714
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LDA $7EF423 : AND #$00FF
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BRA .print
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BRA .print
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.outdoors
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.outdoors
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.normal
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.normal
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@@ -2,19 +2,19 @@
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; Randomize Tablets
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; Randomize Tablets
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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ItemSet_EtherTablet:
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ItemSet_EtherTablet:
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PHA : LDA !NPC_FLAGS_2 : ORA.b #$01 : STA !NPC_FLAGS_2 : PLA
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PHA : LDA NpcFlags+1 : ORA.b #$01 : STA NpcFlags+1 : PLA
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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ItemSet_BombosTablet:
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ItemSet_BombosTablet:
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PHA : LDA !NPC_FLAGS_2 : ORA.b #$02 : STA !NPC_FLAGS_2 : PLA
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PHA : LDA NpcFlags+1 : ORA.b #$02 : STA NpcFlags+1 : PLA
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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ItemCheck_EtherTablet:
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ItemCheck_EtherTablet:
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LDA !NPC_FLAGS_2 : AND.b #$01
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LDA NpcFlags+1 : AND.b #$01
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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ItemCheck_BombosTablet:
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ItemCheck_BombosTablet:
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LDA !NPC_FLAGS_2 : AND.b #$02
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LDA NpcFlags+1 : AND.b #$02
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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SetTabletItem:
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SetTabletItem:
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@@ -1,8 +1,6 @@
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;================================================================================
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;================================================================================
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; Utility Functions
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; Utility Functions
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;================================================================================
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;================================================================================
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!PROGRESSIVE_SHIELD = "$7EF416" ; ss-- ----
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;--------------------------------------------------------------------------------
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; GetSpriteTile
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; GetSpriteTile
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; in: A - Loot ID
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; in: A - Loot ID
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; out: A - Sprite GFX ID
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; out: A - Sprite GFX ID
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@@ -60,7 +58,7 @@ RTL
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+
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+
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LDA.b #$04 : RTL
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LDA.b #$04 : RTL
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++ CMP.b #$FE : BNE ++ ; Progressive Sword
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++ CMP.b #$FE : BNE ++ ; Progressive Sword
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LDA SwordEquipment
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LDA HighestSword
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CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
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CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
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LDA.l ProgressiveSwordReplacement
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LDA.l ProgressiveSwordReplacement
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JMP GetSpriteID
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JMP GetSpriteID
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@@ -74,7 +72,7 @@ RTL
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LDA.b #$46 : RTL
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LDA.b #$46 : RTL
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+
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+
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++ : CMP.b #$FF : BNE ++ ; Progressive Shield
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++ : CMP.b #$FF : BNE ++ ; Progressive Shield
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LDA !PROGRESSIVE_SHIELD : AND #$C0 : LSR #6
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LDA HighestShield
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CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
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CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
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LDA.l ProgressiveShieldReplacement
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LDA.l ProgressiveShieldReplacement
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JMP GetSpriteID
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JMP GetSpriteID
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@@ -183,7 +181,7 @@ GetSpritePalette:
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RTL
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RTL
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.specialHandling
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.specialHandling
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CMP.b #$FD : BNE ++ ; Progressive Sword
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CMP.b #$FD : BNE ++ ; Progressive Sword
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LDA SwordEquipment
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LDA HighestSword
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CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
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CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
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LDA.l ProgressiveSwordReplacement
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LDA.l ProgressiveSwordReplacement
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JMP GetSpritePalette
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JMP GetSpritePalette
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@@ -196,7 +194,7 @@ RTL
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+ ; Everything Else
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+ ; Everything Else
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LDA.b #$08 : RTL
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LDA.b #$08 : RTL
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++ : CMP.b #$FE : BNE ++ ; Progressive Shield
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++ : CMP.b #$FE : BNE ++ ; Progressive Shield
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LDA !PROGRESSIVE_SHIELD : AND #$C0 : LSR #6
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LDA HighestShield
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CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
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CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
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LDA.l ProgressiveShieldReplacement
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LDA.l ProgressiveShieldReplacement
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JMP GetSpritePalette
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JMP GetSpritePalette
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@@ -207,7 +205,8 @@ RTL
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+ ; Everything Else
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+ ; Everything Else
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LDA.b #$08 : RTL
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LDA.b #$08 : RTL
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++ : CMP.b #$FF : BNE ++ ; Progressive Armor
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++ : CMP.b #$FF : BNE ++ ; Progressive Armor
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LDA ArmorEquipment : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
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LDA HighestMail
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CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
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LDA.l ProgressiveArmorReplacement
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LDA.l ProgressiveArmorReplacement
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JMP GetSpritePalette
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JMP GetSpritePalette
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+ : CMP.b #$00 : BNE + ; Green Tunic
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+ : CMP.b #$00 : BNE + ; Green Tunic
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@@ -307,19 +306,19 @@ IsNarrowSprite:
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+ : JMP .continue
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+ : JMP .continue
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.notBottle
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.notBottle
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CMP.b #$5E : BNE ++ ; Progressive Sword
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CMP.b #$5E : BNE ++ ; Progressive Sword
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LDA SwordEquipment : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
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LDA HighestSword : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
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LDA.l ProgressiveSwordReplacement
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LDA.l ProgressiveSwordReplacement
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JSL.l IsNarrowSprite
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JSL.l IsNarrowSprite
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JMP .done
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JMP .done
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+ : JMP .continue
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+ : JMP .continue
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++ CMP.b #$5F : BNE ++ ; Progressive Shield
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++ CMP.b #$5F : BNE ++ ; Progressive Shield
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LDA !PROGRESSIVE_SHIELD : AND #$C0 : BNE + : SEC : JMP .done ; No Shield
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LDA HighestShield : BNE + : JMP .done ; No Shield
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+ : LSR #6 : CMP.l ProgressiveShieldLimit : !BLT .continue
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+ : CMP.l ProgressiveShieldLimit : !BLT .continue
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LDA.l ProgressiveShieldReplacement
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LDA.l ProgressiveShieldReplacement
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JSL.l IsNarrowSprite
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JSL.l IsNarrowSprite
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JMP .done
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JMP .done
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++ CMP.b #$60 : BNE ++ ; Progressive Armor
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++ CMP.b #$60 : BNE ++ ; Progressive Armor
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LDA ArmorEquipment : CMP.l ProgressiveArmorLimit : !BLT .continue
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LDA HighestMail : CMP.l ProgressiveArmorLimit : !BLT .continue
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LDA.l ProgressiveArmorReplacement
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LDA.l ProgressiveArmorReplacement
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JSL.l IsNarrowSprite
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JSL.l IsNarrowSprite
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JMP .done
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JMP .done
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