let's dev sep 15th 2017
added logic to synchronize dungeon key stats moved keysanity table init to menu init so it comes in pre-rendered
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@@ -140,11 +140,46 @@ ShowDungeonItems:
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LDA $040C : AND.w #$00FF : CMP.w #$00FF ; original logic
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RTL
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;--------------------------------------------------------------------------------
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UpdateKeys:
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PHX : PHP
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SEP #$30 ; set 8-bit accumulator & index registers
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LDA $040C : CMP.b $1F : !BLT .skip
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LSR : TAX ; get dungeon index and store to X
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LDA $7EF36F ; load current key count
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STA $7EF37C, X ; save to main counts
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CPX.b #$00 : BNE +
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STA $7EF37D ; copy HC to sewers
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+ : CPX.b #$01 : BNE +
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STA $7EF37C ; copy sewers to HC
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+
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.skip
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PLP : PLX
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JSL.l PostItemGet
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RTL
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;$37C = Sewer Passage
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;$37D = Hyrule Castle
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;$37E = Eastern Palace
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;$37F = Desert Palace
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;$380 = Hyrule Castle 2
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;$381 = Swamp Palace
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;$382 = Dark Palace
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;$383 = Misery Mire
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;$384 = Skull Woods
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;$385 = Ice Palace
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;$386 = Tower of Hera
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;$387 = Gargoyle's Domain
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;$388 = Turtle Rock
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;$389 = Ganon's Tower
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;--------------------------------------------------------------------------------
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DrawHUDDungeonItems:
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LDA HUDDundeonItems : BNE +
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LDA.w #$11CE : STA $00 ; thing we wrote over
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RTL
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+
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LDA.l HUDDungeonItems : BNE + : RTL : +
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PHP
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REP #$30 ; set 16-bit accumulator & index registers
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; dungeon names
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LDA.w #$2D50 : STA $1646 ; sewers
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LDA.w #$2D54 : STA $1648 ; Agahnims Tower
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@@ -170,7 +205,7 @@ DrawHUDDungeonItems:
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INX #2 : CPX.w #$0020 : BCC -
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LDA !HUD_FLAG : AND.w #$0020 : BEQ + : BRL +++ : +
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LDA HUDDundeonItems : AND.w #$0001 : BNE + : BRL ++ : +
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LDA HUDDungeonItems : AND.w #$0001 : BNE + : BRL ++ : +
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LDA.w #$2810 : STA $1684 ; small keys icon
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SEP #$20 ; set 8-bit accumulator
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; Small Keys
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@@ -195,7 +230,7 @@ DrawHUDDungeonItems:
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++
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; Big Keys
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LDA HUDDundeonItems : AND.w #$0002 : BNE + : BRL ++ : +
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LDA HUDDungeonItems : AND.w #$0002 : BNE + : BRL ++ : +
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LDA.w #$2811 : STA $16C4 ; big key icon
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LDA $7EF367 : AND.w #$0080 : BEQ + ; sewers
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LDA.w #$2826 : STA $16C6
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@@ -242,7 +277,7 @@ DrawHUDDungeonItems:
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+++
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LDA !HUD_FLAG : AND.w #$0020 : BNE + : BRL +++ : +
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; Maps
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LDA HUDDundeonItems : AND.w #$0004 : BNE + : BRL ++ : +
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LDA HUDDungeonItems : AND.w #$0004 : BNE + : BRL ++ : +
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LDA.w #$2821 : STA $1684 ; map icon
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LDA $7EF369 : AND.w #$0080 : BEQ + ; sewers
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LDA.w #$2826 : STA $1686
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@@ -286,7 +321,7 @@ DrawHUDDungeonItems:
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++
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; Compasses
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LDA HUDDundeonItems : AND.w #$0008 : BNE + : BRL ++ : +
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LDA HUDDungeonItems : AND.w #$0008 : BNE + : BRL ++ : +
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LDA.w #$2C20 : STA $16C4 ; compass icon
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LDA $7EF365 : AND.w #$0080 : BEQ + ; sewers
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LDA.w #$2C26 : STA $16C6
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@@ -327,11 +362,8 @@ DrawHUDDungeonItems:
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LDA $7EF364 : AND.w #$0004 : BEQ + ; Ganon's Tower
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LDA.w #$2C26 : STA $16E4
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+
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++
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+++
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LDA.w #$11CE : STA $00 ; thing we wrote over
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++ : +++
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PLP
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RTL
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;--------------------------------------------------------------------------------
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;================================================================================
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